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Last updated
Original upload
Created by
tidusmdUploaded by
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Activity logs
This page was last updated on 10 March 2025, 2:51PM
- Changelogs
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Version 2.5.2
- Fixed a problem with camera viewpoint not rotating correctly.
- Fixed a problem with ground snagging during boarding.
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Version 2.5.1
- Fixed crash in certain locations when opening/closing surveyor doors.
- Changed to keep user settings even if this mod is updated.
- Changed so that the meter display is overwritten when using the “VehicleDurabilityDisplay” mod (v1.0.3 or later)
- Adjust external parameters of aerial vehicle.
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Version 2.5.0
- Introduce a mechanism to add other flying vehicles.
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Version 2.4.1
- Prevented AV engines from being turned off by other mods so that combat mode functions properly.
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Version 2.4.0
- Added several configuration items (maximum speed, destruction, waiting descent)
- Fixed an issue where getting out of a vehicle while using a vehicle-mounted weapon could cause the vehicle to teleport to the underground world.
- Fixed other minor bugs.
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Version 2.3.5
- Fixed an issue where the helicopter would not tilt back and forth when operating the controller.
- Modified vehicle boarding interaction logic to improve compatibility with “Auto Loot” mod.
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Version 2.3.4
- Compatible with game version 2.2
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Version 2.3.3
- Fixed a bug that could occur when exiting a non-AV vehicle.
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Version 2.3.2
- Fixed a bug that occurred when the key to exit from the vehicle was set to E.
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Version 2.3.1
- Fixed helicopter rotors not turning when submerged in water.
- Adjustment so that the aerial vehicle tilts during autopilot.
- Slightly modified autopilot logic.
- Fixed problem with speedometer not appearing.
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Version 2.3.0
- Changed so that the thruster portion of the AV is movable.
- Changed so that the thrusters and helicopter rotors do not operate when the vehicle is broken.
- The animation of the thrusters is now linked to the horizontal movement of the helicopter.
- Fixed a problem in the Atlus that caused doors to open that did not originally open.
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Version 2.2.9
- Fixed a bug that prevented player from getting out of their vehicles.
- Adjusted the seating where weapons can be used and distinguished by boarding icons.
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Version 2.2.8
- Fixed an issue that interfered with HUD related mods and prevented getting out of the vehicle properly.
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Version 2.2.7
- Changed autopilot to move slightly smoother than before.
- Implemented minor adjustments.
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Version 2.2.6
- Changed so that AV is summoned even if Setting UI Mod is not available.
- Optimized Autopilot.
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Version 2.2.5
- Fixed issue with crashes when opening/closing doors.
- Fixed issue with map pin destinations not being retrieved correctly.
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Version 2.2.4
- Measures to prevent unintentional disembarkation from the vehicle.
- Adjustment of autopilot.
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Version 2.2.3
- Fixed a problem with some vehicles pulling into the ceiling.
- Changed Autopilot routing algorithm.
- Fixed minor bugs in Autopilot.
- Adjustment of HUD.
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Version 2.2.2
- Compatible with game version 2.13.
- Tweak helicopter operation.
- Tweak AV's HUD.
- Changed so that the landing effect is turned off when a vehicle is destroyed.
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Version 2.2.1
- Added effects for Atlus and Surveyor during landing.
- Fixed behavior when moving away from vehicles.
- Eliminated the possibility of becoming inoperable when a controller is connected.
- Added key binding to call vehicles in safe zones.
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Version 2.2.0
- Changed some AVs to armored ones.
- Added Militech Mayhem.
- Changed helicopter controls.
- Fixed behavior when a vehicle is submerged or destroyed.
- Adjusted behavior related to door opening and closing.
- Fixed problem with default buttons not functioning properly.
- Fixed other minor bugs.
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Version 2.1.0
- Added flight model specifically for helicopter.
- Relaxation of restrictions on vehicle calls.
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Version 2.0.3
- Fixed a problem that occurred in v2.0.2 that prevented getting out of the car.
- Fixed HUD display corruption issue.
- Change the timing of AV doors opening and closing.
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Version 2.0.2
- Fixed an issue where sound and HUD would not appear depending on the seat you were sitting in.
- Fixed an issue where AV would exit at unintended times.
- Fixed an issue that caused vehicle to vibrate
- Improved Autopilot stability
- Adjusted the appearance of some vehicles
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Version 2.0.1
- Fixed a bug where Excalibur's body was partially transparent when in fpp view.
- Fixed an issue where the HUD would not display.
- Modified the AV radio to function like a normal vehicle car radio.
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Version 2.0.0
- Improved AV flight experience. Uses different physics than previous versions to behave more realistically, especially during collisions.
