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- Nova Traffic (CET - Modded Vehicles in Traffic)
Nova Traffic (CET - Modded Vehicles in Traffic)
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Version1.8.0c
- Download:
- Manual
File information
Last updated
Original upload
Created by
CyanideX and TheManualEnhancerUploaded by
theCyanideXVirus scan
Tags for this mod
Activity logs
This page was last updated on 27 April 2025, 10:15PM
- Changelogs
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Version 1.8.0c
- FEATURES/FUNCTIONALITY ---------------------
- Added utility category to swap police response vehicles
- Add toggle to enable or disable Nova Traffic swaps
- Add custom vehicle loading
- Add resolution preset and window util modules / grid snapping
- GUI ---------------------------------------------
- Save all settings and disable swapping in menus
- Formatting and layout changes
- Add grid snapping settings
- Update resolution presets for readability
- Ensure max sliders are always greater than min sliders
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Version 1.7c
- CATEGORY VERSION
Now properly swaps vehicle "Twintone" color templates for vehicles in game version 2.2.
- CATEGORY VERSION
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Version 1.7.1cv
- CUSTOMIZABLE VERSION
v1.7.1cv: Changed the method of swapping slightly to be more efficient (now uses the same method to swap as the other 2 mod versions). Also removed military vehicles from the default "replacers" list.
v1.7cv: Now properly swaps vehicle "Twintone" color templates for vehicles in game version 2.2.
- CUSTOMIZABLE VERSION
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Version 1.7
- SIMPLE VERSION
Now properly swaps vehicle "Twintone" color templates for vehicles in game version 2.2.
- SIMPLE VERSION
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Version 1.6.1cv
- "Customizable Version": Fixed an error log (didn't affect functionality, just logged an error sometimes).
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Version 1.6.1c
- "Category" version now stores the original vehicle's TweakDBID in a new "replacedVehicleID.novaTweakID.value" TweakDB flat so it can be checked from other mods (the "Simple" and "Customizable" versions already did this)
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Version 1.6.0c
- Unreleased version of Nova Traffic that uses a category-based swap system.
- CET menu for customization of min/max swap timer.
- New single .json pack format with support for user-managed custom swaps.
- Added vanilla-to-modded swap ratio slider.
- No burned vehicles.
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Version 1.5.4-cv
- Customizable Version - Added checks in script so it doesn't display certain 'vehicles' into the 'Mod Vehicles' tab that come from some other mods, as those vehicles shouldn't be added (mods this affects include Gangs of Night City and Night City Alive)
- Customizable Version - Potentially fixed swapping for destroyed vehicles (put a check in place to see if the vehicle's appearance name includes the word 'burnt' and will exclude any vehicles from the swaps that do)
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Version 1.5.3-cv
- Added new 'Settings' tab to the CET overlay menu in the "customizable" version... This has options to enable/disbale the swaps, enable/disable the console logging, and to force a second swap (makes swaps slightly more random).
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Version 1.5.2-cv
- Swapped checkboxes for buttons in all tabs in the CET overlay menu
- Removed the 'All Vehicles' tab
- Added 2 new tabs: "Vanilla Vehicles" and "Mod Vehicles". These tabs list every vehicle that you do not currently have in the swap pools (or have removed from swap pools before). These have buttons to add each vehicle as a 'Replacer' (they will automatically be removed from these 2 tabs and will be inserted into the '- Replacers' tab, which is the tab that lists your replacer vehicles (vehicles that are allowed to replace the 'originals')
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Version 1.5.1
- No changes to mod functionality, just added a way for other mods to properly "get" the TweakDBIDs of replacement vehicles (the TweakDBIDs are stored in a new TweakDB flat for each vehicle named "Vehicle.vehicle_ID.novaTweakID"
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Version 1.5.0
- Finally got all of the weaponized vehicles moved to the proper list so they don't swap if you have them disabled in the menu... Thanks to Discord user @Rem NL for helping to test :)
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Version 1.4.2es
- Simple Version: Added toggle to enable weaponized vehicle swaps, and a toggle to disable burnt (destroyed) vehicle appearances for swapped vehicles (intended to be used with the "Potentially Broken Vehicles" toggle to fix their appearances, but just know this isn't a perfect solution)...
