Cyberpunk 2077
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  1. noborudesu
    noborudesu
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    auto_drive_as_passenger video
    FAQ
    - Conflict with Enhanced Vehicle System
      install auto_drive_compat_evs from Files tab.

    - Conflict with Vehicle Security Rework
      Turn off "Workaround for stolen car behavior issue" in Mod Settings

    - Auto drive to a location with a different height.
      Place custom mappin on roads

    - Looks like a Bug. Moving on its own, etc.
      Please check if it is in Bugs. If it's not listed in Bugs, please report it here.

    - Change the keybinding
      edit r6\input\auto_drive.xml
      Input Key name list
    Spoiler:  
    Show

    IK_None,
    IK_LeftMouse,
    IK_RightMouse,
    IK_MiddleMouse,
    IK_Unknown04,
    IK_Unknown05,
    IK_Unknown06,
    IK_Unknown07,
    IK_Backspace,
    IK_Tab,
    IK_Unknown0A,
    IK_Unknown0B,
    IK_Unknown0C,
    IK_Enter,
    IK_Unknown0E,
    IK_Unknown0F,
    IK_Shift,
    IK_Ctrl,
    IK_Alt,
    IK_Pause,
    IK_CapsLock,
    IK_Unknown15,
    IK_Unknown16,
    IK_Unknown17,
    IK_Unknown18,
    IK_Unknown19,
    IK_Unknown1A,
    IK_Escape,
    IK_Unknown1C,
    IK_Unknown1D,
    IK_Unknown1E,
    IK_Unknown1F,
    IK_Space,
    IK_PageUp,
    IK_PageDown,
    IK_End,
    IK_Home,
    IK_Left,
    IK_Up,
    IK_Right,
    IK_Down,
    IK_Select,
    IK_Print,
    IK_Execute,
    IK_PrintScrn,
    IK_Insert,
    IK_Delete,
    IK_Help,
    IK_0,
    IK_1,
    IK_2,
    IK_3,
    IK_4,
    IK_5,
    IK_6,
    IK_7,
    IK_8,
    IK_9,
    IK_Unknown3A,
    IK_Unknown3B,
    IK_Unknown3C,
    IK_Unknown3D,
    IK_Unknown3E,
    IK_Unknown3F,
    IK_Unknown40,
    IK_A,
    IK_B,
    IK_C,
    IK_D,
    IK_E,
    IK_F,
    IK_G,
    IK_H,
    IK_I,
    IK_J,
    IK_K,
    IK_L,
    IK_M,
    IK_N,
    IK_O,
    IK_P,
    IK_Q,
    IK_R,
    IK_S,
    IK_T,
    IK_U,
    IK_V,
    IK_W,
    IK_X,
    IK_Y,
    IK_Z,
    IK_Unknown5B,
    IK_Unknown5C,
    IK_Unknown5D,
    IK_Unknown5E,
    IK_Unknown5F,
    IK_NumPad0,
    IK_NumPad1,
    IK_NumPad2,
    IK_NumPad3,
    IK_NumPad4,
    IK_NumPad5,
    IK_NumPad6,
    IK_NumPad7,
    IK_NumPad8,
    IK_NumPad9,
    IK_NumStar,
    IK_NumPlus,
    IK_Separator,
    IK_NumMinus,
    IK_NumPeriod,
    IK_NumSlash,
    IK_F1,
    IK_F2,
    IK_F3,
    IK_F4,
    IK_F5,
    IK_F6,
    IK_F7,
    IK_F8,
    IK_F9,
    IK_F10,
    IK_F11,
    IK_F12,
