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xdebugger21

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31 comments

  1. tangace
    tangace
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    So, how is this not op ?
    1. BanicaSPraz
      BanicaSPraz
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      Same question.
      I am not quite sure how damage red works in cyberpunk, but it def is not additive, which leaves 2 variants - multiplicative or choosing the highest value if there are multiple DR% sources.
      Either way, it is OP.
    2. xdebugger21
      xdebugger21
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      Test it yourself and adjust the value as you want choom. For me 7% is pretty useless for damage reduction specially when playing in Very Hard difficulty.

      Open the YAML file via notepad++, edit the following below.

      - edit the value in line 117

      • value: 0.000000 ->100%(no damage received)
      • value: 0.100000 ->90%
      • value: 0.200000 ->80%
      • value: 0.300000 ->70%
      • value: 0.400000 ->60%
      • value: 0.500000 ->50%
      • and so on.....
         
      - edit the value in line 122 for the percentage(This is just for display)
    3. xdebugger21
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      Note: Line 117 and 122 is for LegendaryPlusPlus
  2. bokuqi
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    The intensity reflected in the game really makes people feel like they don't seem to op, after all, powerful NPCs can still easily kill you in seconds, and even ordinary NPCs can still cause you a lot of damage. It's just that this percentage value looks quite shocking, and people sometimes struggle with whether to install it.
    1. xdebugger21
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      Indeed choom. I myself was surprised that 60-90% still gives you decent damage(tested in Very Hard Difficulty). 
    2. dmartz99
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      Tested. Serves its purpose well as a pain editor. Cheers mate, great mod!
  3. itsyoboiNO1
    itsyoboiNO1
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    It aint working
  4. Catattso
    Catattso
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    Hi!

    Anyone know how to move this cyberware from skin to nervous system?
    Okay, i did. it was easy, just put in right place.equipArea: EquipmentArea.NervousSystemCW
    Cuz, my opinion, 'pain' and specialy 'pain editor' close enough to 'nervous' and far away from skin. :D
  5. Jmolinares03
    Jmolinares03
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    You should add a obtaining restriction for all your mods and they are a little more immersive, example: it is unlocked after having level 35 and street creed 40
    1. zatox21
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      If you can't have it at level 35 then you should level up and increase street cred that is more immersive no sense having mod in epic level
    2. Jmolinares03
      Jmolinares03
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      I think you misunderstood what I suggested. What I'm saying is that cyberware can only be purchased in x or y stores after a certain level or creed, that it cannot be obtained from the initial level, that it be a little more realistic when it comes to obtaining a legendary
    3. xdebugger21
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      You can buy it but you cannot use it at lower level due to the cyberware capacity choom
    4. Jmolinares03
      Jmolinares03
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      xdebugger21 another question.

      how edit the sell price for this mod?

      is too cheap to be so over power.
  6. Dbaiser
    Dbaiser
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    Great for a hardcore-modded playthrough, thanks again, also thanks for the explanation below on how to modify the values, very insightful. Do NOT call me choom.
    1. xdebugger21
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      OK choom, i won't call you choom. :)
    2. Dbaiser
      Dbaiser
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      Than- Wait nO
    3. Nioreax
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      LOL choom got choomed by a choom.
  7. roceil
    roceil
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    Great mod

    I'll wait until author made a collection and included it to Virtual Atelier.
    1. xdebugger21
      xdebugger21
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      Items bought from virtual atelier cannot be upgraded(known issue), so I'm not gonna add it choom. You can buy it from Viktor which is more immersive.
    2. roceil
      roceil
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      Ahhh, I didn't know that.
      Thank you
    3. vanaukas
      vanaukas
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      that bug from atelier is for weapons, not cyberware. Cyberware can be upgraded regardless of medium of obtention
    4. xdebugger21
      xdebugger21
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      Oh i did not notice it didn't affect cyberwares. So i have to create a virtual atelier then. Thanks choom.
    5. roceil
      roceil
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      Nice=)

      Thanks vanaukas for clarifying.
    6. xdebugger21
      xdebugger21
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      roceil request granted. Sorry it took so long, I was busy with my day job.

      Check out Iconic Cyberware Mods (Virtual Atelier)
    7. roceil
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      Thanks(^,^V

      On a different topic:

      Vortex doesn't seem to pick-up my download when I try to click the download button.

      Any idea what causes it?
    8. xdebugger21
      xdebugger21
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      Sorry, i am not using vortex. Try to install it manually choom, just a drag and drop on cyberpunk2077 folder.
  8. Jmolinares03
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    I just noticed something else, viktor does not sell the pain editor, I have to add it manually through CET, but I tried with a more recent game and it appears for sale
    1. dnbnhlp
      dnbnhlp
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      I think with old saves you need to wait 24h in game for the vendors to replenish their inventory.
  9. somethingelse666
    somethingelse666
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    Wasn't there an item or perk that turned all damage received into damage-over-time? I kind of feel like that could be a fitting additional variable with like a modest damage reduction, so your 7, maybe 9% damage reduction with attuned pushing it to maybe 15-25%, then also turning all damage taken into dmg over time ticking, seems like it could be an interesting way of making sense of "pain editor" as a cyberware, yes?
    1. albatz321
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      BIG NO! that would make the Painducer void if you added that perk to Pain Editor
  10. AlcatrazJeans
    AlcatrazJeans
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    does not work
    1. xdebugger21
      xdebugger21
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      does not work in what way choom?