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Version 1.4.1es-b
- Simple Version: Changed the default state of the "Potentially Broken Vehicles" toggle to false
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Version 1.4.1es
- Simple Version: Removed a few player vehicle swaps that were added in the last update (didn't realize they were player vehicles)
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Version 1.4.0es
- Experimental Simple Version: Adjusted swapping rules so all vehicles are allowed to replace any other vehicle (excet for modded vehicles, which can not be replaced)... Also removed some vehicles from the main lists that caused issues and locked them behind a toggle in the menu (so you can still enable them if you don't mind burnt or hovering cars)... Plus a few other adjustments to the menu and additional vehicles added to the lists... Let this overwrite any files when prompted or you will likely crash if updating from the older versions...
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Version 1.3.3es-b
- Fixed issue introduced in v1.3.3es that caused some modded vehicle swaps to randomly explode (thanks to u/Krush SG for bringing this to our attention so quickly and for helping test)
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Version 1.3.3es
- Added more vanilla vehicles to be replaced in the "Experimental Simple" version (now you can really replace almost all traffic with modded vehicles)... Also adjusted some of the swapping functionality to hopefully reduce issues like floating/bouncing cars and crashes to desktop...
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Version 1.3.2es-b
- Removed my own modded car json files from the folders in the "Simple" variant, as they contained a couple vanilla vehicles that I was testing and forgot about
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Version 1.3.2e
- Added the combat cab archive mod file back in, as I forgot to include it in the last update (only affects combat cab swaps).
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Version 1.3.1e
- Fixed an issue that would cause the game to crash if you loaded in on a swapped motorcycle (didn't have to be a motorcycle before you saved, just had to be inside of a swapped vehicle).
- Added checks (to ensure params exist for the new vehicle) before swapping a vehicle to improve stability
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Version 1.3.0e
- Improved performance.
- Added slider to add an additional delay between vehicle swaps that affects all swaps.
- Added toggle to toggle off vanilla vehicle swaps (requires reloading like the modded toggle).
- Made global toggles work without reloading.
- Added support for alternate modded vehicle appearances
- Added support to load vanilla vehicle to swap from any json file in the "vanilla/swapFrom" subfolder.
- Added bike support (not included but you can add them).
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Version 1.2.0a
- Fixed settings menu not updating properly
- Added error handling to most parts of the code, such as when adding vehicles or saving/loading
- The script now warns you if a modded vehicles json file (custom or the main one) is malformed and it will not result in a crash
- Now checks that config files are valid/exist before attempting to read/write to them, and creates one if it doesn't exist
- Checks that vehicles actually exist before adding them into the pools by checking for a TweakDB flat for each vehicle - If a vehicle fails to pass this check, it will still load other vehicles from the file
- Added support for community list to automatically add modded vehicles to traffic.
- Made systems modular for easier updates.
- Removed moddedVehicles.json format in favor of the custom folder.
- Added sliders for all modded vehicles.
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Version 1.1.0
- Added custom vehicle support for mod authors!
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Version 1.0.1b
- Removed vanilla vehicles from the list.
- Fixed a couple errors with base vehicle names.
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Version 1.0.0cl
- Added category version community list
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Version 1.0.0b
- Initial release of the community list for modded vehicle support.
- Recommended not to make changes to this file as it will be overridden in the future. Will add user support.
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Version 1.0.0
- Initial release.
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- Author's activity
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April 2025
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27 Apr 2025, 10:15PM | Action by: theCyanideX
Attribute change
'File \'No More Destroyed Vehicles In Traffic\' category changed to Miscellaneous.'
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27 Apr 2025, 10:14PM | Action by: theCyanideX
Attribute change
'File \'Nova Traffic - Category Version\' description changed.'
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27 Apr 2025, 10:13PM | Action by: theCyanideX
Attribute change
'File \'Nova Traffic - Simple Version\' description changed.'
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02 Apr 2025, 5:11PM | Action by: theCyanideX
Changelog added
'Change log added for version 1.0.0cl'
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02 Apr 2025, 5:11PM | Action by: theCyanideX
File added
'Nova Traffic - Category Community List [version 1.0.0cl]'
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01 Apr 2025, 2:04AM | Action by: theCyanideX
Mod image added
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01 Apr 2025, 2:01AM | Action by: theCyanideX
Primary image changed
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01 Apr 2025, 2:00AM | Action by: theCyanideX
File added
'Nova Traffic - Category Version [version 1.8.0c]'
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01 Apr 2025, 1:58AM | Action by: theCyanideX
Changelog added
'Change log added for version 1.8.0c'
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01 Apr 2025, 1:46AM | Action by: theCyanideX
Mod image added
December 2024
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30 Dec 2024, 7:53AM | Action by: TheManualEnhancer
File added
'Nova Traffic - Customizable Version [version 1.7.1cv]'
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14 Dec 2024, 10:06PM | Action by: theCyanideX
Attribute change
'File \'Nova Traffic - Simple Version\' description changed.'
