Alters damage and fire rate of almost all of the weapons
Removes all debuffs given by silencers
Buffs the Health of Security turrets, Mechs and Adam Smasher
Alters Grenade damage
Allows you to equip any scope on any weapon
This Hardcore22
Alters the damage and fire rate of all firearms and melee weapons
Removes all debuffs given by silencers and muzzle breaks
Buffs and nerfs the health and damage of all main bosses + all beat on the brat bosses
Buffs health and damage of Security turrets and buffs the health of mechs (unable to change mech damage)
NOTE: Adam Smasher is now very hard to kill, just as intended. Bosses might be slightly too strong, but health has been significantly nerfed to make up for the changes, also it's more realistic.
Uhh why I suddenly run very fast lol also with the Normal Hardcore22 I one shot everyone, I also got basically flat-lined in one shot! Like where's the fun in that?!
Changed so that all weapons deal the same amount of damage, regardless of rarity.
Would you consider adding an optional file that makes lower rarity have a larger negative effect on damage? Asking because I use the mod Weapon Conditioning (Tier System Overhaul) which makes weapons degrade over time with use and this new change nullifies a major downside of that mod.
If not, could you let me know what you changed to affect the rarity damage so I can adjust it myself?
Yeah i can drop an optional file, do you want the intended damage to be tailored to Legendary tier so that all weapons with a lower tier lose damage or to another tier like rare so that all weapons below rare lose damage whilst weapons above gain damage instead
You could always just remove the Quality Independent Damage archive file if you want a quick fix, but the damage numbers are going to be insanely high if you do so ill push an update asap
100% i can do that in like 2 min i'll drop an optional version soon Edit: I released a version with default health values, except smasher he still has his 5x
Awesome, once the current version matures and i can get all my mods built up this is gonna be one challenging playthrough. Corpo V's gonna feel the corpo hate bahaha!
13 comments
Normal Hardcore22
This Hardcore22
NOTE:
Adam Smasher is now very hard to kill, just as intended. Bosses might be slightly too strong, but health has been significantly nerfed to make up for the changes, also it's more realistic.
Requirements and dependencies
Recommended mods to pair with this one
Released newest Version of Hardcore22 - FacelessV1
Do I need the original Hardcore 22? when I uninstall the origginal all weopons are common
is it compatible with: Hardcore Netrunning
Arasaka Mech Health fix for (HARDCORE22V2 COMPLETE- REALISTIC COMBAT OVERHAUL)
Not this one 'HARDCORE22V2 COMPLETE- REALISTIC COMBAT OVERHAUL'?
What are the difference between HARDCORE22V2 and FacelessV1 variant? Thanks
Would you consider adding an optional file that makes lower rarity have a larger negative effect on damage? Asking because I use the mod Weapon Conditioning (Tier System Overhaul) which makes weapons degrade over time with use and this new change nullifies a major downside of that mod.
If not, could you let me know what you changed to affect the rarity damage so I can adjust it myself?
Love this mod btw, thanks for making it <3
like this mod.keep up good work.
Gimme the pain i can take it
Edit: I released a version with default health values, except smasher he still has his 5x