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- Military Armored Ballistic Vest - ArchiveXL
Military Armored Ballistic Vest - ArchiveXL
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Version3.4
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- Manual
File information
Last updated
Original upload
Created by
ScorpionTank - Livreur De TofuUploaded by
ScorpionTankVirus scan
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Activity logs
This page was last updated on 23 June 2025, 4:05PM
- Changelogs
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Version 3.4
- Added compatibility with the Set & Class systems from Zenitex Core Dependency.
- Full documentation on how they work available on the Zenitex Core Dependency modpage.
- Vest: Standard class | +8 points
- Changed weight to 12.8
- Fixed the radio and pouches for EBBPRB refit
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Version 3.3
- Optimized internal structure.
- Item codes have changed, removing existing mod items from inventories/stashes. They must be repurchased or spawned with new codes.
- Fixed Lazarus affiliation, it is now correctly affiliated to Militech.
- Added the custom attunement to all items.
- Reworked the stat bonuses for a more consistent and balanced increase on every rarity.
- Disabled the automatic item addition to Kimiko's inventory until the store is released to remove redundant errors from the TXL log.
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Version 3.2.1
- Added missing prereq for toggle items.
- Added missing tag to prevent toggle items from being disassembled.
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Version 3.2
- Overhauled the .yaml file, in preparation for the the Zenitex Military Store release.
- The mod now comes with items ranging from Common to Iconic rarities. Previously, the items were available only in Legendary rarity with fixed stat buffs, in the Zenitex Atelier.
- The stat buffs have been reworked and now scale together with the rarities.
- The Common variant starts with +40 Armor, 8% Melee and Explosive Resistance and scale with +10 Armor, +2% Melee and Explosive Resistance per rarity.
- Introduced the Zenitex Iconic variant. Unlike the other rarities, the Iconic variant comes with better-than-legendary stat buffs and a custom attunement that counts the number of equipped Zenitex Iconics, from the same color set, in the vanilla slots.
- The weight of the items have been changed. The vest is now 20 and the toggles are 0.
- The items from this mod are now automatically added to Kimiko's inventory from the Zenitex Military Store.
- Kimiko will sell a certain rarity of items depending on the player's streetcred. The higher your streetcred, the better the rarity.
- The buy prices have been adjusted according to the rarity. Buying the items from Kimiko is significantly cheaper than buying them from the Zenitex Atelier.
- Price discount, per rarity, in Kimiko's inventory, compared to the standard price of the Legendary variant in the virtual atelier: Common 80%, Uncommon 75%, Rare 60%, Epic 50%, Legendary 40%.
- The Iconic variant can only be obtained from Kimiko's inventory once the player reached a certain streetcred and is as expensive as the Legendary variant in the Zenitex Atelier.
- The sell prices are set to be exactly half of their buy price.
- In Kimiko's inventory, all toggle items come in fixed Legendary rarity and are available at any streetcred, with their cost and sell price being 10€$.
- The Zenitex Atelier sells only the Legendary variant, as before, at the same price.
- All prices are fixed and cannot be affected by any modifier or economy mod.
- Due to these changes, the item codes have been modified. Any existing items from this mod in your inventory or stash will be automatically removed and you will need to buy them again from either the Zenitex Atelier or the Zenitex Military Store, or spawn them in with the new codes.
- By default, the provided codes will spawn the Legendary variant. To spawn a different rarity using the codes, replace the rarity attribute at the end of the code from Legendary to: Common, Uncommon, Rare, Epic or Iconic.
- The localization of the mod has been overhauled to accommodate these changes.
- Reworked resource patching to prevent issues of crashing and invisible meshes due to changes in new ArchiveXL versions.
- Added a toggle that hides the front decal on the vest.
- Due to significant internal changes, the outdated Gymfiend refit has been removed completely from this version onwards to prevent issues.
- Removed the reaction (not faction) tags from all items.
- Special thanks to Saltypigloaf for teaching me the basics of TweakXL and helping me create this update.
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Version 3.1
- Added 2 new accessories to the mod: 4 Ammo pouches and Radio kit.
- Both accessories can be equipped on the vest by using their respective toggle item.
- Accessories will automatically sync their color to the color of the worn vest.
- The Ammo Pouches are a modified version of the Tactical Vest pouches, with a reworked .mlmask and textures.
- The Radio Kit was a mesh found exclusively on Reed's vest. The DLC is not required for this item to work.
- This mesh has been adjusted to work on the refits in this mod as well as being reworked with a new mlmask and textures.
- The radio kit has had it's sticker texture fixed. On Reed's vest it has no alpha, therefor it looks like a blob of white paint.
