@halker2011: Hmm, this is interesting...recently commented on this clothing mod on how I'd like to replace the pug-f***ing-ugly green dress (the one in the 4th picture above) from the You Know My Name mission during Phantom Liberty. Can you give an absolute newb some pointers how you designed this mod so I can do that on my own?
Easiest thing in the universe, make a .yaml file (a .txt rename to yaml) copy one of my tweaks in it, replace the first line with "Items.Q303_party_outfit:" and change the item in front of base to what you want it to change to, save and copy it in your r6/tweaks/ folder
Ok, just to clarify for this ole semi-Luddite: "Items.Q303_party_outfit" is the green ugly pantsuit thingus, and the .yaml replaces the vanilla game instance I'd usually get during You Know My Name with whatever item I specify in that file. Did I get that right? I had been holding off on that quest during my current playthrough, but if it's as easy as you say I'll be playing that mission sooner than later to test it, ohhh boy^^.
Items.Q005_Militech_Suit: #item you want to replace. $base: Items.MQ304_assassin_outfit #new item's appearance.
in this example Militech suit will be replaced with Aguilar suit, and when you use militech suit you have Aguilar on in game, the first line is summon code of the item you can find in tweak browser or in cyperpunk 2077 fandom wiki, 2th line changes the base of the item then you can even add lines to change different stats Mostly used in weapons and vehicles.
That should replace the green pugugly pantsuit with the sexy little green thing from the mod. Gonna play that mission later tonight, see if it works as desired. And if it does, it will work for any "Forced Outfit" the game makes you wear during missions, I assume? I gotta few more ideas for that, now can I put all my outfit switches into one .yaml file, or does every replaced outfit require a separate one?
In any case, just endorsed your mod, the forced outfits are one tiny little detail I found really annoying & always having to fiddle with EquipmentEX to get rid of them broke immersion for me bigtime. Your mod solves that small, but very annoying issue in a simple, old-Luddite-friendly way, so thank you very much.
Welp, this ain't working as hoped, sad to say. Saved it just outside the laundry room before dress change in the Black Sapphire Hotel, but it won't comply, no matter how I try.
You sure that Items.Q303_party_outfit is the right spelling for that stupid green suit, no capital letters? I know I spelled the mod-added dress right, cause I added it to my inventory/wardrobe no problem. Would really love this to work, instead of doing it manually like with the above mentioned mod.
Edit: Looked at Tweaks in the CET console, there's two of these things, Items.Q303_party_outfit & Items.Q303_party_outfit_ow. That be a factor in why it won't work for me?
If its this one then the , then the item is "Items.Q303_party_outfit" try this. Items.Q303_party_outfit: $base: Items.MQ304_assassin_outfit Might to do with grabbing different mod items this should give you a way better looking suit from vanilla items.
You can make another yaml and just add Items.Q303_party_outfit_ow: $base: Items.MQ304_assassin_outfit if that is the factor both take effect.
Oh, ok. Gonna try this tomorrow, see if the basic principle works, then try to make mod-added stuff work later. Anyway, thanks for the mod & all the quick and helpful advice for this old newb^^. Keep it up dude!
Wait, just came to think of something: That mod-added dress I want for a replacer is not an outfit, it's a torso item. Is there any way to set an "outfit flag" or something like that for clothing pieces myself with an easy edit, or is that outside my newb scope of modding CP?
It doesn't matter you can just replace it with "Items.Glasses_03_basic_10" even and you will have glasses but naked as long as the item exist withing reach of tweakxl (you can check in the editor) and the yaml file is in the correct formatting, those spaces are important. you can check its validity here
Important note: Item and item are different caps matter, so if you want to check for sure the item id of something check the mod's yaml file in tweaks folder one of the line that starts with Items. should be your $base also the mod might have sub colors so you need to add a .black or .blue after it.
