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  1. notalphanine
    notalphanine
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    Patch 2.21 compatibility: YES
    1. notalphanine
      notalphanine
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      Updated
    2. notalphanine
      notalphanine
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      Updated for 2.21
  2. notalphanine
    notalphanine
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    Since Nexus sucks for bug reports (not allowing you to attach files to reports, bad support for things like logs ETC),
    If you want to report crashes/bugs:
    1) Join the Redmodding Discord server
    2) Leave a message in the mod's showcase channel
    3) If it's a progression transfer/gameplay issue, attach the save file 
    4) If it's a crashing issue, please archive the crash report directory as well and send it there - despite what some may tell you, it can be very useful in debugging odd crashes


    Redscript and RED4ext logs are greatly appreciated as well.
    1. notalphanine
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      I've added a small bit to enable enhanced logging on save validation to debug issues like the NG+ button not showing up in main menu despite all criteria being good, should be in by next update.
  3. SirTerrorizer
    SirTerrorizer
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    Being jumped by Tygerclaws, scavs, netwatch and mercs at the same time made for such a fun fight, especially after i just landed face first jumping off Judy apartment's roof lmao
  4. Avnic
    Avnic
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    Worked fine for a bit but bricked after meeting with Dex. Bisected and everything, this mod was the issue. Not sure why. 
  5. Thekronyk
    Thekronyk
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    are the enemies suppose to be hard to kill?
    even on the lowest setting
    1. Quercia92
      Quercia92
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      You can configure their abilities or even disable them
    2. Thekronyk
      Thekronyk
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      i figured out the problem...for some reason when i started NG+, it set the difficulty to Very Hard
  6. Quercia92
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    Thanks for this amazing mod! I didn't encounter any major problems. You can disable the extra enemies in the mod menu for anyone whos tired of fighting in the streets eheh
  7. hapiface
    hapiface
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    Anyone else having issues with the quest "The Pickup"? After meeting with Dex and talking with Jackie I only get the optional objective to meet with Meredith.

    Have two separate play NG++ save files.

    Also, anyone else having any other issues with starting new playthroughs?  After the character creation (Prologue or Post Heist option) and pressing 'B' (controller)/ 'Space' (keyboard) on the Cyberpunk splash page, I get a CTD.
  8. MelMasry
    MelMasry
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    I started as Nomad V but the nomad clothing isn't there, is that not possible to have in this mod?
  9. Bravenrace
    Bravenrace
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    Does something about this mod create a screen glitch effect when headshotting? This is the only new mod I have installed for a new playthrough and don't seem to recall this happening previously. 
  10. lailai2001
    lailai2001
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    Not working now, crash when finish creating character. :' (
    1. Artventis
      Artventis
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      I have the same issue. Anyone know a fix?
    2. lailai2001
      lailai2001
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      i think the problem is with the mod itself being outdated/ incompa with newer dependencies version
    3. olmanduffy
      olmanduffy
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      Any progress or fix yet?
    4. Wickednin
      Wickednin
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      I don't even get that far. No errors yet also no NewGame+ option from the main screen...
    5. olmanduffy
      olmanduffy
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      Same for me Morrisaw, I get all my other mods and do not even see any indicators the NGP is installed.  I disabled every other mod and reinstalled the NGP and still loads the game like it's not been modded at all.
  11. Morrisaw
    Morrisaw
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    Is there any way I can start NG+ from a lifepath start? kinda wanna do a new lifepath with the cinematic intro without starting from sandra dorsett.
  12. Does this mod re-add cut dialogue or something? I swear I just got dialogue i've never gotten in the normal prologue where V laments not being able to save the other victims of the scav den. Something along the lines of "We only managed to save one, left the rest to look into our black and worthless souls", followed by Jackie commenting how bleak that comment was and that if V were to go on some kind of bender to not go too off the deep-end. Usually the dialogue is more upbeat talking about they managed to pull through the job unscathed and they're ready to do some R and R back home. I've done this quest every way it can be done and never heard this dialogue before. I've also seen other comments here talking about how Bug has some kind of unique commentary for a V without a cyberdeck, despite that scenario not being possible in an unmodded game