Cyberpunk 2077
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Autan Waspeez

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AutanWaspeez

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7 comments

  1. weee42
    weee42
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    Thanks for the mod! :)
  2. 1Cyanide101
    1Cyanide101
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    Nice mod.

    Edit: Wow. Considering the many mods with political motivations causing heartburn, I didn't expect a for sale sign upgrade to cause drama. If a mod isn't for you, don't download it and, keep it moving.
  3. Thortok2000
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    So... just changing the backstory because you don't like it? I don't understand the point.

    The mall was having a sale in 2050 when it shut down and then the signs were never taken down.

    Why would you try to make this 'current' for a store that has been out of business for almost 3 decades?
    1. Thortok2000
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      They're from shops in different districts outside Pacifica, let alone the mall. One is adjacent to JigJig Street if you want to check.

      You didn't say that in the mod description. Nor have you given good example pictures of vanilla settings (such as the JigJig Street example) of what it looks like unmodded.

      Your description says 'here and there' without going into specifics. If you have an example of an area where the business is clearly NOT out of business and they still have this sign, then show that example in a picture of "this is the problem that this mod fixes." Pictures speak a thousand words.

      Did those shops all go under in 2050? ... Are those shops closed for 27 years? Or are they just too cheap to change their banners?

      Sure why not? Could have been one big chain that bit off more than it could chew and went under.

      Don't know if you've noticed, but Night City ain't exactly a place where rundown, shutdown, 30-year old businesses are an uncommon sight.

      But again, providing some more context of what it is exactly that you're changing (and what it looks like unmodded) would explain the mod better to people so they wouldn't literally say "I don't understand the point."

      It's possible you have found an oversight where assets were reused without attention to detail that they contained the year '2050' in it. This seems to be your claim.

      But frankly, I have a higher opinion of the art team than that; I expect that they used exactly the asset they wanted to use in the places they wanted to use it.

      So unless you can demonstrate, visually, like your JigJig street example, and preferably as many others as you can find, exactly what you feel is so out of place and in need of modification, then I'm still not going to understand the point of bothering to change this. In over 1800 hours of gameplay, it's not something I've ever noticed or felt was wrong.

      You seem to feel like this oversight is obvious and understood by all, so you haven't explained it thoroughly because you already know what you mean. I'm just asking for a more thorough explanation, preferably with pictures as evidence.

      Nothing obligates you to explain it to me... but I'm free to ask the question. And in all honesty, the reason I ask is so you can better explain your mod not just to me but to anyone else who has the same curiosity, and possibly upsell your mod better.

      Or don't. Your choice. Good job being rude about it, though.
    2. DesertRanger2000
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      Mod authors don't need to justify their creations to you...
      If you don't agree with a mod's changes you don't have to download it:)
    3. AutanWaspeez
      AutanWaspeez
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      I'm on the fence about using modded/unmodded shots. The original texture comparison is there, you can see what's different. Some changes are worth uploading lots of media, others really aren't. Usually I don't have a save from the location I took the uploaded shot in, and relocating it can be a pest. You can infer from the material that's there what the difference is. You've played the game, you've seen the vanilla textures.

      A big chain going bust all across the city in 2050 and all locations still being empty? Hmmmm. Coincidences that stretch credulity are bad writing, and as there's nothing in any of the material the player can find about anything like that, it's fanfic. Passive storytelling through environmental inference takes more nuance. If that scenario was the case you'd expect at least smashed windows, wooden boards/steel sheeting riveted over the glass. None visible. But it's a single-player game -  you can incorporate your own headcanon if you like, in which case you're free not to use the mod, and Godspeed. Nothing is lost.

      I don't share your faith in the art direction making a deliberate choice, not because of lack of talent but because of the legendarily chaotic crunch-ridden development of CP2077 culminating in that disastrous launch (you know you've f**ked up when you get a Crowbcat video about your product). Time for a tangent as to why.

