hey just Camellia, I just wanted to let you know about 2 things i have noticed while using this weapon, 1. The Muzzle Flash plays a little delayed, like I get the muzzle flash and what looks like the start of a tracer, a few miliseconds after the gunshot audio has played. 2. I also get a muzzle flash and flame, at the end of Silencers, when it should just be smoke. I love your weapon mods, I cant play the game without them! I hope this info is of some value. cheers!
Hey, I'm glad you're liking them Panz3r! I just had a quick look and I can't seem to replicate the supressed muzzle flash bug, do you have any visual effect mods that might mess with it? Is it present on any other Saratoga-based weapons? As for the delayed muzzle flash, I either can't replicate that either or it's the same as the Saratoga. Maybe a bit more noticable becuase of the slower firerate, but i think that's just how the game handles that effect on that gun.
No you are 100% correct, I use Removed Tracers which i forgot about momentarily, which is what causes the issues. And yeah Im like a huge gun-nut, and the guns in cyberpunk just make zero sense to me, so using your M9 replacer and this UMP is certainly a breath of fresh air. Thanks again! I make weapon mods for STALKER Anomaly, Meshes, Textures, Animations, and Sounds, so I know how much work these things can take, and really appreciate you making the effort!
so glad we are finally seeing weapons clothing is cool but it gets old fallout really has everything but its map also gets old, cyber punk with weapon mods like fallout is a dream come true.
Is it possible to add all your weapons as standalone on the game and add them to a vendor? (Like Sabbath did?)
I know, I'm asking a lot of work, but those USP and Beretta of yours are so sexy, I don't want them to replace the default weapons on the game, but to have more options...
Yep, I want to re-do a few things on the Beretta and structure it like my other customisable weapons but I think it'll be the next weapon i put out. I was kinda kicking the can down the road with vendors aha, I thought i'd look into an atelier when the catalogue grew a bit. I may see if I can figure something out for the Beretta "remaster" release
One ingame Atelier is fine too, as long I can get the guns without the need to put the codes on CET is already good enough, I have a lot of mod guns (Since Sabbath is doing a lot of standalones) it would be troublesome getting them if I had to put the all the codes on CET if I started a new playthrough or something lmao
Hey, First of all awesome mod. I have a question, is it possible to change damage in the .yaml file and how to properly do it? So far anything i tried doesn't reflect in the game.
Thank you! Ah yea I messed up the dmg stat in the yaml, should be fixed now. Just replace the "10" at the very bottom with whatever you like. Dmg should be 45 by default now.
I'll have to look into it. From what i can tell, this mod doesn't really lend itself to recolours since it doesn't use multilayered materials like my other mods.
24 comments
I know, I'm asking a lot of work, but those USP and Beretta of yours are so sexy, I don't want them to replace the default weapons on the game, but to have more options...
Pretty please? 🥺🥺🥺
First of all awesome mod.
I have a question, is it possible to change damage in the .yaml file and how to properly do it?
So far anything i tried doesn't reflect in the game.