Yes, will affect performance in some situations. Not because of the shadows, but models. If you want to test it - black sapphire/afterlife/jotaro's bar/heavy hearts are the best places for that
Guys, please help! I am still doin something wrong. While the mod looks great, on my system the bottles and glasses look luminous in the shadow. under sun they look OK, only in the shadow they look luminous :( It has somthing to do with my mod list priority
No problems with your system. That's just how the game handles transparency(even with RT/PT on). It's one of the reasons why CDPR decided not to use actual glass material for bottles.
I'm thinking about making a separate version that only changes the models and textures but not material
Improved is right, this s#*! is leagues better than the vanilla models. No longer look like I'm drinking tequila out of a block of ice. Great work and works well with blur begone, at least as far as I can tell.
You must give more priority to the mod (Blur Begone (Clear Materials with Refraction)) by placing some symbols in front of the file so that the transparency appears
31 comments
Great job!
One note, the Calavera drink image is backwards <3
If you want to test it - black sapphire/afterlife/jotaro's bar/heavy hearts are the best places for that
i7 13700k
3080ti
PT On
RR Off
FSR3 mod
Ultra+ mod PT20
Dlss Quality
2560x1440
fps avg without 117
fps avg with mod 112
I'm thinking about making a separate version that only changes the models and textures but not material
I think the bottles get used in 'Idle Anywhere', perfect.