- r6\logs\redscript_rCURRENT.logauto_drive\auto_drive.redsThe above lines are output. No error output.
- red4ext\logs\red4ext-yyyy-MM-dd-HH-mm-ss.log[yyyy-MM-dd HH:mm:ss.SSS] [RED4ext] [info] RED4ext (vX.X.X) is initializing... [yyyy-MM-dd HH:mm:ss.SSS] [RED4ext] [info] ArchiveXL (version: X.X.X, author(s): psiberx) has been loaded [yyyy-MM-dd HH:mm:ss.SSS] [RED4ext] [info] Input Loader (version: X.X.X, author(s): Jack Humbert) has been loaded The above lines are output. No error output. The latest version number of RED4ext, ArchiveXL, Input Loader is output.
- red4ext\plugins\ArchiveXL\ArchiveXL-yyyy-MM-dd-HH-mm-ss.log[yyyy-MM-dd HH:mm:ss.SSS] [info] Loading "auto_drive.archive.xl"... [yyyy-MM-dd HH:mm:ss.SSS] [info] Loading "auto_drive_as_passenger.archive.xl"... [yyyy-MM-dd HH:mm:ss.SSS] [info] Loading "auto_drive_traffic_mode.archive.xl"... [yyyy-MM-dd HH:mm:ss.SSS] [info] |Localization| Processing "auto_drive.archive.xl" using fallback language "en-us"... [yyyy-MM-dd HH:mm:ss.SSS] [info] |Localization| Merging entries from "auto_drive\localization\en-us\onscreens\onscreens.json"... [yyyy-MM-dd HH:mm:ss.SSS] [info] |Localization| Processing "auto_drive_as_passenger.archive.xl" using fallback language "en-us"... [yyyy-MM-dd HH:mm:ss.SSS] [info] |Localization| Merging entries from "auto_drive_as_passenger\localization\en-us\onscreens\onscreens.json"... [yyyy-MM-dd HH:mm:ss.SSS] [info] |Localization| Processing "auto_drive_traffic_mode.archive.xl" using fallback language "en-us"... [yyyy-MM-dd HH:mm:ss.SSS] [info] |Localization| Merging entries from "auto_drive_traffic_mode\localization\en-us\onscreens\onscreens.json"...The above lines are output. No error output.
- red4ext\logs\input_loader.log[yyyy-MM-dd HH:mm:ss.SSS] [info] Loading document: \path\to\Cyberpunk 2077\r6/input\auto_drive.xmlThe above lines are output. No error output.
- Please try uninstalling unrequested other mods to resolve conflicts.
- Please include your results when asking questions.
Command Some functions can be used by entering commands into CET.
Spoiler:
Show
- Returns the position of the tracked map pin in the minimap print(AutoDriveMod_AutoDriveSystem.GetInstance():GetTrackedPoint()) - Move specified points in order and loop AutoDriveMod_AutoDriveSystem.GetInstance():StartLoopDrive(points: array<Vector4>, opt range: Float, opt maxSpeed: Float, opt minSpeed: Float, opt ticksTimeout: Float) ex) Loop line counterclockwise AutoDriveMod_AutoDriveSystem.GetInstance():StartLoopDrive({ ToVector4{ x = 227.71417, y = 194.1033, z = 81.822845, w = 1 }, ToVector4{ x = -334.35046, y = 1879.8674, z = 71.369965, w = 1 }, ToVector4{ x = -1847.9711, y = 1725.2034, z = 49.290237, w = 1 }, ToVector4{ x = -2004.8768, y = -1429.6564, z = 38.4554, w = 1 }, ToVector4{ x = -1302.3025, y = -1568.292, z = 53.533073, w = 1 }, ToVector4{ x = -853.11786, y = -1883.4144, z = 41.191074, w = 1 }, ToVector4{ x = 97.16794, y = -827.0497, z = 46.58303, w = 1 }, ToVector4{ x = 5.600638, y = -338.95728, z = 63.87922, w = 1 }, })
Edit 1: BRO WTF IT'S AMAZING, DELAMAIN IS DRIVING AAAAAAAAAAAAAAAAAAAAAA
Edit 2: Would be EXTREMELY amazing if our character did the same animation that NPCs do when we start to remotely control their car. They keep their hands off the wheel and are like, "OMG, what is happening? Am I gonna die?"
Hey, is this working good now? Should I start using it? Really love and follow this mod from start but still waiting for it to reach a more stable state.
I updated it today and while it technically works now, the numbers don't quite line up. For example setting cruising max to 10 seems to drive the car around 23 mph. Setting it 15 is around 35-40. Doesn't seem to be a 1:1 match between the speed in the settings and the speed I actually get.
