I'm really liking this mod. Cars and bikes feel so much more natural to drive. Between this and Dynamic Gravity Modifier It's almost like I can "feel" the road, better, somehow. Everything is less floaty when on the ground and more realistic in the air. The cars feel like they have more presence.
The only problem I can find is that when cars glitch out and hover in the air, they're at strange angles. This mod, however, has not created that bug, it just makes that same bug present differently. So not really a bug with this mod, at all.
It definitely feels like it affects bikes, but it's not in a bad way. Bikes do have some gyro-stabilization in real life, I suppose, but not so much in the air.
Turning a gyro (the front wheel) with steering can actually do a lot to a bike's orientation in mid-air. Pretty common in motocross. https://youtu.be/gKURBg0BZXY?t=53
Also, transferring torque between the chassis and driven wheel with throttle and brake can very effectively control pitch (he incorrectly calls it gyro effect in the video). This also applies to cars to a lesser extent and is used in rally and rallycross to adjust landings. https://youtu.be/Tqxo2VnLTWQ?t=105
Long story short, the only things you can't effectively adjust in mid-air in real life are roll and yaw on a car.
I had someone ask me if I could make the bikes not jump so crazily - does this work for bikes also? I know it doesn't say it does but was hopin maybe :)
Hi. I mean that cars start to feel heavier if you bounce on something and have a higher probability of flipping 180-360-720. In vanilla, car is constrained by correction angles which leads to smoother and more obvious trajectory. There's no improvement or worsening, we just choose what we like. :)
it doesn't touch the handling itself, it mostly for behaviour in the air while jumping. I tested it on Demiurge and in vanilla all the helpers are so clearly visible, all this force rotations back on the wheels. With this tweak the car behaves more natural and risky. So if you flipped the car after last crazy jump — well, drive better next time :D
Also this tweak might be useful for stunt videos (like in GTA)
"well, drive better next time :D" - I like that, in other words "git gud biatch". But I think you are right and it will have its use mostly for stunt videos.
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The only problem I can find is that when cars glitch out and hover in the air, they're at strange angles. This mod, however, has not created that bug, it just makes that same bug present differently. So not really a bug with this mod, at all.
Thanks for the feedback.
https://youtu.be/gKURBg0BZXY?t=53
Also, transferring torque between the chassis and driven wheel with throttle and brake can very effectively control pitch (he incorrectly calls it gyro effect in the video). This also applies to cars to a lesser extent and is used in rally and rallycross to adjust landings.
https://youtu.be/Tqxo2VnLTWQ?t=105
Long story short, the only things you can't effectively adjust in mid-air in real life are roll and yaw on a car.
For bikes, it's more difficult. For them it is necessary to turn on stabilizations on some axis.
I mean that cars start to feel heavier if you bounce on something and have a higher probability of flipping 180-360-720. In vanilla, car is constrained by correction angles which leads to smoother and more obvious trajectory.
There's no improvement or worsening, we just choose what we like. :)
Also this tweak might be useful for stunt videos (like in GTA)
But I think you are right and it will have its use mostly for stunt videos.