    IK_F13,
    IK_F14,
    IK_F15,
    IK_F16,
    IK_F17,
    IK_F18,
    IK_F19,
    IK_F20,
    IK_F21,
    IK_F22,
    IK_F23,
    IK_F24,
    IK_Pad_A_CROSS,
    IK_Pad_B_CIRCLE,
    IK_Pad_X_SQUARE,
    IK_Pad_Y_TRIANGLE,
    IK_Pad_Start,
    IK_Pad_Back_Select,
    IK_Pad_DigitUp,
    IK_Pad_DigitDown,
    IK_Pad_DigitLeft,
    IK_Pad_DigitRight,
    IK_Pad_LeftThumb,
    IK_Pad_RightThumb,
    IK_Pad_LeftShoulder,
    IK_Pad_RightShoulder,
    IK_Pad_LeftTrigger,
    IK_Pad_RightTrigger,
    IK_Pad_LeftAxisX,
    IK_Pad_LeftAxisY,
    IK_Pad_RightAxisX,
    IK_Pad_RightAxisY,
    IK_NumLock,
    IK_ScrollLock,
    IK_Unknown9E,
    IK_Unknown9F,
    IK_LShift,
    IK_RShift,
    IK_LControl,
    IK_RControl,
    IK_UnknownA4,
    IK_UnknownA5,
    IK_UnknownA6,
    IK_UnknownA7,
    IK_UnknownA8,
    IK_UnknownA9,
    IK_UnknownAA,
    IK_UnknownAB,
    IK_UnknownAC,
    IK_UnknownAD,
    IK_UnknownAE,
    IK_UnknownAF,
    IK_UnknownB0,
    IK_UnknownB1,
    IK_UnknownB2,
    IK_UnknownB3,
    IK_UnknownB4,
    IK_UnknownB5,
    IK_UnknownB6,
    IK_UnknownB7,
    IK_UnknownB8,
    IK_Unicode,
    IK_Semicolon,
    IK_Equals,
    IK_Comma,
    IK_Minus,
    IK_Period,
    IK_Slash,
    IK_Tilde,
    IK_Mouse4,
    IK_Mouse5,
    IK_Mouse6,
    IK_Mouse7,
    IK_Mouse8,
    IK_UnknownC6,
    IK_UnknownC7,
    IK_Joy1,
    IK_Joy2,
    IK_Joy3,
    IK_Joy4,
    IK_Joy5,
    IK_Joy6,
    IK_Joy7,
    IK_Joy8,
    IK_Joy9,
    IK_Joy10,
    IK_Joy11,
    IK_Joy12,
    IK_Joy13,
    IK_Joy14,
    IK_Joy15,
    IK_Joy16,
    IK_UnknownD8,
    IK_UnknownD9,
    IK_UnknownDA,
    IK_LeftBracket,
    IK_Backslash,
    IK_RightBracket,
    IK_SingleQuote,
    IK_UnknownDF,
    IK_UnknownE0,
    IK_UnknownE1,
    IK_IntlBackslash,
    IK_MouseHover,
    IK_MouseX,
    IK_MouseY,
    IK_MouseZ,
    IK_MouseW,
    IK_JoyU,
    IK_JoyV,
    IK_JoySlider1,
    IK_JoySlider2,
    IK_MouseWheelUp,
    IK_MouseWheelDown,
    IK_UnknownEE,
    IK_UnknownEF,
    IK_JoyX,
    IK_JoyY,
    IK_JoyZ,
    IK_JoyR,
    IK_UnknownF4,
    IK_UnknownF5,
    IK_Attn,
    IK_ClearSel,
    IK_ExSel,
    IK_ErEof,
    IK_Play,
    IK_Zoom,
    IK_NoName,
    IK_UnknownFD,
    IK_UnknownFE,
    IK_PS4_OPTIONS,
    IK_PS4_TOUCH_PRESS,
    IK_Last,
    IK_Count,
    IK_Pad_First,
    IK_Pad_Last,

    If this mod doesn't work
    - Please check logs.
    Spoiler:  
    Show

    - r6\logs\redscript_rCURRENT.logauto_drive\auto_drive.redsThe above lines are output. No error output.

