Omg, thanks for this mod, I hate the original sound of Lexington and Dying Night is my favorite weapon, this new sound makes it really good, now I can feel the power of this weapon.
I was able to successfully replace Full Auto Audio with these files And Ready or Not Gunsounds mod. so far i did Lexington and Saratoga and some other modded weapons. If the mod author sees this and would like some info on what I have done, please PM me. Im more than willing to idk, share this knowlege. because it seems up until this very moment. it was largely seen as not possible? i guess? lol.
Seems I messed something up but it works now. Thanks friend! Also you probably new it already but these sounds are soooo sweet. Have you considered making alternative sounds for tech weapons?
one glaring issue with all weapon sound mods is that it is not corrected to work with slow motion so if you shoot in slowmotion the sound is not adapting to it so it just sounds as if the shot is not slowmoed.
have a question Thorwald, so i want to use ur Nue standalone version, now theres another mod that replaces gun sounds similar name to urs. i want his 2 guns the unity and liberty, how would i merge those guns with ur standalone nue?
I wish I knew more about the game files, this doesn't make sense to me. I would have thought the game would have a separate audio file for "during sandevistan or slow-time", but maybe it's doing something to the original audio file? If there was a separate audio file by default, you could just use/still reference the game to use that, during the "slow-time" instead of making a new one specifically for "slow-time". If the game was "doing something" to the audio file to make the "vanilla sound" slowed down, you could just replace the game audio with your audio & name everything the same, so that the game thinks it's calling the original files & thus applies it's "slow-algorithm" to your audio.
I would love to know more about this if you have time to reply.
figured it out, just swapped the code from his 2 guns inside his Json and put it in urs. at first it didnt work but i forgot to add the end in the code } ] } afterwards works just fine! :) oh dont forget to swap audio files too.
hey sorry to bother you. been a fan of your mod for a while was wondering if you were planning to compile those newly added weapons to the main file all in one. thank you so much
When I add the mod with vortex I get a redmod window that pops up and loads. then when I start the game I get no loading bar and just gets hung showing opening videos. I never get the "press space" it's not just yours, but any sound mod. Any ideas on how to fix this?
THIS MOD IS THE ICING ON MY GIRLFRIENDS TITTIES ITS SUPREME SATISFACTION MASTERCLASS TOP OF THE LINE SUPERCHARGED COCK BLASTER 4000 MODE and I THANK YOU for PROVIDING US with this UPGRADE. IT FELT LIKE CHRISTMAS INSTALLING IT
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If that doesn't help, also download “Preem Weaponsmith 2.0” + “Fix”
I haven't upgraded to 2.2 (and won't), so I don't know if this works on the new version
I`m satisfied with vanilla sounds.
But if you have suggestions, and the main thing - the sound of the gunshot, then throw everything to the mail.
It's not that hard.
What kind of mod do you want to merge?
I would have thought the game would have a separate audio file for "during sandevistan or slow-time", but maybe it's doing something to the original audio file?
If there was a separate audio file by default, you could just use/still reference the game to use that, during the "slow-time" instead of making a new one specifically for "slow-time".
If the game was "doing something" to the audio file to make the "vanilla sound" slowed down, you could just replace the game audio with your audio & name everything the same, so that the game thinks it's calling the original files & thus applies it's "slow-algorithm" to your audio.
I would love to know more about this if you have time to reply.
}
]
}
afterwards works just fine! :) oh dont forget to swap audio files too.
Added
It's just my taste
THX!!!!