Cyberpunk 2077

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Akiway

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Akiway

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18 comments

  1. OyofMidWorld
    OyofMidWorld
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    • 1 kudos
    Nice work. Thanks for also putting the old version up. I'm dreading updating to 2.12 atm...
    1. johnnyb1492
      johnnyb1492
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      Everything patched up already for 2.12 no need to dread tbh
    2. OyofMidWorld
      OyofMidWorld
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      Er, I don't know. I run so many mods on 2.11, many of them not supported anymore (but working), I just fear that upgrading will destroy my whole game...   :-D
    3. TheInquisitor
      TheInquisitor
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      @OyofMidWorld I know the feeling. I specifically rolled back to 2.11 to avoid dealing with mod problems and I now have a sufficiently large number of mods installed that, short of CDPR surprising us all by finishing the epic walled off retreat east of North Oak, I feel no compulsion to update to 2.12.
  2. dorkasaurusrex
    dorkasaurusrex
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    I love this mod. Thanks for not making it as an AMM preset, either. Great work. 
  3. dekanos
    dekanos
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    • 4 kudos
    can I use this with non-2.12a such as 2.12 only?
    1. Akiway
      Akiway
      • supporter
      • 11 kudos
      2.12a is officially labeled as 2.12, it is a secret hotfix released a week ago, so there is a chance you might already have downloaded it.
      But I expect the mod to work properly on 2.12 without the game hotfix.
  4. PinkyDude
    PinkyDude
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    Such a cool mod! Thanks for sharing :O
  5. Selvexis
    Selvexis
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    Its sad i wont be able to get the most out of this mod except the camp look nice since I dont use Panam enhanced due to PMO but amazing mod either way I was just thinking yesterday the camp needed more to it since its the only nomad tribe willing to work with NC.
  6. neok182
    neok182
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    • 28 kudos
    Does 2.1 work for 2.11? If not I'll just wait until I get around to updating to 2.12a. And thank you for this mod!
    1. Akiway
      Akiway
      • supporter
      • 11 kudos
      I don't know; I haven't downloaded and tested this version. I went straight from 2.1 to 2.12a.

      You can test either of both versions; this won't break your game anyway.
      Expectations: I expect the mod to run almost as desired; all added stuff will be there, but not all removed stuff will be gone. So you might see some of the old stuff in the "before" screenshots still there and overlaps with the new content.
  7. JaxxxthePlug
    JaxxxthePlug
    • member
    • 0 kudos
    Great Job!  How did you create this without AMM? 
    1. Akiway
      Akiway
      • supporter
      • 11 kudos
      Thank you, I used Object Spawner to place everything, and then ArchiveXL does the job to make them part of the game. The tutorial (for modders) for adding objects to the World is available on the wiki of the community.
  8. johnnyb1492
    johnnyb1492
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    Nice and no need for AMM as i agree i don't like it either and wish more mods that add to world would do this instead of needing AMM
  9. mikegrauohr
    mikegrauohr
    • member
    • 10 kudos
    hi :) just wanna make sure - for game version 2.1 im supposed to use the old file only? new mod version doesnt work on 2.1?
    1. Akiway
      Akiway
      • supporter
      • 11 kudos
      Yes, exactly. The main file is for 2.12a, not 2.1. You should use the old file for game version 2.1. The mod content is the same for both files right now.

      I initially created this mod in game version 2.1, and updated it this week to 2.12a. I decided to propose both versions for the launch of my mod, as I know some people are still playing in 2.1 for now.
      Note: Futures updates will be 2.12a exclusive.
    2. mikegrauohr
      mikegrauohr
      • member
      • 10 kudos
      thank you very much :) yea i dont see a reason why to upgrade rn.. perfect!
  10. fringusblingus
    fringusblingus
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    • 4 kudos
    Excellent screenshots, every angle, before and after, with no irrelevant fluff getting in the way. Here's my mod, here's what it does. This is how you do it. This is how you present a mod on this web site. On any webs ite.