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dnbnhlp

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dnbnhlp

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50 comments

  1. Ganmick
    Ganmick
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    was wondering if you could make throwables use the smart targeting aim system? that would be so  fun
  2. fortenet
    fortenet
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    I can't find mod's settings on native settings UI.
    How can i configure this mod?
    1. dnbnhlp
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      MAIN MENU->MODS SETTING->DNBNHLP MODS->scroll down to Throwable Aim Slow Time section.
  3. IckeyDrop
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    For some reason im not able to stack both sandi slowmo, with knife slomo where it affects the player. I like setting the knife slomo to 50% with the character affected setting on, as it helps line up knife shots while dashing, but when i activate sandi it stops the knife slomo from affecting the player, would be cool if you could somehow slow down time and also the player, so that time is super slow for the enemy and slightly slow for the player
    1. dnbnhlp
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      I use ingame time slow mechanic and let the game process the stacking of them. I'm not fully testing with sandy so I really don't know it stack together or the stronger slow overwrite, but it's the same slow mechanic as kerenzhikov and kerenzikov stack with sandy IIRC.
  4. SuperGlebus
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    Have someone tested it in version 2.12?
    1. dnbnhlp
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      This was created long after 2.12 release.
    2. Thunderbyrd
      Thunderbyrd
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      Look at the date posted mane
  5. DoubleScotch42
    DoubleScotch42
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    Nice work but i have concern using it because it interact bad with kerenzikov and sandvistan. kerenzinkov dosnt work anymore with knifes, and sandevistan stack the slow with the slow of this mod making way too much slow.

    So i have tried to desactivate all simple and high ton mode, and activating the deep breath options for all ranged, it well add deep breath to all guns, but not on knifes aim. What would be perfect for me is just adding deep breath to knifes

    EDIT : My bad, the deep breath option does work for knifes but when installed with Raven Microelectronics Gemini II mod i dosnt work strangly
    1. dnbnhlp
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      The vanilla Kerenzikov still work with knife IIRC, maybe some mod remove it on your end. You could tweak the slow and its duration that match your imagine of Cyberpunk V, slightly better reflexes or super human reaction.
    2. DoubleScotch42
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      Yeah i will try some tweaks and check for kerenzinkov, maybe its also a bad mod interaction like for deep breath tweak that was broken because of Gemini II mod interaction.

      But about sandevistan, could you desactivate the trigger of the mod effect when sandevistan is activate? cause its really weird to already be in slow time while in sandevistan, and when you aim the time slow even more because the mod stack his slow with sandy slow? i guess it would be much better if the mod slow dosnt trigger when sandy is activated
    3. dnbnhlp
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      I will make your suggestion as a toogleable option, but maybe later.
  6. Crnker
    Crnker
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    I noticed that when using a sandevistan and then aiming with anything that'll slow down time for the player as well, provided the settings are on which i like for lining up mid air shots, when you stop aiming, the sandevistan now permanently slows down the player for the rest of its duration leaving the timing lookong and feeling all wrong. Might be worth looking into.
    1. dnbnhlp
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      Thank you, I will give it a look.
  7. IanBrandonAndersonn
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    Just a heads up, not sure if anyone else is getting this effect.

    When I have Deep Breath - More Guns More Fun Compatible ON.
    Even if I don't have a knife in my hand and I zoom in, it'll still play the Deep Breath effect (w vignette all that).

    It's somewhat immersion breaking when I want to zoom in and listen in on a conversation and the deep breath function activates.

    When I turn the feature off (vanilla deep breath mode), it goes away. Just a heads up! :)
    Great mod otherwise :)
    1. dnbnhlp
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      Thank you :)
    2. IanBrandonAndersonn
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      Thanks for the updates!
      Just tested 1.12

      I found that the GUNS work well, I can adjust the slow speed (tested at 25% and 90% slow; works wonderfully). But now the deep breath all ranged weapons doesn't activate when I try to throw a knife.

      The deep breath function works for guns but not for knives right, at least for me.
    3. dnbnhlp
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      Do you mean the normal slow for knife doesn't work? Can you try with some CET code and test if the slow come with the Style Over Substance perk work or not, because I've set that the Deep Breath only check for procing if both 2 slow for Knife is not working. Im not at my PC but maybe I've done some packing wrong here :D
    4. IanBrandonAndersonn
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      No, I was referring to the Deep Breath Options

      I assumed the Deep Breath - All Ranged Weapons when it's toggled means that if I have the deep breath perk active AND the Deep Breath - All Ranged Weapons function is ON (all ranged and throwable weapons). Then when I use a knife, I'd get the Deep Breath function to activate. But for whatever reason, it works when I use cool guns but not throwable weapons.

      Am I understanding it right?
    5. dnbnhlp
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      Ah, I forget to edit menu description for Deep Breath - All Ranged Weapon, what you're reading is from old version, which is not correct now. As you can see on above images, aiming slow for Throwable Weapons is seperated from Deep Breath and controlled by Normal Slow sliders (which will always active for Throwables) and HIgh Ton Slow sliders (which tied to Style Over Substance perk and usually have better slow and don't affect player). So if you want aiming slow for Throwable Weapons, please using Normal and/or High Ton Slow instead.
    6. IanBrandonAndersonn
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      Aaahhh, all good then! Thanks for the clarification :)
  8. master151194
    master151194
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    Also the normal throw slow time doesnt require the Style Over Substance/High Ton perk right? Just checking since the settings tooltip still say it is required :)
    1. dnbnhlp
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      Yeah ofcourse it is, my bad, I copy/paste the block and forget to edit the description part >_<Thank you :D
  9. master151194
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    Heyo, found out that the MoreGunMoreFun setting doesn't actually work, I think you forgot this in your init.lua :)
    if TASTConfig.compatibleMoreGunsMoreFun then
            setFlatAndUpdate("NewPerks.compatibleMoreGunsMoreFun.value", 1)
        else
            setFlatAndUpdate("NewPerks.compatibleMoreGunsMoreFun.value", 0)
        end
    1. dnbnhlp
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      Thank you <3 Will update soon.
  10. furiousstorm10
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    It would be great if you could make 'slow-duration' adjustable for 'gun'. If 'slow-strength' is adjusted a little higher, 2 seconds is too long.
    For the throwing weapon, I set it at 0.5 second and it was so satisfying. I wish I could control the GUN as well.
    1. dnbnhlp
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      Almost done but IMO, it use the same duration with Focus and if we seperate them, it would look weird, if we make it also change Focus's duration, it would break the game's design. So I will leave it ATM.

      Edit: Oh you can edit Focus's duration by add this to begin of Cyberpunk 2077\r6\tweaks\ThowableAimSlowTime.yaml and replace with your desired value
      BaseStatusEffect.FocusedCoolPerkSE_inline1:
      value: 2.5
    2. furiousstorm10
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      Thank you for your reply.

      BaseStatusEffect.FocusedCoolPerkSE_inline1:
      value: 2.5

      I put what you told me at the top and experimented by changing the 'value: 2.5' part to 0.5, 2.5. Whatever value I put in, 'slow-duration' felt like 4 seconds. I don't think it's working properly.
    3. dnbnhlp
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      Umh, this is the modifier for Focus' duration. I tested and it work as intended on my end. The non modded duration is 2.5 secs so if you think it's 4 secs, maybe some mod changed it. As this example, the Focus buff icon and its duration left is red circled, I changed it to 0.5 so it start with 0 value above the icon, you can change it to 10, 20 or something and check it yourself.
    4. furiousstorm10
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      I think it was a problem with the program to fix it.
      Modified to notepad++ and it worked. Very happy. Thanks again.