I don't know the units. mph, ft/s, km/h, m/s or some in-game unit. I just set to Auto drive AI of BaseGame. Caliburn's maxSpeed is 45. I think the speed settings for vehicles are in the same units, but does anyone know about this unit?
This mod makes my game a joy to play! One thing I notice is the larger the car, the more likely it cannot handle a turn, or pass an object without collision. I do not know if your mod can change anything about this, so I'll leave the information here and thank you for the fun I'm having so far!
Just found a little issue with the as-passenger add-on : if you steal a car from the passenger-side door, V won't get in the driver seat automatically but since the Switch Seats feature doesn't work in my environment (shouldn't have mentioned this since as-passenger isn't supposed to work on non-owned vehicles anyway), I have to get out of the car and get in it again from the driver-side door. No biggie but maybe this can be fixed somehow ? If not, no problem, I'll just adapt and try to not steal cars from passenger-side if in a hurry ;)
EDIT: Fixed in 0.0.0.11 as advertised :) Thanks a lot !
Same as below. I have used auto drive to reach a point and got out of the vehicle and then had my vehicle move around on it's own. I've even had it kinda mirror my movements when I've gotten into another vehicle. I'm wondering if it's from jumping out of the vehicle with the autodrive still running.
OK, I don't know if this is mod related or not, but it's the first time I've ever encountered it ...
I drove the Delamain 21 I got after the cab quest, to pickup the van with synthleather for Reggie. I parked the cab outside, went in, klepped the van and drove off... the cab started chasing me and trying to run me off the road, crashing into the van as I was driving, even running me down when I got out. I finally managed to park the van in the garage, and as I left that area, the cab caught up with me and stopped next to me, waiting for me to get back in a drive it.
Is this a mod "side effect" or a game mechanic, 'cos I've never seen it before, but then, I've never really driven 21 in previous playthroughs.
OK, hit a weird one. Got a holocall while autodriving, and the car kept driving past the destination, plus I couldn't do anything to brake or control the vehicle at all until the call ended.
401 comments
Comments locked
The author has locked this comment topic for the time beingFAQ
- Conflict with Enhanced Vehicle System
install auto_drive_compat_evs from Files tab.
- Conflict with Vehicle Security Rework
Turn off "Workaround for stolen car behavior issue" in Mod Settings
- Auto drive to a location with a different height.
Place custom mappin on roads
- Looks like a Bug. Moving on its own, etc.
Please check if it is in Bugs. If it's not listed in Bugs, please report it here.
- Change the keybinding
edit r6\input\auto_drive.xml
Input Key name list
IK_None,
IK_LeftMouse,
IK_RightMouse,
IK_MiddleMouse,
IK_Unknown04,
IK_Unknown05,
IK_Unknown06,
IK_Unknown07,
IK_Backspace,
IK_Tab,
IK_Unknown0A,
IK_Unknown0B,
IK_Unknown0C,
IK_Enter,
IK_Unknown0E,
IK_Unknown0F,
IK_Shift,
IK_Ctrl,
IK_Alt,
IK_Pause,
IK_CapsLock,
IK_Unknown15,
IK_Unknown16,
IK_Unknown17,
IK_Unknown18,
IK_Unknown19,
IK_Unknown1A,
IK_Escape,
IK_Unknown1C,
IK_Unknown1D,
IK_Unknown1E,
IK_Unknown1F,
IK_Space,
