0 of 0

File information

Last updated

Original upload

Created by

Seijax

Uploaded by

Seijax

Virus scan

Safe to use

36 comments

  1. yarakos
    yarakos
    • member
    • 0 kudos
    Hi there
    I believe this mod is incompatible with that one. OP Cyberdecks
    thanks
    1. Seijax
      Seijax
      • premium
      • 340 kudos
      If by "incompatible" you mean that the custom OS cyberwares of that mod don't inherit changes made by other mods, then yes.
      That modder designed that mod that way
    2. yarakos
      yarakos
      • member
      • 0 kudos
      Yeah, I thought as much
      Anyway, I implemented your mod with his using Deepseek.
      Thanks for your mods. I like many of them and appreciate your reply and efforts
  2. nightmoods
    nightmoods
    • member
    • 0 kudos
    Hey, my berserk UI is in red instead of blue during use, is there a fix to this?

    * I ended up fixing this on my own(By deleting the Reds file), but thanks.
    1. Seijax
      Seijax
      • premium
      • 340 kudos
      Fixed now
    2. Jmolinares03
      Jmolinares03
      • member
      • 8 kudos
      can both main files be combined?
    3. Seijax
      Seijax
      • premium
      • 340 kudos
      They're meant to
  3. AbelLupus
    AbelLupus
    • supporter
    • 0 kudos
    Hey, Seijax, big thanks for your cool mods! Curious, would it be possible for you to make an optional file that also unlocks Savage Sling finisher during Berserk? At first I thought it would be easy to implement, just need to tweak the behaviour that vanilla Berserk uses to unlock basic melee finishers, but after a few evenings of trying I have to admit that I must suck at modding, lol.

    Edit:
    I've actually managed to do it! I'll leave the instructions here in case someone would need it:
    1. go to r6\tweaks
    2. create new text file, name it BerserkSavageSling.yaml
    3. open it with notepad and paste this inside:
    Spoiler:  
    Show

    Takedown.NewPerkFinisherBluntHold:
      $type: gamedataObjectAction_Record
      actionName: NewPerkFinisherBluntHold
      hackCategory: HackCategory.NotAHack
      interactionLayer: NewPerkFinisherLayer
      objectActionType: ObjectActionType.Direct
      objectActionUI: Interactions.NewPerkFinisherBluntHold
      priority: 0
      activationTime: []
      completionEffects: []
      costs: []
      durationTime: []
      instigatorActivePrereqs: []
      instigatorPrereqs:
    - Takedown.GameplayRestrictions
    - Prereqs.BluntWeaponHeldPrereq
    - Prereqs.CanPerformBluntFinisher
      interruptionPrereqs: []
      rewards: []
      startEffects: []
      targetActivePrereqs: []
      targetPrereqs:
    - Takedown.IsTargetEnemy
    - Takedown.NewPerkFinisherBluntHold_inline1
    - Takedown.NewPerkFinisherBluntHold_inline2
    - Takedown.NewPerkFinisherBluntHold_inline3
    - Takedown.NewPerkFinisherBluntHold_inline4
    - Takedown.NewPerkFinisherBluntHold_inline5
    - Takedown.NewPerkFinisherBluntHold_inline6
    - Takedown.NewPerkFinisherBluntHold_inline7
    - Takedown.NewPerkFinisherBluntHold_inline8
    - Takedown.NewPerkFinisherBluntHold_inline13
    - Takedown.NewPerkFinisherBluntHold_inline18
    1. Nizrael
      Nizrael
      • supporter
      • 6 kudos
      Thanks for that.  Weird that vanilla Berserk doesn't proc Savage Sling; throwing your enemies at their buddies as missile weapons is exactly the sort of thing a borg with gorilla arms might do when hulked out.
    2. ModdingIsFun02
      ModdingIsFun02
      • member
      • 1 kudos
      hey if your still active, can you figure out a way to either:

      1. when you activate sandevistan while berserk is active, itll hide the sandevistan screen effect
      or
      2. when you activate sandevistan while berserk is active, itll hide the berserk screen effect

      i found the file in the mod that handles the overclock(where overclock screen effect is hidden, so ii feel like replicating it wouldnt be to hard, but idk how)

    3. Seijax
      Seijax
      • premium
      • 340 kudos
      There's an optional file for it now, since their stacking seems less problematic than the one with Overclock and more of a personal preference.
      Sandevistan's visual effect will have precedence
  4. Hmarklee
    Hmarklee
    • member
    • 0 kudos
    Is the mod compatible with 2.2?
    Thank you!
    1. Seijax
      Seijax
      • premium
      • 340 kudos
      Yes
  5. dnbnhlp
    dnbnhlp
    • premium
    • 186 kudos
    Hi Seijax, can the Berserk Unchained file be divided into multiple feature file and still be compatible with each other?
    1. Seijax
      Seijax
      • premium
      • 340 kudos
      Hi, there aren't many separate features in the Unchained file.
      Do you mean the lifting of melee limitations and the ui retention?
      I had them bundled because being able to throw grenades and seeing their cd/count seemed correlated
    2. dnbnhlp
      dnbnhlp
      • premium
      • 186 kudos
      Yeah I'm planing for a berserk gun run with this mod as the start point but I afraid the using gadget feature can kill the fun. I will give it a try though :D
  6. NICEBBQSAUSAGE
    NICEBBQSAUSAGE
    • member
    • 0 kudos
    the latest version of it will broke other mod like night vision mod and auto drive as passenger
    1. Seijax
      Seijax
      • premium
      • 340 kudos
      Night Vision works for me, both in and out of berserk state
  7. CaptainFexis
    CaptainFexis
    • member
    • 0 kudos
    Is it possible to keep enemies' healtbars during Berserk?
    1. Seijax
      Seijax
      • premium
      • 340 kudos
      Fixed in latest version
  8. decamarks
    decamarks
    • member
    • 0 kudos
    Do you know why the crit chance buff from biodyne berserk reflex attunement appears to be bugged? Equipping/unequipping Biodyne berserk does not visibly change my crit chance on the stats page. Other reflex attunement cybereware that also buff crit chance (e.g. dense marrow), do visibly increase my crit chance on the stat screen when equipped. I am on patch 2.12a which claims to have fixed this bug but to no avail for me
  9. bummenn
    bummenn
    • member
    • 0 kudos
    Main file doesn't work even with fully updated requirement mods installed. The other one works tho, nice

    It works now after putting "0_" before the archive files, prioritzing them. The UI file still doesn't work tho. 
    1. Seijax
      Seijax
      • premium
      • 340 kudos
      If you're using a custom Berserk then load order could become a concern...
      Do you also have a custom Cyberdeck? Would be nice to know which
    2. bummenn
      bummenn
      • member
      • 0 kudos
      I use vanilla militech berserk, and no mods related to cyberware other than this and "https://www.nexusmods.com/cyberpunk2077/mods/9688". I tried this mod after removing that other mod, still didn't work for the UI, rest is perfect though. It's not a big problem, just for guns really. 

      The berserk cooldown mod is amazing, just what I needed. They made it work in vanilla for sandevistan, should work for the berserk too. Thanks for the mod bro
  10. could you make a optional file for sandevistan? 

    like if you have sandevistan active and beserk active, itll hide the beserk screen effect?

    (i have all 3 OS systems, and beserk and sandevsitan screen effects stacking is kinda buggy)
    1. bummenn
      bummenn
      • member
      • 0 kudos
      https://www.nexusmods.com/cyberpunk2077/mods/9688