- Adjusted the camo patterns of all faction and camo variants to match the density of the camo from Panam Pants.
- Adjusted the lint and dust layer to be slightly more visible and a subtle layer of metallic scratches on chest armor plating.
- Replaced the broken vanilla sticker (it had no alpha, so it looks like a blob of paint) with the Zenitex inscription and name of the vest.
- This sticker will be black instead of white on the white armor plates.
- The Trauma Team variant now comes with shiny white metallic plating to be perfectly accurate to the in-game armor plating of Trauma operatives.
- Added a new, standalone, custom-color variant of the Ballistic Vest.
- This set variant will load a camo or color set of your choice, from the selection of optional sets that will be available on Military Palette modpage.
- The Custom set items will not be available in the Zenitex Atelier until all mods are updated to have custom variant items.
- By default, the Custom set will load a duplicate of the Black set if no optional set is installed.
- Added 2 new optional files that alter the appearance of the vest and pouches.
- The Vest alternate appearance removes the camos on the vest and makes it more monotone, for better contrasting on certain outfits (such as with camo shirts underneath)
- The Pouches alternate appearance removes the camos on the pouches.
- Both files can be installed independently or together.
- Complete rework of all VTK-based refits. All refits are now slightly larger than previously.
- The Pouches, as well as the Radio kit have manually painted weight to ensure these meshes do not deform at all in poses.
- The VTK-based refits have been shaped to fit on the Combat Shirt by default and the chest section has been refitted so it no longer looks like a bulge on female refits.
- The refit of the EBB refit is shared between EBB, EBBP and Angel.
- The vanilla male refit has also been refitted to fit better over the Combat Shirt by default.
- These adjustments allow for proper attachment of the accessories above.
- Added dynamic mesh conditions affecting the Zenitex Backpack. These conditions are only functional on VTK refits.
- Equipping the vest together with the backpack will hide the backpack's straps.
- Due to very limited time, I'm unable to support other body mods. From this update forward (3.1), this mod will no longer actively support Gymfiend refit.
- The existing Gymfiend refit will remain in the mod as it is, but no content update or adjustments will be added in the future by me.
- Fixed incorrect loading of certain refits. Every refit has been tested to be functional.
- Fixed the stitches on the vest. CDPR had mistakenly made the stitches on the upper section of the vest clip into it, being invisible in this section.
- Fixed an issue with GS file potentially combusting violently with my other mods.
- Fixed a bug that could've caused the items from this mod to quickly disappear and reappear during FPP/TPP camera transitions on vehicles.
- Rerolled the IDs of all components in the mod.
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Version 3.0.1
- Fixed incorrect refit linking for EBBPRB.
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Version 3.0
- Complete overhaul. Internal structure changed entirely.
- File names changed. Mod has been renamed to Military Armored Ballistic Vest.
- Mod now requires game version 2.12a or higher.
- Mod now requires my Military Palette Texture Library.
- Mod now requires equal or higher version than: ArchiveXL 1.16.3, TweakXL 1.10.4, Codeware 1.12.3, Redscript 0.5.24, Red4ext 1.25.0 and EquipmentEx 1.2.2.
- Mod size reduced from 19.2mb to 14mb.
- Mod now contains items for 20 different sets (reduced from 28).
- Removed the following variants: Charcoal, Grey, Snow, Navy, Blue, Teal, Pink, Red, Burgundy, Green, Olive, Pine, Forest, Brown.
- Added the following variants: Alpine, Barghest, Desert, KangTao, Lazarus, Trauma.
- Reworked the following variants: Void, Black, White, Sand, Tan, Militech, Arctic, Digital, Arid, Specops, Urban, Enforcer, Zealot, Nightops.
- Mod now uses the new microblend camo patterns from Military Palette Texture Library.
- Reworked the .mlmask to have 4k layers and include microblend layers.
- The vest colors have been entirely redesigned. More color and material diversity is present overall.
- Reworked the mod localization.
- The items from this mod can be found by searching "Ballistic Mask".
- The tooltip of each item has a unique description which lists the set it belongs to as well as their affiliated faction tag.
- Reworked all icons.
- The total number of items added by Update 3.0 of this mod is still 20.
- The item codes have been changed.
- The items from this mod have been moved in the new Zenitex Atelier.
- Reworked all female refits.
- The vanilla refit has slightly more space in the back.
- Added new EBB, EBBRB and RB refits.
- Added Angel refit.
- Reworked the weight paint of EBB, EBBRB and Angel refits to a much better one, which prevents the vest from deforming badly even in extreme poses.
