Love the mod, but I have found one case where it's not working - the "Black Mamba" cyberware in the Circulatory Systems slot doesn't allow for rerolls at T5++, tried it with two seperate copies to be sure
Is there a table of what stats are available? I was not aware till this mod that the other two choices were random. Now can attempt to get rid of options i don't want.
Second: I have a "problem" where I can still upgrade the Items even if I don`t have enough materials. It occurs when entering the respective stashes (i.e. arms, skeleton etc.) and upgrading from there. Does anybody know what causes this?
Operating System Cyberware do not get bonus stats from the Chipware Connoisseur perk, so they do not have rerolling enabled. I have no plans to change this.
Final upgrade from Tier 5+ to Tier 5++ is the same as normal (usually 125 or 200), but after that, you can infinitely "Upgrade" the Cyberware to reroll the Chipware Connoisseur bonus stats for 20 Tier 5 components.
Additionally, you can edit the cost for yourself without too much difficulty. You can open the script using any text editor. The script is located at: ...\Cyberpunk 2077\r6\scripts\Cyberware Infinite Bonus Stat Rerolls\main.reds
Then you can edit line 4 to change the cost: let STAT_REROLL_COST: Int32 = 20; // How much Cyberware stat rerolls cost
Changing 20 to 200 and saving the file, will make it cost 200 per reroll instead.
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I was not aware till this mod that the other two choices were random. Now can attempt to get rid of options i don't want.
GREAT MOD!
Second:
I have a "problem" where I can still upgrade the Items even if I don`t have enough materials. It occurs when entering the respective stashes (i.e. arms, skeleton etc.) and upgrading from there. Does anybody know what causes this?
Thanks in advance!
Only issue I've found was the base game skeleton cyberware issue I wrote about in the description.
if not, can you do it this ?
...\Cyberpunk 2077\r6\scripts\Cyberware Infinite Bonus Stat Rerolls\main.reds
Then you can edit line 4 to change the cost:
let STAT_REROLL_COST: Int32 = 20; // How much Cyberware stat rerolls cost
Changing 20 to 200 and saving the file, will make it cost 200 per reroll instead.