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xgoody05

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94 comments

  1. SgtLolrus
    SgtLolrus
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    I ran some benchmarks comparing this mod with vanilla and the RT overdrive optimization mod at different presets. 

    My system is a 7900XTX + 7800x3D and 32GB DDR5 @ 6000mhz. All benchmarks were done with max settings at 1440p and XeSS 'Auto'. No FSR3 FG or AFMF2. 

    I did not bother to run a benchmark with the Default Preset because I think it takes too much away compared to Optional. The clear winner here is optional with the .ini edits from Burabaika1 below. 

    1. Rngmonster
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      Never.. NEVER use "auto" for any upscaler when doing that kind of stuff. It makes your results bad. 
      Also the .ini reduces the rays to 1 (from 2) so obviously you'll get "optimized" performance. 
    2. SgtLolrus
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      Never.. NEVER use "auto" for any upscaler when doing that kind of stuff. It makes your results bad. 

      You're free to explain your reasoning behind this, "it makes your results bad" isn't an explanation. I'll explain the reasoning behind my methodology:
      According to Optiscaler, XeSS internal resolution on 'Auto' is equivalent to 'Balanced'. Maybe optiscaler is incorrect, but even if it is, I benchmarked according to my personal real world use case, because I personally find XeSS Auto to be the best mix of quality to performance with PT specifically.

      Also the .ini reduces the rays to 1 (from 2) so obviously you'll get "optimized" performance. 

      I think you're missing the point here. The image attached to my post is showing benchmark comparisons between this mod with two different 'presets' and the more popular mod Raytracing Overdrive Path tracing Optimizations's Performance and Balanced presets. 

      We're all aware that these optimization mods are reducing the rays and bounces, but there's more at play here, as you can see from the varied results between the 4 'optimized' benchmarks.
  2. Predfan
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    *rubs temples*

    Ok chooms, i would've loved to reply to a great deal of you individually but you are too many so i'll do my best to make somewhat of a general insight - check it:

    First of all this mod needs a complete overhaul/refurbish - there are spelling mistakes in the code of the .ini file:
    - line 10: "Constrast" has a typo
    - line 38: so does "Treshold"
    Or just redundant commands like
    - line 22: "StreamMaxLoadingThreads" -> the devs patched this (since 2023)and the game already "connects" with 8 CPU "cores" or more. People that have CPUs with more than 6 cores will actually have weaker performance because of this line.

    But imho these are all placebo and after correcting them i haven't noticed any differences...i also think 99% of the code in here is placebo, it all boils down to exactly two lines of code that really make the performance boost difference (see second part):

    Second, of course this mod is darker, it literally writes off light rays.
    - line 136 "RayNumber" means exactly that, the number of lightrays rendered (vanilla was 2, now it's 1)
    - line 135 "BounceNumber" means how many times the light ray bounces (vanilla was 2, now it's 1)

    See this to see what i mean (it's my first time when uploading images like this - as a comparison/slider, so i hope i managed to upload it successfully; and also i have no clue how long the images will be online, i didn't have an option to make it a permanent upload or not).
    And this is with PATHTRACING.

    This also easily explains why the FPS boost: the graphics card's effort is literally halved.
    And if i'm not mistaken, this is not about the light rays only, but also the image reflection in general.

    And speaking of reflection! The comparison images from above were ONLY for tweaking the ray and bounce number.
    Besides those, we have OTHER code that also contribues to darkening the game by turning off the SCREEN SPACE REFLECTIONS! (lines 1-5)

    Also, i think the game engine somehow tries to overcompensate this because in open spaces like the badlands, during daytime with clear sky  -> the light is so bright i feel like i've been flashbanged.
    1. Predfan
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      And here comes a bigger problem:
      The example in my previous post was for pathtracing.
      Well, for RAYTRACING only (pathtracing = off) -> see this example.

      So as you can see, it doesn't really do much when it comes to interior darkness, but it's a HUGE difference compared to the pathtracing method. This means you should use the PT mode with this mod (if possible) to have more interior light.
      But the exterior oversaturated light becomes a problem then :\

      PROBLEM is, there are too many variables:
      - RT or PT
      - light/eye adaptation is a factor that always comes into place (i swear i hate this world so much for letting things like this exist)
      - supersampling or not (DLSS, FSR, XESS....each mode has different software coding for image rendering)
      - nvidia vs amd video cards
      - other tweaks like bloom and so on ( i personally think bloom wasn't meant to be tweaked and is not in the vanilla graphic settings just because of this reason: it influences light and overall everything RT-PT related....but still...that doesn't mean we cannot have a cancer free experience like no bloom and other non "wow" settings -> but this means we gotta tweak the whole rest of the system to compensate!)