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14 Dec 2024, 10:06PM | Action by: theCyanideX
Attribute change
'File \'Nova Traffic - Customizable Version\' description changed.'
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14 Dec 2024, 10:05PM | Action by: theCyanideX
Attribute change
'File \'Nova Traffic - Customizable Version\' description changed.'
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14 Dec 2024, 10:05PM | Action by: theCyanideX
Attribute change
'File \'Nova Traffic - Category Version\' description changed.'
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14 Dec 2024, 10:05PM | Action by: theCyanideX
Changelog added
'Change log added for version 1.7c'
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14 Dec 2024, 10:05PM | Action by: theCyanideX
Changelog added
'Change log added for version 1.7cv'
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14 Dec 2024, 8:08PM | Action by: TheManualEnhancer
Changelog added
'Change log added for version 1.7'
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14 Dec 2024, 8:08PM | Action by: TheManualEnhancer
File added
'Nova Traffic - Category Version [version 1.7c]'
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14 Dec 2024, 8:07PM | Action by: TheManualEnhancer
File added
'Nova Traffic - Customizable Version [version 1.7cv]'
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- Mod page activity
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June 2025
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09 Jun 2025, 1:07AM | Action by: alinoor142
Tracked
'Nova Traffic (CET - Modded Vehicles in Traffic)'
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08 Jun 2025, 11:13PM | Action by: cyberea
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'Nova Traffic (CET - Modded Vehicles in Traffic)'
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08 Jun 2025, 8:06PM | Action by: Manthumb
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'Nova Traffic (CET - Modded Vehicles in Traffic)'
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08 Jun 2025, 5:51AM | Action by: MrSigma42
Endorsed
'Nova Traffic (CET - Modded Vehicles in Traffic)'
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08 Jun 2025, 4:45AM | Action by: TheRomanian0
Tracked
Nova Traffic (CET - Modded Vehicles in Traffic)
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08 Jun 2025, 2:32AM | Action by: javacoffer2025
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'Nova Traffic (CET - Modded Vehicles in Traffic)'
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07 Jun 2025, 11:43PM | Action by: AllOrcasAreNamedKevin
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'Nova Traffic (CET - Modded Vehicles in Traffic)'
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07 Jun 2025, 9:39PM | Action by: joeeebalonee
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'Nova Traffic (CET - Modded Vehicles in Traffic)'
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07 Jun 2025, 7:17PM | Action by: xuxos
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'Nova Traffic (CET - Modded Vehicles in Traffic)'
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07 Jun 2025, 3:45AM | Action by: BlueBrand56
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'Nova Traffic (CET - Modded Vehicles in Traffic)'
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07 Jun 2025, 12:08AM | Action by: pavzmn
Untracked
'Nova Traffic (CET - Modded Vehicles in Traffic)'
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06 Jun 2025, 5:28PM | Action by: Galaad7
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'Nova Traffic (CET - Modded Vehicles in Traffic)'
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06 Jun 2025, 3:05PM | Action by: Ribbon4713
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'Nova Traffic (CET - Modded Vehicles in Traffic)'
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06 Jun 2025, 2:31PM | Action by: ihateviruses
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'Nova Traffic (CET - Modded Vehicles in Traffic)'
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06 Jun 2025, 2:11PM | Action by: cgboom58odf
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'Nova Traffic (CET - Modded Vehicles in Traffic)'
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06 Jun 2025, 11:25AM | Action by: shoddyname
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'Nova Traffic (CET - Modded Vehicles in Traffic)'
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06 Jun 2025, 9:46AM | Action by: AzureKestrel
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'Nova Traffic (CET - Modded Vehicles in Traffic)'
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06 Jun 2025, 8:34AM | Action by: N7Indra
Untracked
'Nova Traffic (CET - Modded Vehicles in Traffic)'
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06 Jun 2025, 7:36AM | Action by: nerox2152
Endorsed
'Nova Traffic (CET - Modded Vehicles in Traffic)'
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05 Jun 2025, 5:18PM | Action by: wgwhgwh
Endorsed
'Nova Traffic (CET - Modded Vehicles in Traffic)'
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