Ok chooms, i would've loved to reply to a great deal of you individually but you are too many so i'll do my best to make somewhat of a general insight - check it:
First of all this mod needs a complete overhaul/refurbish - there are spelling mistakes in the code of the .ini file: - line 10: "Constrast" has a typo - line 38: so does "Treshold" Or just redundant commands like - line 22: "StreamMaxLoadingThreads" -> the devs patched this (since 2023)and the game already "connects" with 8 CPU "cores" or more. People that have CPUs with more than 6 cores will actually have weaker performance because of this line.
But imho these are all placebo and after correcting them i haven't noticed any differences...i also think 99% of the code in here is placebo, it all boils down to exactly two lines of code that really make the performance boost difference (see second part):
Second, of course this mod is darker, it literally writes off light rays. - line 136 "RayNumber" means exactly that, the number of lightrays rendered (vanilla was 2, now it's 1) - line 135 "BounceNumber" means how many times the light ray bounces (vanilla was 2, now it's 1)
See this to see what i mean (it's my first time when uploading images like this - as a comparison/slider, so i hope i managed to upload it successfully; and also i have no clue how long the images will be online, i didn't have an option to make it a permanent upload or not). And this is with PATHTRACING.
This also easily explains why the FPS boost: the graphics card's effort is literally halved. And if i'm not mistaken, this is not about the light rays only, but also the image reflection in general.
And speaking of reflection! The comparison images from above were ONLY for tweaking the ray and bounce number. Besides those, we have OTHER code that also contribues to darkening the game by turning off the SCREEN SPACE REFLECTIONS! (lines 1-5)
Also, i think the game engine somehow tries to overcompensate this because in open spaces like the badlands, during daytime with clear sky -> the light is so bright i feel like i've been flashbanged.
And here comes a bigger problem: The example in my previous post was for pathtracing. Well, for RAYTRACING only (pathtracing = off) -> see this example.
So as you can see, it doesn't really do much when it comes to interior darkness, but it's a HUGE difference compared to the pathtracing method. This means you should use the PT mode with this mod (if possible) to have more interior light. But the exterior oversaturated light becomes a problem then :\
PROBLEM is, there are too many variables: - RT or PT - light/eye adaptation is a factor that always comes into place (i swear i hate this world so much for letting things like this exist) - supersampling or not (DLSS, FSR, XESS....each mode has different software coding for image rendering) - nvidia vs amd video cards - other tweaks like bloom and so on ( i personally think bloom wasn't meant to be tweaked and is not in the vanilla graphic settings just because of this reason: it influences light and overall everything RT-PT related....but still...that doesn't mean we cannot have a cancer free experience like no bloom and other non "wow" settings -> but this means we gotta tweak the whole rest of the system to compensate!)
In other words, take vanilla cyberpunk for example, just add the single modification "disable bloom" option and now everything falls out of balance because every light source has been influenced (traffic looks different, interiors look changed, etc).
Conclusion - the reason we can't really find a good setting (and i think that we never will) that finally offers decent quality, better performance and doesn't crash, is because 1) we all have very different systems 2) the graphic settings are too many to tinker with and if you change one you have to change all of them to compensate for it 3) game engine isn't coded well to play nice with CPUs and GPUs alike from the get go
I have countless hours of constantly trying to make a setting for my system to actually not lag and not crash and offer decent image and i still dindnt find my sweetspot - its infuriating.
Each and everyone of us should basically tinker until we find the sweetspot that doesn't crash the system and also looks pleasing for us. FML!
this is very cool! but I have one question. Without the mod, the rooms are much lighter. With the mod I can hardly see anything. What parameters should I move to make more light in the rooms?
Yeah the brightness on local lights & headlights are very dim. I can't figure out what I did exactly. If someone finds a fix they can DM me so I can upload the updated version for the rest of us.
I started deleting settings blocks and found out that block [Editor/RTXDI] is responsible for the brightness of the lighting. It's near end of ini-file When it is removed, the room lighting returns to normal, but the boost of fps are lost. ChatGPT suggests that these parameters are responsible for the light sources and reflections, but I have not yet understood what needs to be changed in this block so as not to lose the boost and brightness of the light.
Did you find a solution? Im getting way better fps with RT using Optimized RDNA 3 PT and Quality Denoiser. Im finding outside in novas rain is considerably darker too
Open the "Optimized RDNA 3 PT.ini" file with notepad and replace the [Editor/RTXDI] block with the one that burabaika1 has written.
Without changing any parameters I doubled my FPS in path-tracing. After changing the parameters I got better lighting indoors but gained only 2/3 of the FPS I gained before. Still worth it, the lighting indoors is way too dark with the base mod.
I don't know what voodoo magic you pulled off here but this actually works. My PT performance has doubled! It's now basically the same as my RT performance but with better lighting and shadows. Thank you!
It works with any gpu. I tried it on my 9070XT and definitely get more fps but the lighting from the lights at night is quite a bit dimmer than the vanilla game setting. Would be useful if only the settings that impact performance are modded instead of tons of stuff which may reduce quality but not improve fps.
Well, this basically allows me to play on Ultra settings with Path Tracing on. It basically almost doubled my frame rate, so I can increase the graphics. Epic
I could use some help...seemed to have ticked one of the boxes on the first menu that shows for this mod in the lower portion of the menu and now my game crashes on booting up.
