Do you think you could make a version of this with the damage tuned down a little bit to be on par with the other blades? absolutely love the visuals on it and making this weapon more fun to use but It's just a little bit too OP with the crazy damage buff
Reverse-affecting other saves: Yeah, the yaml defines the item, it's not stored in the savegame As for which fields exactly to change: not sure, depends on what you want. There are damage multipliers, you can simply raise or lower the value (e.g. 0.8 instead of 1.1, or vice-versa)
Thanks for the mod! As it is based on Byakko, is it suppose to receive the swing speed on kill effect of Byakko? Because the sword don't seem to be giving that effect.
Its suposed too but not working, iv commisioned the mod, but sadly we are facing an issue with the Byakko mod part. Only Byakko leaping is working for now, for a workaround on swing numbers i recommend to use : https://www.nexusmods.com/cyberpunk2077/mods/10595?tab=description
And replacing 100 by 10 value in the lua file for balancing, this will allow you permanent 10 combo attacks, or whatever number you put as value.
There was another mod: "https://www.nexusmods.com/cyberpunk2077/mods/13019" that managed to get a working byakko mod. Gonna try to reverse-engineer and see how they implemented it.
Nice, thank you for this. Note to users: if you have this sword already and spawn with the code, you will get the heat and electricity effect on both blades. Just go ahead and stash one of them so you don't get confused.
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As for which fields exactly to change: not sure, depends on what you want. There are damage multipliers, you can simply raise or lower the value (e.g. 0.8 instead of 1.1, or vice-versa)
Because the sword don't seem to be giving that effect.
https://www.nexusmods.com/cyberpunk2077/mods/10595?tab=description
And replacing 100 by 10 value in the lua file for balancing, this will allow you permanent 10 combo attacks, or whatever number you put as value.
There was another mod: "https://www.nexusmods.com/cyberpunk2077/mods/13019" that managed to get a working byakko mod. Gonna try to reverse-engineer and see how they implemented it.
I'd love to fix this, just tell me how! I'm running into issues when trying to test it locally, that's why I haven't yet.
Note to users: if you have this sword already and spawn with the code, you will get the heat and electricity effect on both blades.
Just go ahead and stash one of them so you don't get confused.