    - red4ext\logs\red4ext-yyyy-MM-dd-HH-mm-ss.log[yyyy-MM-dd HH:mm:ss.SSS] [RED4ext] [info] RED4ext (vX.X.X) is initializing...
    [yyyy-MM-dd HH:mm:ss.SSS] [RED4ext] [info] ArchiveXL (version: X.X.X, author(s): psiberx) has been loaded
    [yyyy-MM-dd HH:mm:ss.SSS] [RED4ext] [info] Input Loader (version: X.X.X, author(s): Jack Humbert) has been loaded
    The above lines are output. No error output. The latest version number of RED4ext, ArchiveXL, Input Loader is output.

    - red4ext\plugins\ArchiveXL\ArchiveXL-yyyy-MM-dd-HH-mm-ss.log[yyyy-MM-dd HH:mm:ss.SSS] [info] Loading "auto_drive.archive.xl"...
    [yyyy-MM-dd HH:mm:ss.SSS] [info] Loading "auto_drive_as_passenger.archive.xl"...
    [yyyy-MM-dd HH:mm:ss.SSS] [info] Loading "auto_drive_traffic_mode.archive.xl"...
    [yyyy-MM-dd HH:mm:ss.SSS] [info] |Localization| Processing "auto_drive.archive.xl" using fallback language "en-us"...
    [yyyy-MM-dd HH:mm:ss.SSS] [info] |Localization| Merging entries from "auto_drive\localization\en-us\onscreens\onscreens.json"...
    [yyyy-MM-dd HH:mm:ss.SSS] [info] |Localization| Processing "auto_drive_as_passenger.archive.xl" using fallback language "en-us"...
    [yyyy-MM-dd HH:mm:ss.SSS] [info] |Localization| Merging entries from "auto_drive_as_passenger\localization\en-us\onscreens\onscreens.json"...
    [yyyy-MM-dd HH:mm:ss.SSS] [info] |Localization| Processing "auto_drive_traffic_mode.archive.xl" using fallback language "en-us"...
    [yyyy-MM-dd HH:mm:ss.SSS] [info] |Localization| Merging entries from "auto_drive_traffic_mode\localization\en-us\onscreens\onscreens.json"...
    The above lines are output. No error output.

    - red4ext\logs\input_loader.log[yyyy-MM-dd HH:mm:ss.SSS] [info] Loading document: \path\to\Cyberpunk 2077\r6/input\auto_drive.xmlThe above lines are output. No error output.

    - Please try uninstalling unrequested other mods to resolve conflicts.

    - Please include your results when asking questions.

    Command
    Some functions can be used by entering commands into CET.
    Spoiler:  
    Show

    - Returns the position of the tracked map pin in the minimap
    print(AutoDriveMod_AutoDriveSystem.GetInstance():GetTrackedPoint())
    - Move specified points in order and loop
    AutoDriveMod_AutoDriveSystem.GetInstance():StartLoopDrive(points: array<Vector4>, opt range: Float, opt maxSpeed: Float, opt minSpeed: Float, opt ticksTimeout: Float)  ex) Loop line counterclockwise
    AutoDriveMod_AutoDriveSystem.GetInstance():StartLoopDrive({
    ToVector4{ x = 227.71417, y = 194.1033, z = 81.822845, w = 1 },
    ToVector4{ x = -334.35046, y = 1879.8674, z = 71.369965, w = 1 },
    ToVector4{ x = -1847.9711, y = 1725.2034, z = 49.290237, w = 1 },
    ToVector4{ x = -2004.8768, y = -1429.6564, z = 38.4554, w = 1 },
    ToVector4{ x = -1302.3025, y = -1568.292, z = 53.533073, w = 1 },
    ToVector4{ x = -853.11786, y = -1883.4144, z = 41.191074, w = 1 },
    ToVector4{ x = 97.16794, y = -827.0497, z = 46.58303, w = 1 },
    ToVector4{ x = 5.600638, y = -338.95728, z = 63.87922, w = 1 },
    })

