How to Finding and reading log files. - r6\logs\redscript_rCURRENT.logop_cyberware_integumentary_system\compat.reds op_cyberware_integumentary_system\op_cyberware_integumentary_system.redsThe above lines are output. No error output.
- red4ext\logs\red4ext-yyyy-MM-dd-HH-mm-ss.log[yyyy-MM-dd HH:mm:ss.SSS] [RED4ext] [info] RED4ext (vX.X.X) is initializing... [yyyy-MM-dd HH:mm:ss.SSS] [RED4ext] [info] ArchiveXL (version: X.X.X, author(s): psiberx) has been loaded [yyyy-MM-dd HH:mm:ss.SSS] [RED4ext] [info] TweakXL (version: X.X.X, author(s): psiberx) has been loaded The above lines are output. No error output. The latest version number of RED4ext, ArchiveXL, TweakXL is output.
- red4ext\plugins\TweakXL\TweakXL-yyyy-MM-dd-HH-mm-ss.log[yyyy-MM-dd HH:mm:ss.SSS] [info] Reading "op_cyberware_integumentary_system\op_cyberware_integumentary_system.yaml"... [yyyy-MM-dd HH:mm:ss.SSS] [info] Executing "OpCyberwareIntegumentarySystemMod.OpCyberwareIntegumentarySystemTweak"...The above lines are output. No error output.
- red4ext\plugins\ArchiveXL\ArchiveXL-yyyy-MM-dd-HH-mm-ss.log[yyyy-MM-dd HH:mm:ss.SSS] [info] Reading "op_cyberware_integumentary_system.archive.xl"... [yyyy-MM-dd HH:mm:ss.SSS] [info] |Localization| Merging entries from "op_cyberware_integumentary_system\localization\jp-jp\onscreens\onscreens.json"... [yyyy-MM-dd HH:mm:ss.SSS] [info] |Localization| Merging entries from "op_cyberware_integumentary_system\localization\en-us\onscreens\onscreens.json"...The above lines are output. No error output.
- bin\x64\plugins\cyber_engine_tweaks\mods\op_cyberware_integumentary_system\op_cyberware_integumentary_system.log No error output. Empty file.
- bin\x64\plugins\cyber_engine_tweaks\cyber_engine_tweaks.log[yyyy-MM-dd HH:mm:ss zzz] [info] [__cdecl Options::Options(struct Paths &)] [*****] CET version vX.X.X [HEAD]The above lines are output. No error output. The latest version number of Cyber Engine Tweaks is output.
- bin\x64\plugins\cyber_engine_tweaks\scripting.log[yyyy-MM-dd HH:mm:ss zzz] [*****] Mod op_cyberware_integumentary_system loaded!The above lines are output. No error output.
- CET Console.[OP Cyberware Integumentary System] Start: onInit [OP Cyberware Integumentary System] Complete: onInitThe above lines are output. No error output.
- Please try troubleshooting. - Please try uninstalling all mods that are not requirements mods to resolve conflicts. - Please include the results of checking the logs, trying to troubleshoot and uninstalling other mods when asking questions.
theres an interesting thing that happens if you install the cyberware of your mods before the kompeki plaza heist, all items of your mods are removed from active slots and are then removed from your inventory. i dont know if this is a solvable issue or not but thought i should mention it. it happens with the OP legs, OP integumentary system, OP hands, OP eyes and OP cyberdecks.
ive done some more testing. it appears that the OP items dont get saved so when you load a save file, they are just gone for some reason. is anyone else experiencing this? it could just be my mod list.
No similar reports so far. If anyone has the same issue, please try the following and let me know the results. - Update requirements and the mod to the latest version. Check version in the logs. - Reinstall requirements and this mod. - See sticky post and try Troubleshooting.
im actually starting to think its a incompatibility with another cyberware mod im using. im running the "enough slots to equip all cyberware in the game" mod for cyberware-EX, ive just unequipped all cyberware, but i still have the OP buffs active lol, you may be able to replicate these issues if you install that mod
I cannot reproduce it even after installing "Cyberware-EX" and "Enough slots to equip all cyberware in the game". OP Buffs are removed properly when unequip OP Cyberware. The process of removing buffs is not included in this mod. The base game automatically removes them. It's likely that it's conflicting with another mod.
- Please try uninstalling all mods that are not requirements mods to resolve conflicts.
it doesn't remove them per say. its more it shows the slots in the cyber-ware section of inventory that are occupied with OP equipment as empty. yet when i continue playing, it shows i still have them equipped as they are still showing up at the bottom left as available to activate. its a very weird issue im having lol
you can configure yourself, sir, no joke, to use it you need native setting ui and will appear a "mod" on your menu and on this mod you can change anything you like, example is the second screenshot
So, when I switch the setting to ON for activating camo when crouching, it works BUT the item description will show "OFF". I have tried to wait for 2x 24 hours to let it generate fresh, no change. Also when I set the duration to inf and cooldown to 0, it will work fine for like a minute or so and then start to endlessly switch flicker on/off while crouching.
I tried your latest update and the crash still persists. Your other mods, however, work without a problem. I searched every log file you mentioned in the sticky, but no luck. It's just this mod, and only from 0.0.3 and higher I experience a crash.
