Cyberpunk 2077
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Battousai124

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Battousai124

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20 comments

  1. FoderuMyamoto
    FoderuMyamoto
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    Gris-Gris does not show up
    1. Battousai124
      Battousai124
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      • 72 kudos
      that is because, you can go back and get it, if you miss it during the quest. I did so and did NOT require any other mods.

      Reason: I have not added any weapons that can be gotten without having to restart the game or choose other quest options, since most of that is already handled by the vanilla game.

      Gris-Gris is in a side room where you have the quest with Slider and is accessible after the quest.
  2. deunan2277
    deunan2277
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    • 11 kudos
    Will the mod conflicts with Wilson's Iconics Shop 2.01 since both edited the same inventory?
    1. Battousai124
      Battousai124
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      • 72 kudos
      I do not know, since I don't use that mod, you can always see what happens.
    2. deunan2277
      deunan2277
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      • 11 kudos
      Thank you for reply. Running a new playthrough so I haven't reach that part of the story. So I'm not sure if your mod adds the items straight to the NPCs if I haven't done those quests yet. Will definitely test out your mod.
    3. Battousai124
      Battousai124
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      • 72 kudos
      gotta finish the respective quests though
    4. Battousai124
      Battousai124
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      • 72 kudos
      Hmmm, looks like they are compatible, I just installed it, and i am seeing the recipe as well as the missing iconics i dont have, yet
    5. deunan2277
      deunan2277
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      • 11 kudos
      Thank you for making this mod. I'm using only your mod now because my game crashes if using both.
    6. Battousai124
      Battousai124
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      • 72 kudos
      Well, I installed mine, and then Wilsons Iconic shop, maybe the load order matters somehow?
  3. Kaethela
    Kaethela
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    Thank you for making this! Any chance of something similar for the base game?
    1. Battousai124
      Battousai124
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      • 72 kudos
      as far as i can see there are no weapons you can actually get locked out of in the basegame like you get in the DLC, so, unfortunately, no, not from me, anyway.
    2. CalebMenge
      CalebMenge
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      • 15 kudos
      The Pickup weapons would be good IMO. possibly made available in act 2? Doom Doom, Chaos, Order, Sir John
    3. Kaethela
      Kaethela
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      I just assumed there were weapons you could get locked out of. Good enough!
    4. Battousai124
      Battousai124
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      • 72 kudos
      the only ones i know of, from the base game, are chaos/sir john phallustiff and doom doom, though that one has a mod for it already, Order gets sold by the guy if you kill brick, as far as i know, it's how i got it, so, i don't think really there is more need here.
  4. Brenonnadolny
    Brenonnadolny
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    Damn, this is pretty cool
    1. Battousai124
      Battousai124
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      • 72 kudos
      thank you
  5. Nioreax
    Nioreax
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    Why has it taken this long for such a cool mod to come out.

    1. Battousai124
      Battousai124
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      • 72 kudos
      Because I am an utter noob when it comes to Cyberpunk modding, and only recently was able to get enough info together to cobble this thing up.
  6. VvVitekVvV
    VvVitekVvV
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    Great mod! Always wondered why they didnt add some of these to game (even just partially). Can you also add other missable weapons like Doom Doom to weapon dealer and MaxTac Mantis Blades to Ripper?
    1. Battousai124
      Battousai124
      • supporter
      • 72 kudos
      There is a mod that adds Doom Doom to the Bartender in Totentanz, just trade with him before you kill everyone.
      https://www.nexusmods.com/cyberpunk2077/mods/7119