Can you please make "Improved Kiroshi "Cockatrice" Optics". Cyberware cap cost stays the same, but the stats at 5++ are smth like this:
Increases Crit chance by 35% Highlights cameras, turrets, explosive devices, traps and enemies within 30m, including enemies behind cover. These effects remain active for 90 sec. after scanning. 10x optical zoom when scanning.
Sorry, the current version using entries for in-game features (other Kiroshi optics), so if I want custom values I have to duplicated those entries (I usually don't touch anything outside of what I'm modding). It's a lot of work and from what you're requesting, it's not that much difference from current state of this mod.
Making custom values is more work for sure, but took me 3-4 minutes to edit your mod and do what I want(with the default values, not the customs I proposed), so I am happy now :).
not at all, but for the sake of laziness, it is always better when someone else do your job :D I only wish I knew the code for the iconic version of "BodyAttuned", so instead of 0.5 per point to get 2 per point.
Just find out that another modifer come within the item which actually doing the attunement calculating role (what stat will be multiplied, how much per stat). So if I change these item's attunement, I have to change that stat too.
Yeah, if it is an old save, then it crashes as soon as you load the save with the mod. If you start a new game, it will run until you wake up in your apartment and change clothes. Then it crashes when you go to the wardrobe
I'm trying the 1.1 version but it doesn't seem to have any effect. the optics are still the same stats as base game. I'm also running a bunch of mods though, so maybe that's the reason, but qiuyuewu1987's COCKATRICE mod works. I upgraded Oracle to 5++ and tried re-equipping, nothing seems to work.
Did CET console print out the line "Kiroshi Optics Combined Initialized"? I think this mod don't even load on your end but everything work fine on my end so I'm hopelessly guessing what is the cause now :D
The yaml is a blank of old version, i left it there to replace that old one that cause the crash reported by users, instead of asking user to delete the old version. The new mod is inside bin folder (CET's mods folder). I will try my best to fix this but first I need to zone out the issue.
Thanks. Maybe the information will help you: version 1.0 worked well for me, even with old save games.I think your mod replaces the Doomsayer optics with your modified Oracle optics, but in version 1.1 of your mod Victor has two Doomsayer optics, both in category 2. It looks like one of the two doomsayer optics wasn't replaced with an oracle optic by your mod. I hope I was able to help you with this information, thank you for your work
Thank warmonger82, maybe I used some entries created by commerce mods instead vanilla game's entries. I will try remove those mod and check if something wrong. Edit: Too bad things still work fine on my end after remove those commerce mods, it's hard to track what's the issue.
I found the problem. Your download file only path to C:\cyberpunk2077\bin\x64\plugins\cyber_engine_tweaks\mods (there's no [insert mod name] Folder to house the init). so copying from your download will put the init files straight to the mods file. you need to create another folder inside the mods folder named after the mods to house the init file.
Should be something like "D:\SteamLibrary\steamapps\common\Cyberpunk2077\bin\x64\plugins\cyber_engine_tweaks\mods\KiroshiOpticsCombined\init.lua"
Sorry? Just extract this mod into Cyberpunk 2077 folder's location, something like "...\steamapps\common\Cyberpunk 2077" so when you go to "...Cyberpunk 2077\r6\tweaks", there will be a file named "KiroshiOpticsCombined.yaml".
28 comments
Increases Crit chance by 35%
Highlights cameras, turrets, explosive devices, traps and enemies within 30m, including enemies behind cover.
These effects remain active for 90 sec. after scanning.
10x optical zoom when scanning.
I only wish I knew the code for the iconic version of "BodyAttuned", so instead of 0.5 per point to get 2 per point.
If you haven't, you could see "Rara Avis" for reference, because its body attuned gives 2.
maybe because the .yaml file has no content? This file has 0 bytes and no content when I open it with the editor.
Maybe the information will help you: version 1.0 worked well for me, even with old save games.I think your mod replaces the Doomsayer optics with your modified Oracle optics, but in version 1.1 of your mod Victor has two Doomsayer optics, both in category 2. It looks like one of the two doomsayer optics wasn't replaced with an oracle optic by your mod. I hope I was able to help you with this information, thank you for your work
Edit: Too bad things still work fine on my end after remove those commerce mods, it's hard to track what's the issue.
Should be something like
"D:\SteamLibrary\steamapps\common\Cyberpunk2077\bin\x64\plugins\cyber_engine_tweaks\mods\KiroshiOpticsCombined\init.lua"