Cyberpunk 2077
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manavortex and DoubleScotch42

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manavortex

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11 comments

  1. berserka11
    berserka11
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    Do you think you could make a version of this with the damage tuned down a little bit to be on par with the other blades? absolutely love the visuals on it and making this weapon more fun to use but It's just a little bit too OP with the crazy damage buff 
    1. manavortex
      manavortex
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      You can do that yourself by tweaking values in the .yaml :)
    2. berserka11
      berserka11
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      oh mad, which values do i need to tweak? and will it apply retroactively to a current save? appreciate the help :)
    3. manavortex
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      Reverse-affecting other saves: Yeah, the yaml defines the item, it's not stored in the savegame
      As for which fields exactly to change: not sure, depends on what you want. There are damage multipliers, you can simply raise or lower the value (e.g. 0.8 instead of 1.1, or vice-versa)
    4. berserka11
      berserka11
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      is the one I'm looking for that affects just damage per hit under "ConstantStatModifier" or "gamedataConstantStatModifier_Record"? 
    5. manavortex
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      Try around with either, see what gives the best results for you :)
  2. Mrshade11
    Mrshade11
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    Thanks for the mod! As it is based on Byakko, is it suppose to receive the swing speed on kill effect of Byakko?
    Because the sword don't seem to be giving that effect.
    1. DoubleScotch42
      DoubleScotch42
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      Its suposed too but not working, iv commisioned the mod, but sadly we are facing an issue with the Byakko mod part. Only Byakko leaping is working for now, for a workaround on swing numbers i recommend to use :
      https://www.nexusmods.com/cyberpunk2077/mods/10595?tab=description

      And replacing 100 by 10 value in the lua file for balancing, this will allow you permanent 10 combo attacks, or whatever number you put as value.
    2. Mrshade11
      Mrshade11
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      Thanks for the suggestion and commission!

      There was another mod: "https://www.nexusmods.com/cyberpunk2077/mods/13019" that managed to get a working byakko mod. Gonna try to reverse-engineer and see how they implemented it.
    3. manavortex
      manavortex
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      Hey,
      I'd love to fix this, just tell me how! I'm running into issues when trying to test it locally, that's why I haven't yet.
  3. Drak382
    Drak382
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    Nice, thank you for this.
    Note to users: if you have this sword already and spawn with the code, you will get the heat and electricity effect on both blades.
    Just go ahead and stash one of them so you don't get confused.