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GG 42 GER

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GG42GER

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27 comments

  1. virtuoosoo
    virtuoosoo
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    Has anyone figured out how to set custom values for different enemy rarities?
  2. selfcontained55
    selfcontained55
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    lore accurate erebus, as it should oneshot pretty much anything bosses included, even if it feels to overpowered gameplay wise
  3. alimanderrex
    alimanderrex
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    could you make a vortex version
  4. SoldierMarxus
    SoldierMarxus
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    what values do i change to enable and disable elite enemies? invert didnt do anything
  5. lPANK
    lPANK
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    Сan you please do the same, but with Canto Mk.6 ? (Just remove the immunity of bosses, max tac and cyberpsycho)
    1. AidenLauv
      AidenLauv
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      +1
    2. AidenLauv
      AidenLauv
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      I just made one myself, and I think you might need it,click here
  6. Tatsumarxi
    Tatsumarxi
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    Can anyone who's on GOG/Vortex help me figure out how to install this so it works? I've tried everything I can think of.
  7. scarlettpark2001
    scarlettpark2001
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    Would you make a version where you still get 100% proc chance but keep bosses' immunity to Blackwall?
    1. GG42GER
      GG42GER
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      done.
      i just found out that "Boss" in the game files actually meant boss and not MaxTac or anything else with a skull over their head. so i just assumed you wanted MaxTac and other skull emojis to take a beating as well. correct me if im wrong tho.
    2. Tauriz
      Tauriz
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      Apparently there's a different type of enemies, that is elites, i just tested it and all the common enemies die from Blackwall, including civilians. However, elite enemies, such as badges at wanted level 5 do not. Majority have skulls over their heads.
      I'm playing with Enemies of Night City mod btw, tested with vanilla Malorian with added Erebus weapon mod through Save Editor. Also tried to spawn Scav and Animals elites through AMM, doesn't work on them either.
      Edit: nvm i think i figured it out, just got to tweak the yaml for elites to be affected too.
      Edit 2: tried to make elites vulnerable to Blackwall at 100% HP and bosses at 5% but failed miserably. Well it works on bosses but not elites, and normal enemies aren't affected either. Going to keep the gun OP for now with vulnerable bosses variant, just use it on bosses only to finish off at low HP.
    3. Vosru
      Vosru
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      Had no luck finding a way to set custom values for different enemy rarities
  8. Vosru
    Vosru
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    I've used blackwall gateway on boss enemies with Canto before; it never one shot them. Does the blackwall fx on the erebus work the same way?
  9. hemahemahema33
    hemahemahema33
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    Sorry, just to clarify: MaxTac and Adam Smasher are both treated the same, right? Either they are both vulnerable, or neither of them is?
  10. Jutsu0101
    Jutsu0101
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    Awesome mod still cant get the visual to proc.
    1. GG42GER
      GG42GER
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      what do you mean by getting the visual to proc?