      In other words, take vanilla cyberpunk for example, just add the single modification "disable bloom" option and now everything falls out of balance because every light source has been influenced (traffic looks different, interiors look changed, etc).
    2. Predfan
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      Conclusion - the reason we can't really find a good setting (and i think that we never will) that finally offers decent quality, better
      performance and doesn't crash, is because
      1) we all have very different systems
      2) the graphic settings are too many to tinker with and if you change one you have to change all of them to compensate for it
      3) game engine isn't coded well to play nice with CPUs and GPUs alike from the get go

      I have countless hours of constantly trying to make a setting for my system to actually not lag and not crash and offer decent image and i still dindnt find my sweetspot - its infuriating.

      Each and everyone of us should basically tinker until we find the sweetspot that doesn't crash the system and also looks pleasing for us. FML!
    3. Socratesparadox
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      Wow, thanks for your detailed explanation. I think finding a balance between image quality and FPS is also a fun part of the game. Judging from the screenshots you uploaded, the optimized path tracing far exceeds the regular ray tracing. I also want to ask you a question: when I turn on ray reconstruction, the puddles in the game can't see the ripples of rain. The rain is also hard to see clearly. Is this normal? Path tracing is excellent in facial expression and light realism, but it doesn't seem as pleasing as non-ray tracing.
  3. burabaika1
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    this is very cool!
    but I have one question.
    Without the mod, the rooms are much lighter.
    With the mod I can hardly see anything.
    What parameters should I move to make more light in the rooms?
    1. xgoody05
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      Yeah the brightness on local lights & headlights are very dim. I can't figure out what I did exactly. If someone finds a fix they can DM me so I can upload the updated version for the rest of us.
    2. burabaika1
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      I started deleting settings blocks and found out that block [Editor/RTXDI] is responsible for the brightness of the lighting. It's near end of ini-file
      When it is removed, the room lighting returns to normal, but the boost of fps are lost.
      ChatGPT suggests that these parameters are responsible for the light sources and reflections, but I have not yet understood what needs to be changed in this block so as not to lose the boost and brightness of the light.

      UPD:
      [Editor/RTXDI]
      MaxHistoryLength = 16
      NumInitialSamples = 8
      NumEnvMapSamples = 1
      SpatialNumSamples = 1
      SpatialNumDisocclusionBoostSamples = 2
      EnableLocalLightImportanceSampling = true
      EnableGlobalLight = true


      With these parameters I got good visibility indoors and no loss of frames.
      Without mod 40 frames, with mod 57-58
    3. wravoli812
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      bump
      This should be the first comment so everybody knows why rooms can get very dark with this mod
    4. RickoKado
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      Did you find a solution? Im getting way better fps with RT using Optimized RDNA 3 PT and Quality Denoiser. Im finding outside in novas rain is considerably darker too
    5. mods3325
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      The fix by burabaika1 worked for me.

      Open the "Optimized RDNA 3 PT.ini" file with notepad and replace the [Editor/RTXDI] block with the one that burabaika1 has written.

      Without changing any parameters I doubled my FPS in path-tracing. After changing the parameters I got better lighting indoors but gained only 2/3 of the FPS I gained before. Still worth it, the lighting indoors is way too dark with the base mod.
  4. mods3325
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    I don't know what voodoo magic you pulled off here but this actually works. My PT performance has doubled! It's now basically the same as my RT performance but with better lighting and shadows. Thank you!
  5. HumanWildcard
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    Thank you... I can now play Cyberpunk in it's full glory
  6. GenChara
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    Will this work for RDNA 4?
    1. fs123
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      It works with any gpu. I tried it on my 9070XT and definitely get more fps but the lighting from the lights at night is quite a bit dimmer than the vanilla game setting. Would be useful if only the settings that impact performance are modded instead of tons of stuff which may reduce quality but not improve fps.
  7. oreneT
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    Awesome mod for AMD users. Makes path tracing on high end AMD cards actually playable. It gets rid of the cars casting lights for some reason tho
  8. Guitarsolo
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    Well, this basically allows me to play on Ultra settings with Path Tracing on. It basically almost doubled my frame rate, so I can increase the graphics. Epic

    works perfectly on v2.2
  9. HYP3RIUM
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    Hi,
    Any plan on updating the mod? I like to use it but the BLAS cache is too large and gets rid of shadows, you get a lot of frames though 
  10. MercPrince
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    I could use some help...seemed to have ticked one of the boxes on the first menu that shows for this mod in the lower portion of the menu and now my game crashes on booting up.
    1. MercPrince
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      Found a workaround. I set the nvidia settings for the cyberpunk to the lowest value (performance) and the game ran and I was able to access the menu again