Found a workaround. I set the nvidia settings for the cyberpunk to the lowest value (performance) and the game ran and I was able to access the menu again
It doesn't work on my RX 6750 XT. The optimization file straight up causes the game to crash Whenever I tried to turn on Raytracing. I tried to use only the denoiser, but my fps goes down from 150 raster (running the FSR3 Frame Gen for Cyberpunk 2077 mod with XESS 1.3 on Quality) without SSR reflections, to below 60 fps. That wouldn't really matter if the reflection quality got better (No ghosting or noise) but it makes the reflections extremely blurry and makes the shadows grainy, so it actually makes the Raytracing worse in my case. Is it because the mod is incompatible with RDNA 2 GPU's??? Looks like I won't be able to play this game with Raytracing, until I upgrade to a 40/50 series Nvidia GPU after all lol.
90 comments
Ok chooms, i would've loved to reply to a great deal of you individually but you are too many so i'll do my best to make somewhat of a general insight - check it:
First of all this mod needs a complete overhaul/refurbish - there are spelling mistakes in the code of the .ini file:
- line 10: "Constrast" has a typo
- line 38: so does "Treshold"
Or just redundant commands like
- line 22: "StreamMaxLoadingThreads" -> the devs patched this (since 2023)and the game already "connects" with 8 CPU "cores" or more. People that have CPUs with more than 6 cores will actually have weaker performance because of this line.
But imho these are all placebo and after correcting them i haven't noticed any differences...i also think 99% of the code in here is placebo, it all boils down to exactly two lines of code that really make the performance boost difference (see second part):
Second, of course this mod is darker, it literally writes off light rays.
- line 136 "RayNumber" means exactly that, the number of lightrays rendered (vanilla was 2, now it's 1)
- line 135 "BounceNumber" means how many times the light ray bounces (vanilla was 2, now it's 1)
See this to see what i mean (it's my first time when uploading images like this - as a comparison/slider, so i hope i managed to upload it successfully; and also i have no clue how long the images will be online, i didn't have an option to make it a permanent upload or not).
And this is with PATHTRACING.
This also easily explains why the FPS boost: the graphics card's effort is literally halved.
And if i'm not mistaken, this is not about the light rays only, but also the image reflection in general.
And speaking of reflection! The comparison images from above were ONLY for tweaking the ray and bounce number.
Besides those, we have OTHER code that also contribues to darkening the game by turning off the SCREEN SPACE REFLECTIONS! (lines 1-5)
Also, i think the game engine somehow tries to overcompensate this because in open spaces like the badlands, during daytime with clear sky -> the light is so bright i feel like i've been flashbanged.
The example in my previous post was for pathtracing.
Well, for RAYTRACING only (pathtracing = off) -> see this example.
So as you can see, it doesn't really do much when it comes to interior darkness, but it's a HUGE difference compared to the pathtracing method. This means you should use the PT mode with this mod (if possible) to have more interior light.
But the exterior oversaturated light becomes a problem then :\
PROBLEM is, there are too many variables:
- RT or PT
- light/eye adaptation is a factor that always comes into place (i swear i hate this world so much for letting things like this exist)
- supersampling or not (DLSS, FSR, XESS....each mode has different software coding for image rendering)
- nvidia vs amd video cards
- other tweaks like bloom and so on ( i personally think bloom wasn't meant to be tweaked and is not in the vanilla graphic settings just because of this reason: it influences light and overall everything RT-PT related....but still...that doesn't mean we cannot have a cancer free experience like no bloom and other non "wow" settings -> but this means we gotta tweak the whole rest of the system to compensate!)
In other words, take vanilla cyberpunk for example, just add the single modification "disable bloom" option and now everything falls out of balance because every light source has been influenced (traffic looks different, interiors look changed, etc).
performance and doesn't crash, is because
1) we all have very different systems
2) the graphic settings are too many to tinker with and if you change one you have to change all of them to compensate for it
3) game engine isn't coded well to play nice with CPUs and GPUs alike from the get go
I have countless hours of constantly trying to make a setting for my system to actually not lag and not crash and offer decent image and i still dindnt find my sweetspot - its infuriating.
Each and everyone of us should basically tinker until we find the sweetspot that doesn't crash the system and also looks pleasing for us. FML!
but I have one question.
Without the mod, the rooms are much lighter.
With the mod I can hardly see anything.
What parameters should I move to make more light in the rooms?
When it is removed, the room lighting returns to normal, but the boost of fps are lost.
ChatGPT suggests that these parameters are responsible for the light sources and reflections, but I have not yet understood what needs to be changed in this block so as not to lose the boost and brightness of the light.
UPD:
[Editor/RTXDI]
MaxHistoryLength = 16
NumInitialSamples = 8
NumEnvMapSamples = 1
SpatialNumSamples = 1
SpatialNumDisocclusionBoostSamples = 2
EnableLocalLightImportanceSampling = true
EnableGlobalLight = true
With these parameters I got good visibility indoors and no loss of frames.
Without mod 40 frames, with mod 57-58
This should be the first comment so everybody knows why rooms can get very dark with this mod
Open the "Optimized RDNA 3 PT.ini" file with notepad and replace the [Editor/RTXDI] block with the one that burabaika1 has written.
Without changing any parameters I doubled my FPS in path-tracing. After changing the parameters I got better lighting indoors but gained only 2/3 of the FPS I gained before. Still worth it, the lighting indoors is way too dark with the base mod.
works perfectly on v2.2
Any plan on updating the mod? I like to use it but the BLAS cache is too large and gets rid of shadows, you get a lot of frames though