HIgher Cyberware Capacity reward with higher stat requirement like you suggest is more reasonable choice than this mod's 4 on 4 IMO. Not sure if you can make it multiple level bonus like 2 bonus on each stat over 4, then 2 more on stat over 9, 2 more on 15, 2 more on 20 or something like that? That would make that perk a must have why still keep it scaling on a balanced way.
So you could add extra sections to the file, each checking a given stat for an increasing requirement like above. However, this won't change the tooltip, and this would bother me waaaaaaaaaayy too much to actually implement, and I don't know how to change UI stuff yet
4 comments
{
prereqRecord =
{
statType = "Strength";
valueToCheck = 4;// Stat Check 1
comparisonType = "GreaterOrEqual";
} : StatPrereq;
fk< StatModifierGroup > statGroup =
{
statModifiers =
[
{
statType = "BaseStats.Tech_Central_Perk_2_2_Humanity";
modifierType = "Additive";
value = 2;// Added Capacity
} : ConstantStatModifier
];
} : StatModifierGroup;
} : ApplyStatGroupOnPlayer,
{
prereqRecord =
{
statType = "Strength";
valueToCheck = 9;// Stat Check 2
comparisonType = "GreaterOrEqual";
} : StatPrereq;
fk< StatModifierGroup > statGroup =
{
statModifiers =
[
{
statType = "BaseStats.Tech_Central_Perk_2_2_Humanity";
modifierType = "Additive";
value = 2;// Added Capacity
} : ConstantStatModifier
];
} : StatModifierGroup;
} : ApplyStatGroupOnPlayer,
etc etc
So you could add extra sections to the file, each checking a given stat for an increasing requirement like above. However, this won't change the tooltip, and this would bother me waaaaaaaaaayy too much to actually implement, and I don't know how to change UI stuff yet