FAQ Q: The key doesnt show up on screen next to the text A: Most likely Input Loader is not working. Check the logs.(It's mentioned in the Troubleshooting section of this post.)
Q: Auto drive to a location with a different height. A: Place custom mappin on roads.
Q: Cars in the same lane stops. Also, cars in the same lane does not spawn. A: Turn off "Clear Traffic On Path" or Change to "Traffic AI" in Mod Settings.
Q: I don't want to overtake A: Turn on "Sync speed ..." or Change to "Traffic AI" in Mod Settings.
Q: Hitting an obstacle, incorrect route, etc. A: This MOD uses DriveAI from BaseGame. This MOD does not control navigation, obstacle avoidance.
Q: What is the difference between "Normal AI" and "Traffic AI". A: Both are DriveAI from BaseGame. My impression.
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- Normal AI : AI drive to destination at specified speed, ignore traffic. AI may collide with other cars in traffic. Since the vehicle stops on a roadway close to the destination, it may navigate to a location at a different height. - Traffic AI : AI drive with the traffic, ignore speed. AI follows traffic signs(traffic lights, road markings, etc.). Where traffic does not cross the center line, the AI does not cross the center line either. So it seems like they sometimes go through strange places. Collision detection doesn't seem correct. It seems to can't get through DogTown Gate(There are plans to automatically switch the AI to allow passage. done). It seems to crash depending on the environment.
Q: Looks like a Bug. Crash when using traffic AI, Can't use mounted weapon, Moving on its own, etc. A: Please check if it is in Bugs. If it's not listed in Bugs, please report it here.
How to Finding and reading log files. - r6\logs\redscript_rCURRENT.logauto_drive\auto_drive.redsThe above lines are output. No error output.
- red4ext\logs\red4ext-yyyy-MM-dd-HH-mm-ss.log[yyyy-MM-dd HH:mm:ss.SSS] [RED4ext] [info] RED4ext (vX.X.X) is initializing... [yyyy-MM-dd HH:mm:ss.SSS] [RED4ext] [info] ArchiveXL (version: X.X.X, author(s): psiberx) has been loaded [yyyy-MM-dd HH:mm:ss.SSS] [RED4ext] [info] Input Loader (version: X.X.X, author(s): Jack Humbert) has been loaded The above lines are output. No error output. The latest version number of RED4ext, ArchiveXL, Input Loader is output.
- red4ext\plugins\ArchiveXL\ArchiveXL-yyyy-MM-dd-HH-mm-ss.log[yyyy-MM-dd HH:mm:ss.SSS] [info] Loading "auto_drive.archive.xl"... [yyyy-MM-dd HH:mm:ss.SSS] [info] |Localization| Processing "auto_drive.archive.xl" using fallback language "en-us"... [yyyy-MM-dd HH:mm:ss.SSS] [info] |Localization| Merging entries from "auto_drive\localization\en-us\onscreens\onscreens.json"... The above lines are output. No error output.
- red4ext\logs\input_loader.log[yyyy-MM-dd HH:mm:ss.SSS] [info] Loading document: \path\to\Cyberpunk 2077\r6/input\auto_drive.xml The above lines are output. No error output.
- Please try reinstalling requirements and this mod. - Please try troubleshooting. - Please try uninstalling all mods that are not requirements mods to resolve conflicts. - Please include the results of checking the logs, trying to troubleshoot and uninstalling other mods when asking questions.
See the first sticky post. Let me know the results of the troubleshooting steps outlined in the first sticky post. There have been many similar questions in the past. I'm going to make this a sticky post to avoid similar questions.
Hello, I'm having trouble getting the car to drive smoothly while auto driving, the back end of the cars tend to bounce up and down as im driving, not sure if there's some kind of setting I'm not quite getting right or if its a problem with something on my end. Also sometimes when i get to a location the cars get stuck and wont move forwards or backwards, the wheels spin for a few seconds then it kicks me out of the car. Any suggestions on how to fix this I'd really appreciate. Thanks in advance for any advice!
Still can't shoot with mounted weapons with auto-drive on. I know the workaround is using the mod Disable Mounted Car Guns, but recently a mod's been made called Vehicle Smart Tracking Machine Gun that gives cars smart guns, making the mounted weapons all more useful. Could you fix it for us, please? Plus, i'd like to request a way to activate Traffic AI and Normal AI in-game without having to open the configs. Maybe through double clicking the same button for one and clicking once for the other. Thanks for the amazing mod!
Sorry for multiples sends of the same message. Nexus is a bit bugged, I clicked to send and nothing seemed to happen, so I clicked a lot of times and the message was sent every time and I didn't notice.
You should try installing Car Modification Shop and buying the higher tier tires for your car(s). I tried a few car handling mods before this one and was not satisfied, now my cars finally turn normally and driving is much much more enjoyable!