- Major UI improvements, now all settings can be made without having to open the CET overlay.
- Enabled key binding settings for almost all operations.
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Version 1.7.1
- Change to correctly open the radio port by long press
- Delete unnecessary files
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Version 1.7.0
- With the use of the native settings mod, it is now possible to change some key bindings.
- Added an operation to move sideways in spinner mode.
- Changed the sound during collisions.
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Version 1.6.2
- Fixed a bug with cursor movement during seat selection.
- Normally, the save lock should be released when you get off a vehicle. However, if this does not work, the lock will be released again when you return to the vehicle.
- Fixed a bug that occurs when pausing, etc., during the summoning and return of a vehicle.
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Version 1.6.1
- Fixed an issue that AV could not be called if the district name could not be obtained.
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Version 1.6.0
- Modified logic to make it easier to generate crowds and cars during flight.
- Added a feature to specify the current location as a favorite spot for autopilot and a function to rename it.
- Fixed so that the sound effects of the AV are not heard when the distance from the AV is far.
- Adjusted vehicle control parameters, focusing on heli mode.
- Improved the accuracy of collision detection
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Version 1.5.1
- Fixed minor bugs in the radio.
- Adjusted key bindings: If you have changed the key for making decisions, it has been updated so that you can use that key to ride the AV.
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Version 1.5.0
- The ON/OFF of the Crystal Dome has been made possible. (For Excalibur and Manticore)
- It is now possible to open the radio menu from inside the car and play sound.
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Version 1.4.0
- The speed of autopilot can now be adjusted in three stages.
- Added a screen to add a point to favorites from history and set it as an autopilot destination
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Version 1.3.3
- Improve the operability of the spinner mode.
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Version 1.3.2
- Fixed the issue where loading save data becomes significantly slower after installing this Mod
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Version 1.3.1
- Remove the process that could cause problems related to saving
- Fix minor bugs in the settings screen.
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Version 1.3.0
- The doors of the Valgus have become operable.
- From the cockpit of the Manticore, you can now see outside and pilot in the first person.
- All AVs are now compatible with seat assignments for companions by AMM.
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Version 1.2.1
- Improve the operability of the new flight mode “Spinner”
- Fixed an issue where the file generated by vertex was mistakenly read
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Version 1.2.0
- Add New Operation
- Add an option to spawn crowds and cars while riding AV
- Fix the issue where options do not disappear
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Version 1.1.1
- Fixed a crash when summoning an AV
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Version 1.1.0
- Support to perchase by "virtual car dealer". Change method selecting seats.
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Version 1.0.2
- Improvement of Auto Pilot’s collision avoidance performance.
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Version 1.0.1
- Fixed a bug that vehicle direction when auto pilot mode. Fixed a bug where autopilot mode could not be activated on the controller.
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Version 1.0.0
- Improve stability during rides. Add autonomous driving.
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Version 0.3.0
- Add New Vehicles.Fixing the issue of not being able to ride the bike. Fine-tuning the parameters.
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Version 0.2.0
- Camera Movement Update: Refreshed the movement of the camera while riding. Hud Hiding: Hidden unnecessary Hud while riding. AV Operability Improvement: Changed the operability of each AV to make it more agile.
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Version 0.1.0
- Addition of speed adjustment feature and correction of interactive UI
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Version 0.0.2
- Fixed a bug where the sound continues to ring. Fixed an issue where the character does not sit properly in the chair. Fixed an issue where you can’t move when you hit the ceiling.
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Version 0.0.1
- Release
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- Author's activity
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March 2025
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10 Mar 2025, 2:51PM | Action by: tidusMD
Changelog added
'Change log added for version 2.5.2'
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10 Mar 2025, 2:49PM | Action by: tidusMD
Attribute change
'Description changed.
Mod version changed to 2.5.2.'
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10 Mar 2025, 2:48PM | Action by: tidusMD
Attribute change
'Description changed.
Mod version changed to 2.5.2.'
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10 Mar 2025, 2:48PM | Action by: tidusMD
File added
'Drive an Aerial Vehicle [version 2.5.2]'
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09 Mar 2025, 3:22PM | Action by: tidusMD
Attribute change
'Description changed.'
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09 Mar 2025, 3:15PM | Action by: tidusMD
File added
'Flying Outlaw - Sample [version 1.0.0]'
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09 Mar 2025, 2:27PM | Action by: tidusMD
Changelog added
'Change log added for version 2.5.1'
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09 Mar 2025, 2:20PM | Action by: tidusMD
Attribute change
'Mod version changed to 2.5.1.'