- Mod now uses Resource Linking to correctly load refits for body mods that don’t need a dedicated refit but still require a different one from Vanilla.
- The following body mods will load the refits inside the brackets: EBBP (EBB) | EBBPRB (EBBRB).
- Other body mods not listed here will load the Vanilla refit for both genders.
- Added support for Responsive NPCs mod. You need to have it installed for the features to take effect.
- Added faction tags to all items belonging to a faction. Lazarus is canonically affiliated to Militech, so they've been given Militech faction tags.
- Added FearReaction tag to all items.
- Added +80 Armor to the vest.
- Added custom FPP shadow meshes for the items in this mod. Equipping the items will now correctly cast a shadow from sunlight on the ground while in FPP. These shadows are disabled in Photomode and instead the HQ shadows from the visual models will be casted instead.
- Fixed a bug where shadows were disconnecting in FPP while using a weapon.
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Version 1.3.1
- Hotfix to address the crash when previewing the item in shop. Armor buff removed because of this.
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Version 1.3
- Fixed a rare crash due to a missing tag
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Version 1.2
- Added a custom stat buff that provides +50 Armor points
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Version 1.1
- Removed redundant garment support parameters
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Version 1.0
- Initial upload
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- Author's activity
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June 2025
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23 Jun 2025, 4:05PM | Action by: ScorpionTank
Attribute change
'Description changed.'
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23 Jun 2025, 11:02AM | Action by: ScorpionTank
Attribute change
'Description changed.'
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22 Jun 2025, 2:32PM | Action by: ScorpionTank
Attribute change
'File \'Military Armored Ballistic Vest - Garment Support\' changed to \'Military Ballistic Vest - Garment Support\'.
File \'Military Ballistic Vest - Garment Support\' description changed.'
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22 Jun 2025, 2:31PM | Action by: ScorpionTank
Attribute change
'File \'Military Armored Ballistic Vest - Alt. Vest\' changed to \'Military Ballistic Vest - Alt. Colors (Vest)\'.
File \'Military Ballistic Vest - Alt. Colors (Vest)\' description changed.'
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22 Jun 2025, 2:31PM | Action by: ScorpionTank
Attribute change
'File \'Military Armored Ballistic Vest - Alt. Pouches\' changed to \'Military Ballistic Vest - Alt. Colors (Pouches)\'.
File \'Military Ballistic Vest - Alt. Colors (Pouches)\' description changed.'
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22 Jun 2025, 2:30PM | Action by: ScorpionTank
Attribute change
'File \'(Legacy) Military Ballistic Vest - Universal\' category changed to Old versions.'
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22 Jun 2025, 2:30PM | Action by: ScorpionTank
Attribute change
'File \'Military Armored Ballistic Vest\' changed to \'Military Ballistic Vest\'.
File \'Military Ballistic Vest\' description changed.'
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22 Jun 2025, 2:29PM | Action by: ScorpionTank
Permission change
'Author changed their permission instructions.
Author changed their file credits.'
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22 Jun 2025, 2:27PM | Action by: ScorpionTank
Attribute change
'Summary changed.
Description changed.'
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01 Jun 2025, 3:09PM | Action by: ScorpionTank
Changelog added
'Change log added for version 3.4'
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01 Jun 2025, 3:07PM | Action by: ScorpionTank
File added
'Military Armored Ballistic Vest [version 3.4]'
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01 Jun 2025, 3:04PM | Action by: ScorpionTank
Attribute change
'Summary changed.'
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01 Jun 2025, 3:04PM | Action by: ScorpionTank
Attribute change
'Description changed.'
May 2025
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03 May 2025, 4:37PM | Action by: ScorpionTank
Attribute change
'Description changed.'
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03 May 2025, 4:36PM | Action by: ScorpionTank
Attribute change
'Description changed.'
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03 May 2025, 4:36PM | Action by: ScorpionTank
Attribute change
'Description changed.'
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01 May 2025, 8:53PM | Action by: ScorpionTank
Changelog added
'Change log added for version 3.3'
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01 May 2025, 8:51PM | Action by: ScorpionTank
Mod edited
'Item Codes'
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01 May 2025, 8:51PM | Action by: ScorpionTank
File added
'Military Armored Ballistic Vest [version 3.3]'
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01 May 2025, 7:55PM | Action by: ScorpionTank
Attribute change
'Description changed.'
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- Mod page activity
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July 2025
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21 Jul 2025, 10:53AM | Action by: BobIsBig1037
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Military Armored Ballistic Vest - ArchiveXL
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