Er, I don't know. I run so many mods on 2.11, many of them not supported anymore (but working), I just fear that upgrading will destroy my whole game... :-D
@OyofMidWorld I know the feeling. I specifically rolled back to 2.11 to avoid dealing with mod problems and I now have a sufficiently large number of mods installed that, short of CDPR surprising us all by finishing the epic walled off retreat east of North Oak, I feel no compulsion to update to 2.12.
2.12a is officially labeled as 2.12, it is a secret hotfix released a week ago, so there is a chance you might already have downloaded it. But I expect the mod to work properly on 2.12 without the game hotfix.
Its sad i wont be able to get the most out of this mod except the camp look nice since I dont use Panam enhanced due to PMO but amazing mod either way I was just thinking yesterday the camp needed more to it since its the only nomad tribe willing to work with NC.
I don't know; I haven't downloaded and tested this version. I went straight from 2.1 to 2.12a.
You can test either of both versions; this won't break your game anyway. Expectations: I expect the mod to run almost as desired; all added stuff will be there, but not all removed stuff will be gone. So you might see some of the old stuff in the "before" screenshots still there and overlaps with the new content.
Thank you, I used Object Spawner to place everything, and then ArchiveXL does the job to make them part of the game. The tutorial (for modders) for adding objects to the World is available on the wiki of the community.
Yes, exactly. The main file is for 2.12a, not 2.1. You should use the old file for game version 2.1. The mod content is the same for both files right now.
I initially created this mod in game version 2.1, and updated it this week to 2.12a. I decided to propose both versions for the launch of my mod, as I know some people are still playing in 2.1 for now. Note: Futures updates will be 2.12a exclusive.
Excellent screenshots, every angle, before and after, with no irrelevant fluff getting in the way. Here's my mod, here's what it does. This is how you do it. This is how you present a mod on this web site. On any webs ite.
18 comments
But I expect the mod to work properly on 2.12 without the game hotfix.
You can test either of both versions; this won't break your game anyway.
Expectations: I expect the mod to run almost as desired; all added stuff will be there, but not all removed stuff will be gone. So you might see some of the old stuff in the "before" screenshots still there and overlaps with the new content.
I initially created this mod in game version 2.1, and updated it this week to 2.12a. I decided to propose both versions for the launch of my mod, as I know some people are still playing in 2.1 for now.
Note: Futures updates will be 2.12a exclusive.