Hey!! I also have to ask, I mostly mod npcs and go through changeing the app file, wanted to try changing Vs (female street) outfit to modded clothes items and accessorys instead of what it is but appearently the engine overwrites the app outfit file somehow and it dosent work haha, is it possible to do with the yaml way? its multible clothing parts to multible diffrent modded parts? is it also possible to add more to the outfit then just shoes,pants,top the default one contains?? :) I appreciate any help!! (am new at this)
Hi so I read your massage and wanted to answer, but I had to research to find something with merit to it, If you grab an outfit or clothing tweak yaml file you can analyze it further and see what parts or what other things gets attached to it just don't turn it into json instead open it in wolvenkit, just grab tweakxl in wolvenkit and dig in there or give me the outfit's name you want analyzed and I dig too then I pm you my findings.
I had choosen to wear the Roach outfit. But it did not apper. So i was looking into your mod files. In Roach you have: Items.Q005_Militech_Suit: $base: Items.Q301_nusa_agent
Looks like all others are correct. Will you update your mod? Can anybody tell me what the item code of the Roach outfit would be like. So i can replace it on my end.
If i take the party outfit and it not appears in game, what can go wrong? It is correct installed and has Items.Q005_Militech_Suit: $base: Items.Q303_party_outfit inside the yaml. But it not shows up on my character.
21 comments
Items.Q005_Militech_Suit: #item you want to replace.
$base: Items.MQ304_assassin_outfit #new item's appearance.
in this example Militech suit will be replaced with Aguilar suit, and when you use militech suit you have Aguilar on in game, the first line is summon code of the item you can find in tweak browser or in cyperpunk 2077 fandom wiki, 2th line changes the base of the item then you can even add lines to change different stats Mostly used in weapons and vehicles.
Items.rosslin_pretty_shiny_things_emerald:
$base: Items.Q303_party_outfit
That should replace the green pugugly pantsuit with the sexy little green thing from the mod. Gonna play that mission later tonight, see if it works as desired. And if it does, it will work for any "Forced Outfit" the game makes you wear during missions, I assume? I gotta few more ideas for that, now can I put all my outfit switches into one .yaml file, or does every replaced outfit require a separate one?
In any case, just endorsed your mod, the forced outfits are one tiny little detail I found really annoying & always having to fiddle with EquipmentEX to get rid of them broke immersion for me bigtime. Your mod solves that small, but very annoying issue in a simple, old-Luddite-friendly way, so thank you very much.
Edit: Struck! First time I'm No 1 to endorse a new mod^^.
You sure that Items.Q303_party_outfit is the right spelling for that stupid green suit, no capital letters? I know I spelled the mod-added dress right, cause I added it to my inventory/wardrobe no problem. Would really love this to work, instead of doing it manually like with the above mentioned mod.
Edit: Looked at Tweaks in the CET console, there's two of these things, Items.Q303_party_outfit & Items.Q303_party_outfit_ow. That be a factor in why it won't work for me?
try this.
Items.Q303_party_outfit:
Might to do with grabbing different mod items this should give you a way better looking suit from vanilla items.$base: Items.MQ304_assassin_outfit
You can make another yaml and just add
Items.Q303_party_outfit_ow:
if that is the factor both take effect.$base: Items.MQ304_assassin_outfit
you can check its validity here
Important note: Item and item are different caps matter, so if you want to check for sure the item id of something check the mod's yaml file in tweaks folder one of the line that starts with Items. should be your $base also the mod might have sub colors so you need to add a .black or .blue after it.
In Roach you have:
Items.Q005_Militech_Suit:
$base: Items.Q301_nusa_agent
Looks like all others are correct.
Will you update your mod?
Can anybody tell me what the item code of the Roach outfit would be like. So i can replace it on my end.
If i take the party outfit and it not appears in game, what can go wrong?
It is correct installed and has
Items.Q005_Militech_Suit:
$base: Items.Q303_party_outfit
inside the yaml.
But it not shows up on my character.
is it possible to make a mod where you keep all your weapons when entering konpeki?