      Probably the most glaring issue is in the ubiquity of the Samurai/Silverhand posters, t-shirts, vinyls, songs on the radio etc. They're *everywhere*, and it directly contradicts their framing in the story. Kerry says "nobody remembers Samurai"; Songbird says they were "done by their second album"; V has never even heard of Silverhand when they get Relic-merged, even on the Corpo lifepath where Johnny basically did a 9/11 on V's employer after being a thorn in the corporation's flesh for some time; Samurai's biggest fan with his market stall is regarded as a pathetic oddball; the owner of the ramen joint where the Rainbow Cadenza used to be is irritable with people asking about them (but even so there's no fan tributes around - compare and contrast Jim Morrison's grave). The band broke up in 2008, Silverhand disappeared in 2023, and not long after that Bartmoss brought the old net down with all the associated devastation to public records and social history. The reformed band barely manages to fill the Red Dirt for the one-off reunion. They are not a cultural force of any significance anymore. Even the copycat in 'Shape of a Pony' has given up on his Silverhand fanboying.

      [how is this relevant to a shop sale sign? We're getting there]

      And yet there's posters up all over the place for a Samurai show in New Orleans on 31 May (no year specified) - which is the equivalent of going to any US city today and seeing flyers for Bill Haley & The Comets - and countless NPCs wearing their t-shirts, branding on clothes etc. That direct tension between what's explicitly stated in the plot/dialogue/written materials and what's around the player is dissonant: thematically it also robs Johnny of the pathos of being a forgotten figure out of time whose actions were ultimately meaningless, however passionate. His shift from being the angry, selfish ghost of the past to eventually showing empathy and acceptance carries more weight when he has, with essentially no time to adapt, gone from hedonist megastar touring the world to mere dubbed copy in the brain of a dying street mercenary, irrelevant, all the trappings of his fame gone. He thought he'd make history, but he ended up barely a footnote. But with the trappings of his fame still visible everywhere, it pulls the emotional punch. It's fun and congruent to have him appear and comment on the Samurai memorabilia in the gigs 'Psychofan' and 'The Ballad of Buck Ravers', but with that stuff everywhere it starts to beg the question why he doesn't appear at every poster or NPC in a Samurai t-shirt. It's not like he's shy or has anything better to do. It introduces a fracture into the immersion.

      The quiet sadness of the mall sales signs, with their echoes of 27 years of ruin and lost potential, is also reduced by then splurging them around the town. The brain is wired to see patterns: I saw this one, and felt the need to change it to preserve the good, but it required compromise. If Wolvenkit was easier to use I'd make segregated texture sets for the mall and everywhere else, but I'm not confident enough to make world edits without breaking stuff. It sure isn't TESCK.

      In summary, I suspect that 'just stick that there, we need to get this shipped' was probably a stronger influence on the minor asset reuse in the original game than any crafted choice (you can see the contrast with Dogtown, which they absolutely had to get right to avoid another debacle and is spotlessly detailed). Headless chicken leadership during development and then post-launch damage control in a hurry have a lot to answer for. There's still all kinds of reversed textures, clipping and wonky UV mapping unfixed in the vanilla game even now, and once seen they can't be unseen. There's a weight of evidence there. Pragmatism and poor management sadly get the whip hand over the artistic/creative side too often. In conclusion, I will politely disagree with your hypothesis.
    4. Thortok2000
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      I'm not familiar with samurai posters being everywhere. I see a lot of samurai t-shirts on randomly generated npcs, and a lot of samurai albums as junk trash items littered everywhere (which already LPs are kinda weird that there's still that many around in 2077).

      Also, Samurai was a key facet of a car they added just in the last patch.

      And the singer NUKED THE TOWN or at least one major building in it. That may cause things to linger for a few decades longer than most artists.

      I think a visual reference would be helpful in order to encourage anyone else to desire your mod. Otherwise only people who already saw this issue will ever seek it out and want it. But if you can visually call attention to the problem and point it out then it makes it 'hard to unsee' and then people will want your mod for the fix. I think it'll get you more downloads that way.

      Your call though.

      In your current screenshots, those don't appear to be 'open for business' places to me. Sure, maybe they're not busted windows with boards over them or something but they're not "we just opened yesterday" look to them either. So I will politely disagree that this mod is relevant, while also keeping an open mind that if you do decide to provide some visual references and such in the future it may sway me.

      I mostly make mods for myself as well and doesn't matter to me whether anyone else uses them or not. So I get that. But if you think it provides a benefit, there's ways you can sell and explain that benefit a little better, and before/after shots are universally the easiest way to do so. Your current 'after' shots don't really convince me that any of those 3 locations were actually not out of business, perhaps because they were taken from too close with not enough reference. And the texture file on its own doesn't really indicate where the texture actually gets used.