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09 Mar 2025, 2:20PM | Action by: tidusMD
File added
'Drive an Aerial Vehicle [version 2.5.1]'
February 2025
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16 Feb 2025, 4:25PM | Action by: tidusMD
Changelog added
'Change log added for version 2.5.0'
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16 Feb 2025, 4:24PM | Action by: tidusMD
Attribute change
'Mod version changed to 2.5.0.'
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16 Feb 2025, 4:24PM | Action by: tidusMD
File added
'Drive an Aerial Vehicle [version 2.5.0]'
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02 Feb 2025, 3:57AM | Action by: tidusMD
Primary image changed
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02 Feb 2025, 3:57AM | Action by: tidusMD
Mod image added
January 2025
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24 Jan 2025, 1:22AM | Action by: tidusMD
Attribute change
'Description changed.'
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24 Jan 2025, 1:21AM | Action by: tidusMD
Attribute change
'Description changed.'
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03 Jan 2025, 2:33AM | Action by: tidusMD
Changelog added
'Change log added for version 2.4.1'
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03 Jan 2025, 2:31AM | Action by: tidusMD
Attribute change
'Mod version changed to 2.4.1.'
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03 Jan 2025, 2:31AM | Action by: tidusMD
File added
'Drive an Aerial Vehicle [version 2.4.1]'
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03 Jan 2025, 1:48AM | Action by: tidusMD
Attribute change
'Description changed.'
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- Mod page activity
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May 2025
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19 May 2025, 11:27AM | Action by: Endjoyer
Endorsed
'Drive an Aerial Vehicle - Flight Mod Using AV and Helicopter'
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19 May 2025, 9:20AM | Action by: Menju246
Tracked
'Drive an Aerial Vehicle - Flight Mod Using AV and Helicopter'
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19 May 2025, 4:47AM | Action by: CamWalls
Tracked
'Drive an Aerial Vehicle - Flight Mod Using AV and Helicopter'
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18 May 2025, 10:24PM | Action by: DerRighter
Tracked
'Drive an Aerial Vehicle - Flight Mod Using AV and Helicopter'
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18 May 2025, 10:10PM | Action by: TheUnstoppableSiege
Tracked
'Drive an Aerial Vehicle - Flight Mod Using AV and Helicopter'
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18 May 2025, 7:53PM | Action by: dtox1447
Endorsed
'Drive an Aerial Vehicle - Flight Mod Using AV and Helicopter'
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18 May 2025, 5:39PM | Action by: YerliO92
Untracked
'Drive an Aerial Vehicle - Flight Mod Using AV and Helicopter'
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18 May 2025, 3:39PM | Action by: G2AN7
Tracked
'Drive an Aerial Vehicle - Flight Mod Using AV and Helicopter'
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18 May 2025, 2:55PM | Action by: DeusExMewkina
Tracked
Drive an Aerial Vehicle - Flight Mod Using AV and Helicopter
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18 May 2025, 2:35PM | Action by: G2AN7
Untracked
'Drive an Aerial Vehicle - Flight Mod Using AV and Helicopter'
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18 May 2025, 9:00AM | Action by: Kissaakie
Endorsed
'Drive an Aerial Vehicle - Flight Mod Using AV and Helicopter'
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18 May 2025, 1:59AM | Action by: sunandstarethosa
Tracked
'Drive an Aerial Vehicle - Flight Mod Using AV and Helicopter'
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18 May 2025, 12:40AM | Action by: Asgar55
Tracked
'Drive an Aerial Vehicle - Flight Mod Using AV and Helicopter'
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17 May 2025, 8:30PM | Action by: Klost47
Tracked
'Drive an Aerial Vehicle - Flight Mod Using AV and Helicopter'
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17 May 2025, 5:41PM | Action by: sinsinatii
Tracked
'Drive an Aerial Vehicle - Flight Mod Using AV and Helicopter'
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17 May 2025, 5:36PM | Action by: kevinix1212
Tracked
'Drive an Aerial Vehicle - Flight Mod Using AV and Helicopter'
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17 May 2025, 5:15PM | Action by: cleezyclee
Tracked
'Drive an Aerial Vehicle - Flight Mod Using AV and Helicopter'
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17 May 2025, 1:09PM | Action by: redghost888
Endorsed
'Drive an Aerial Vehicle - Flight Mod Using AV and Helicopter'
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17 May 2025, 1:09PM | Action by: redghost888
Tracked
'Drive an Aerial Vehicle - Flight Mod Using AV and Helicopter'
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17 May 2025, 10:56AM | Action by: Emir321Sefa
Endorsed
'Drive an Aerial Vehicle - Flight Mod Using AV and Helicopter'
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