This mod is great for vehicle handling: https://www.nexusmods.com/cyberpunk2077/mods/5293 And I always use this mod as well: https://www.nexusmods.com/cyberpunk2077/mods/2202
Oh my GOD I wanted this mod since day hecking 1. Saw the vehicles could "auto-drive" to you when you called them, and was desperately hoping someone would find some way to let you auto-drive your car. This is an amazing implementation and honestly has been functioning perfectly so far.
Still can't shoot with mounted weapons with auto-drive on. I know the workaround is using the mod Disable Mounted Car Guns, but recently a mod's been made called Vehicle Smart Tracking Machine Gun that gives cars smart guns, making the mounted weapons all more useful. Could you fix it for us, please? Plus, i'd like to request a way to activate Traffic AI and Normal AI in-game without having to open the configs. Maybe through double clicking the same button for one and clicking once for the other. Thanks for the amazing mod!
Still can't shoot with mounted weapons with auto-drive on. I know the workaround is using the mod Disable Mounted Car Guns, but recently a mod's been made called Vehicle Smart Tracking Machine Gun that gives cars smart guns, making the mounted weapons all more useful. Could you fix it for us, please? Plus, i'd like to request a way to activate Traffic AI and Normal AI in-game without having to open the configs. Maybe through double clicking the same button for one and clicking once for the other. Thanks for the amazing mod!
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auto_drive_as_passenger video.
FAQ
Q: The key doesnt show up on screen next to the text
A: Most likely Input Loader is not working. Check the logs.(It's mentioned in the Troubleshooting section of this post.)
Q: Auto drive to a location with a different height.
A: Place custom mappin on roads.
Q: Cars in the same lane stops. Also, cars in the same lane does not spawn.
A: Turn off "Clear Traffic On Path" or Change to "Traffic AI" in Mod Settings.
Q: I don't want to overtake
A: Turn on "Sync speed ..." or Change to "Traffic AI" in Mod Settings.
Q: Hitting an obstacle, incorrect route, etc.
A: This MOD uses DriveAI from BaseGame. This MOD does not control navigation, obstacle avoidance.
Q: What is the difference between "Normal AI" and "Traffic AI".
A: Both are DriveAI from BaseGame. My impression.
- Traffic AI : AI drive with the traffic, ignore speed. AI follows traffic signs(traffic lights, road markings, etc.). Where traffic does not cross the center line, the AI does not cross the center line either. So it seems like they sometimes go through strange places. Collision detection doesn't seem correct. It seems to can't get through DogTown Gate(
There are plans to automatically switch the AI to allow passage.done). It seems to crash depending on the environment.Q: Looks like a Bug. Crash when using traffic AI, Can't use mounted weapon, Moving on its own, etc.
A: Please check if it is in Bugs. If it's not listed in Bugs, please report it here.
Q: Change the keybinding
A: edit r6\input\auto_drive.xml
Input Key name list
How to change key bindings
Troubleshooting
- Please check logs.
How to Finding and reading log files.
- r6\logs\redscript_rCURRENT.log
auto_drive\auto_drive.reds
The above lines are output. No error output.- red4ext\logs\red4ext-yyyy-MM-dd-HH-mm-ss.log
[yyyy-MM-dd HH:mm:ss.SSS] [RED4ext] [info] RED4ext (vX.X.X) is initializing...
The above lines are output. No error output. The latest version number of RED4ext, ArchiveXL, Input Loader is output.[yyyy-MM-dd HH:mm:ss.SSS] [RED4ext] [info] ArchiveXL (version: X.X.X, author(s): psiberx) has been loaded
[yyyy-MM-dd HH:mm:ss.SSS] [RED4ext] [info] Input Loader (version: X.X.X, author(s): Jack Humbert) has been loaded
- red4ext\plugins\ArchiveXL\ArchiveXL-yyyy-MM-dd-HH-mm-ss.log
[yyyy-MM-dd HH:mm:ss.SSS] [info] Loading "auto_drive.archive.xl"...
The above lines are output. No error output.[yyyy-MM-dd HH:mm:ss.SSS] [info] |Localization| Processing "auto_drive.archive.xl" using fallback language "en-us"...
[yyyy-MM-dd HH:mm:ss.SSS] [info] |Localization| Merging entries from "auto_drive\localization\en-us\onscreens\onscreens.json"...
- red4ext\logs\input_loader.log
[yyyy-MM-dd HH:mm:ss.SSS] [info] Loading document: \path\to\Cyberpunk 2077\r6/input\auto_drive.xml
The above lines are output. No error output.- Please try reinstalling requirements and this mod.
- Please try troubleshooting.
- Please try uninstalling all mods that are not requirements mods to resolve conflicts.
- Please include the results of checking the logs, trying to troubleshoot and uninstalling other mods when asking questions.
CET Commands
There have been many similar questions in the past. I'm going to make this a sticky post to avoid similar questions.
And I always use this mod as well: https://www.nexusmods.com/cyberpunk2077/mods/2202