IK_PageUp,
IK_PageDown,
IK_End,
IK_Home,
IK_Left,
IK_Up,
IK_Right,
IK_Down,
IK_Select,
IK_Print,
IK_Execute,
IK_PrintScrn,
IK_Insert,
IK_Delete,
IK_Help,
IK_0,
IK_1,
IK_2,
IK_3,
IK_4,
IK_5,
IK_6,
IK_7,
IK_8,
IK_9,
IK_Unknown3A,
IK_Unknown3B,
IK_Unknown3C,
IK_Unknown3D,
IK_Unknown3E,
IK_Unknown3F,
IK_Unknown40,
IK_A,
IK_B,
IK_C,
IK_D,
IK_E,
IK_F,
IK_G,
IK_H,
IK_I,
IK_J,
IK_K,
IK_L,
IK_M,
IK_N,
IK_O,
IK_P,
IK_Q,
IK_R,
IK_S,
IK_T,
IK_U,
IK_V,
IK_W,
IK_X,
IK_Y,
IK_Z,
IK_Unknown5B,
IK_Unknown5C,
IK_Unknown5D,
IK_Unknown5E,
IK_Unknown5F,
IK_NumPad0,
IK_NumPad1,
IK_NumPad2,
IK_NumPad3,
IK_NumPad4,
IK_NumPad5,
IK_NumPad6,
IK_NumPad7,
IK_NumPad8,
IK_NumPad9,
IK_NumStar,
IK_NumPlus,
IK_Separator,
IK_NumMinus,
IK_NumPeriod,
IK_NumSlash,
IK_F1,
IK_F2,
IK_F3,
IK_F4,
IK_F5,
IK_F6,
IK_F7,
IK_F8,
IK_F9,
IK_F10,
IK_F11,
IK_F12,
IK_F13,
IK_F14,
IK_F15,
IK_F16,
IK_F17,
IK_F18,
IK_F19,
IK_F20,
IK_F21,
IK_F22,
IK_F23,
IK_F24,
IK_Pad_A_CROSS,
IK_Pad_B_CIRCLE,
IK_Pad_X_SQUARE,
IK_Pad_Y_TRIANGLE,
IK_Pad_Start,
IK_Pad_Back_Select,
IK_Pad_DigitUp,
IK_Pad_DigitDown,
IK_Pad_DigitLeft,
IK_Pad_DigitRight,
IK_Pad_LeftThumb,
IK_Pad_RightThumb,
IK_Pad_LeftShoulder,
IK_Pad_RightShoulder,
IK_Pad_LeftTrigger,
IK_Pad_RightTrigger,
IK_Pad_LeftAxisX,
IK_Pad_LeftAxisY,
IK_Pad_RightAxisX,
IK_Pad_RightAxisY,
IK_NumLock,
IK_ScrollLock,
IK_Unknown9E,
IK_Unknown9F,
IK_LShift,
IK_RShift,
IK_LControl,
IK_RControl,
IK_UnknownA4,
IK_UnknownA5,
IK_UnknownA6,
IK_UnknownA7,
IK_UnknownA8,
IK_UnknownA9,
IK_UnknownAA,
IK_UnknownAB,
IK_UnknownAC,
IK_UnknownAD,
IK_UnknownAE,
IK_UnknownAF,
IK_UnknownB0,
IK_UnknownB1,
IK_UnknownB2,
IK_UnknownB3,
IK_UnknownB4,
IK_UnknownB5,
IK_UnknownB6,
IK_UnknownB7,
IK_UnknownB8,
IK_Unicode,
IK_Semicolon,
IK_Equals,
IK_Comma,
IK_Minus,
IK_Period,
IK_Slash,
IK_Tilde,
IK_Mouse4,
IK_Mouse5,
IK_Mouse6,
IK_Mouse7,
IK_Mouse8,
IK_UnknownC6,
IK_UnknownC7,
IK_Joy1,
IK_Joy2,
IK_Joy3,
IK_Joy4,
IK_Joy5,
IK_Joy6,
IK_Joy7,
IK_Joy8,
IK_Joy9,
IK_Joy10,
IK_Joy11,
IK_Joy12,
IK_Joy13,
IK_Joy14,
IK_Joy15,
IK_Joy16,
IK_UnknownD8,
IK_UnknownD9,
IK_UnknownDA,
IK_LeftBracket,
IK_Backslash,
IK_RightBracket,
IK_SingleQuote,
IK_UnknownDF,
IK_UnknownE0,
IK_UnknownE1,
IK_IntlBackslash,
IK_MouseHover,
IK_MouseX,
IK_MouseY,
IK_MouseZ,
IK_MouseW,
IK_JoyU,
IK_JoyV,
IK_JoySlider1,
IK_JoySlider2,
IK_MouseWheelUp,
IK_MouseWheelDown,
IK_UnknownEE,
IK_UnknownEF,
IK_JoyX,
IK_JoyY,
IK_JoyZ,
IK_JoyR,
IK_UnknownF4,
IK_UnknownF5,
IK_Attn,
IK_ClearSel,
IK_ExSel,
IK_ErEof,
IK_Play,
IK_Zoom,
IK_NoName,
IK_UnknownFD,
IK_UnknownFE,
IK_PS4_OPTIONS,
IK_PS4_TOUCH_PRESS,
IK_Last,
IK_Count,
IK_Pad_First,
IK_Pad_Last,
If this mod doesn't work
- Please check logs.
- r6\logs\redscript_rCURRENT.log
auto_drive\auto_drive.reds
The above lines are output. No error output.- red4ext\logs\red4ext-yyyy-MM-dd-HH-mm-ss.log
[yyyy-MM-dd HH:mm:ss.SSS] [RED4ext] [info] RED4ext (vX.X.X) is initializing...
The above lines are output. No error output. The latest version number of RED4ext, ArchiveXL, Input Loader is output.[yyyy-MM-dd HH:mm:ss.SSS] [RED4ext] [info] ArchiveXL (version: X.X.X, author(s): psiberx) has been loaded
[yyyy-MM-dd HH:mm:ss.SSS] [RED4ext] [info] Input Loader (version: X.X.X, author(s): Jack Humbert) has been loaded
- red4ext\plugins\ArchiveXL\ArchiveXL-yyyy-MM-dd-HH-mm-ss.log
[yyyy-MM-dd HH:mm:ss.SSS] [info] Loading "auto_drive.archive.xl"...