  2. Begun27
    Begun27
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    • 3 kudos
    Working at 2.12!

    Edit 1: BRO WTF IT'S AMAZING, DELAMAIN IS DRIVING AAAAAAAAAAAAAAAAAAAAAA

    Edit 2: Would be EXTREMELY amazing if our character did the same animation that NPCs do when we start to remotely control their car. They keep their hands off the wheel and are like, "OMG, what is happening? Am I gonna die?"
    1. dnbnhlp
      dnbnhlp
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      • 58 kudos
      Hey, is this working good now? Should I start using it? Really love and follow this mod from start but still waiting for it to reach a more stable state.
    2. noborudesu
      noborudesu
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      • 56 kudos
      Sorry, there are bugs, so if you want stability, I cann't recommend you use this mod.
  3. jm220
    jm220
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    • 4 kudos
    cruising max speed doesn't seem to do anything. Set it to any number like 60 for example and it will just seems to ignore it.
    1. noborudesu
      noborudesu
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      I couldn't reproduce. If you set cruising max/min speed to 1, will it be ignored?
    2. jm220
      jm220
      • supporter
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      I updated it today and while it technically works now, the numbers don't quite line up. For example setting cruising max to 10 seems to drive the car around 23 mph. Setting it 15 is around 35-40. Doesn't seem to be a 1:1 match between the speed in the settings and the speed I actually get.
    3. noborudesu
      noborudesu
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      I don't know the units. mph, ft/s, km/h, m/s or some in-game unit. I just set to Auto drive AI of BaseGame.
      Caliburn's maxSpeed is 45. I think the speed settings for vehicles are in the same units, but does anyone know about this unit?
    4. dnbnhlp
      dnbnhlp
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      Umh I tried to tune down some car's max speed yesterday, although I can't understand those values but I think 45 in gear is something between 2-300km.
  4. bycen7r
    bycen7r
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    Nothing happens when I press V
    1. okok00
      okok00
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      same
  5. MonsoonDK
    MonsoonDK
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    what is auto_drive_traffic_mode_switch?
  6. BlueGunk
    BlueGunk
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    • 110 kudos
    This mod makes my game a joy to play!
    One thing I notice is the larger the car, the more likely it cannot handle a turn, or pass an object without collision. 
    I do not know if your mod can change anything about this, so I'll leave the information here and thank you for the fun I'm having so far!
  7. mukulhastak
    mukulhastak
    • supporter
    • 2 kudos
    Too bad you can't endorse a mod more than once. What an absolute banger this mod is. Kudos to you, my good sir/madam.
  8. Gn3xus
    Gn3xus
    • member
    • 1 kudos
    Just found a little issue with the as-passenger add-on : if you steal a car from the passenger-side door, V won't get in the driver seat automatically but since the Switch Seats feature doesn't work in my environment (shouldn't have mentioned this since as-passenger isn't supposed to work on non-owned vehicles anyway), I have to get out of the car and get in it again from the driver-side door.
    No biggie but maybe this can be fixed somehow ? If not, no problem, I'll just adapt and try to not steal cars from passenger-side if in a hurry ;)

    EDIT: Fixed in 0.0.0.11 as advertised :) Thanks a lot !
  9. robsteel
    robsteel
    • supporter
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    Same as below. I have used auto drive to reach a point and got out of the vehicle and then had my vehicle move around on it's own. I've even had it kinda mirror my movements when I've gotten into another vehicle. I'm wondering if it's from jumping out of the vehicle with the autodrive still running.
  10. bytorphoto
    bytorphoto
    • member
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    OK, I don't know if this is mod related or not, but it's the first time I've ever encountered it ...

    I drove the Delamain 21 I got after the cab quest, to pickup the van with synthleather for Reggie. I parked the cab outside, went in, klepped the van and drove off... the cab started chasing me and trying to run me off the road, crashing into the van as I was driving, even running me down when I got out. I finally managed to park the van in the garage, and as I left that area, the cab caught up with me and stopped next to me, waiting for me to get back in a drive it.

    Is this a mod "side effect" or a game mechanic, 'cos I've never seen it before, but then, I've never really driven 21 in previous playthroughs.
  11. bytorphoto
    bytorphoto
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    OK, hit a weird one. Got a holocall while autodriving, and the car kept driving past the destination, plus I couldn't do anything to brake or control the vehicle at all until the call ended.