The above lines are output. No error output.[yyyy-MM-dd HH:mm:ss.SSS] [info] Loading "auto_drive_as_passenger.archive.xl"...
[yyyy-MM-dd HH:mm:ss.SSS] [info] Loading "auto_drive_traffic_mode.archive.xl"...
[yyyy-MM-dd HH:mm:ss.SSS] [info] |Localization| Processing "auto_drive.archive.xl" using fallback language "en-us"...
[yyyy-MM-dd HH:mm:ss.SSS] [info] |Localization| Merging entries from "auto_drive\localization\en-us\onscreens\onscreens.json"...
[yyyy-MM-dd HH:mm:ss.SSS] [info] |Localization| Processing "auto_drive_as_passenger.archive.xl" using fallback language "en-us"...
[yyyy-MM-dd HH:mm:ss.SSS] [info] |Localization| Merging entries from "auto_drive_as_passenger\localization\en-us\onscreens\onscreens.json"...
[yyyy-MM-dd HH:mm:ss.SSS] [info] |Localization| Processing "auto_drive_traffic_mode.archive.xl" using fallback language "en-us"...
[yyyy-MM-dd HH:mm:ss.SSS] [info] |Localization| Merging entries from "auto_drive_traffic_mode\localization\en-us\onscreens\onscreens.json"...
- red4ext\logs\input_loader.log
[yyyy-MM-dd HH:mm:ss.SSS] [info] Loading document: \path\to\Cyberpunk 2077\r6/input\auto_drive.xml
The above lines are output. No error output.- Please try uninstalling unrequested other mods to resolve conflicts.
- Please include your results when asking questions.
Command
Some functions can be used by entering commands into CET.
- Returns the position of the tracked map pin in the minimap
print(AutoDriveMod_AutoDriveSystem.GetInstance():GetTrackedPoint())
- Move specified points in order and loop
AutoDriveMod_AutoDriveSystem.GetInstance():StartLoopDrive(points: array<Vector4>, opt range: Float, opt maxSpeed: Float, opt minSpeed: Float, opt ticksTimeout: Float)
ex) Loop line counterclockwiseAutoDriveMod_AutoDriveSystem.GetInstance():StartLoopDrive({
ToVector4{ x = 227.71417, y = 194.1033, z = 81.822845, w = 1 },
ToVector4{ x = -334.35046, y = 1879.8674, z = 71.369965, w = 1 },
ToVector4{ x = -1847.9711, y = 1725.2034, z = 49.290237, w = 1 },
ToVector4{ x = -2004.8768, y = -1429.6564, z = 38.4554, w = 1 },
ToVector4{ x = -1302.3025, y = -1568.292, z = 53.533073, w = 1 },
ToVector4{ x = -853.11786, y = -1883.4144, z = 41.191074, w = 1 },
ToVector4{ x = 97.16794, y = -827.0497, z = 46.58303, w = 1 },
ToVector4{ x = 5.600638, y = -338.95728, z = 63.87922, w = 1 },
})
Edit 1: BRO WTF IT'S AMAZING, DELAMAIN IS DRIVING AAAAAAAAAAAAAAAAAAAAAA
Edit 2: Would be EXTREMELY amazing if our character did the same animation that NPCs do when we start to remotely control their car. They keep their hands off the wheel and are like, "OMG, what is happening? Am I gonna die?"
Caliburn's maxSpeed is 45. I think the speed settings for vehicles are in the same units, but does anyone know about this unit?
One thing I notice is the larger the car, the more likely it cannot handle a turn, or pass an object without collision.
I do not know if your mod can change anything about this, so I'll leave the information here and thank you for the fun I'm having so far!
but since the Switch Seats feature doesn't work in my environment(shouldn't have mentioned this since as-passenger isn't supposed to work on non-owned vehicles anyway), I have to get out of the car and get in it again from the driver-side door.No biggie but maybe this can be fixed somehow ? If not, no problem, I'll just adapt and try to not steal cars from passenger-side if in a hurry ;)
EDIT: Fixed in 0.0.0.11 as advertised :) Thanks a lot !
I drove the Delamain 21 I got after the cab quest, to pickup the van with synthleather for Reggie. I parked the cab outside, went in, klepped the van and drove off... the cab started chasing me and trying to run me off the road, crashing into the van as I was driving, even running me down when I got out. I finally managed to park the van in the garage, and as I left that area, the cab caught up with me and stopped next to me, waiting for me to get back in a drive it.
Is this a mod "side effect" or a game mechanic, 'cos I've never seen it before, but then, I've never really driven 21 in previous playthroughs.