I am running into the same issue. Have all your mods installed with most current version as of last night. Played fine, went to bed. Checked mods this morning and saw there was an update for all your mods. Updated all of your mods to today's current version. Now I cannot get any of my save games to load, just crashes to desktop.
I am going to start the process of downgrading all your mods to last version to see if that fixes the issue. I can report that just downgrading this mod was not enough as my game still crashed. Will downgrade all and report back.
I can't reproduce. Not sure if the problem is with all OP mods or just this one? In the case of this MOD, there is a high possibility that the problem occurred when updating from 0.0.0.2 to 0.0.0.3. I don't think today's update to 0.0.0.4 is relevant.
OK, for me it is the OP_Eyes mod. I can run all your OP_ mods with today's current version just fine. If I add any version of the OP_Eyes mod it crashes my save load.
I know this just muddies the water, but wanted to let you know that my issue was with a different one of your mods than Xerdunits issue.
Just tested per your question. I uninstalled the Integument mod and installed the Eye mod and it worked fine. Was able to load my latest save with Eyes installed.
EDIT* - I was wrong. I forgot that I had uninstalled the "Oracle" implant in-game so I could play earlier. Then when I just tested I didn't have the Oracle OP implant installed and it seemed to work. Realized my mistake and tried to go install it at Viktor's (with Integumentary un-installed and Eyes installed) then my game crashed. So I am back to my original post. I can play with all your mods running except the EYE mod which now includes running fine until you either have the implant installed or go to Viktor's to have it installed.
@Xerdunits 1. Is it okay to start from PL, so will it crash even if you start from NewGame? 2. Is it possible to unequip with 0.0.0.2, save, and load with 0.0.0.4? Can you equip it after that? EDIT: 3. Please delete bin\x64\plugins\cyber_engine_tweaks\mods\op_cyberware_integumentary_system\settings.json. then try it.
66 comments
Troubleshooting
- Please check logs.
How to Finding and reading log files.
- r6\logs\redscript_rCURRENT.log
op_cyberware_integumentary_system\compat.reds
The above lines are output. No error output.op_cyberware_integumentary_system\op_cyberware_integumentary_system.reds
- red4ext\logs\red4ext-yyyy-MM-dd-HH-mm-ss.log
[yyyy-MM-dd HH:mm:ss.SSS] [RED4ext] [info] RED4ext (vX.X.X) is initializing...
The above lines are output. No error output. The latest version number of RED4ext, ArchiveXL, TweakXL is output.[yyyy-MM-dd HH:mm:ss.SSS] [RED4ext] [info] ArchiveXL (version: X.X.X, author(s): psiberx) has been loaded
[yyyy-MM-dd HH:mm:ss.SSS] [RED4ext] [info] TweakXL (version: X.X.X, author(s): psiberx) has been loaded
- red4ext\plugins\TweakXL\TweakXL-yyyy-MM-dd-HH-mm-ss.log
[yyyy-MM-dd HH:mm:ss.SSS] [info] Reading "op_cyberware_integumentary_system\op_cyberware_integumentary_system.yaml"...
The above lines are output. No error output.[yyyy-MM-dd HH:mm:ss.SSS] [info] Executing "OpCyberwareIntegumentarySystemMod.OpCyberwareIntegumentarySystemTweak"...
- red4ext\plugins\ArchiveXL\ArchiveXL-yyyy-MM-dd-HH-mm-ss.log
[yyyy-MM-dd HH:mm:ss.SSS] [info] Reading "op_cyberware_integumentary_system.archive.xl"...
The above lines are output. No error output.[yyyy-MM-dd HH:mm:ss.SSS] [info] |Localization| Merging entries from "op_cyberware_integumentary_system\localization\jp-jp\onscreens\onscreens.json"...
[yyyy-MM-dd HH:mm:ss.SSS] [info] |Localization| Merging entries from "op_cyberware_integumentary_system\localization\en-us\onscreens\onscreens.json"...
- bin\x64\plugins\cyber_engine_tweaks\mods\op_cyberware_integumentary_system\op_cyberware_integumentary_system.log
No error output. Empty file.
- bin\x64\plugins\cyber_engine_tweaks\cyber_engine_tweaks.log
[yyyy-MM-dd HH:mm:ss zzz] [info] [__cdecl Options::Options(struct Paths &)] [*****] CET version vX.X.X [HEAD]
The above lines are output. No error output. The latest version number of Cyber Engine Tweaks is output.- bin\x64\plugins\cyber_engine_tweaks\scripting.log
[yyyy-MM-dd HH:mm:ss zzz] [*****] Mod op_cyberware_integumentary_system loaded!
The above lines are output. No error output.- CET Console.
[OP Cyberware Integumentary System] Start: onInit
The above lines are output. No error output.[OP Cyberware Integumentary System] Complete: onInit
- Please try troubleshooting.
- Please try uninstalling all mods that are not requirements mods to resolve conflicts.
- Please include the results of checking the logs, trying to troubleshoot and uninstalling other mods when asking questions.
- Update requirements and the mod to the latest version. Check version in the logs.
- Reinstall requirements and this mod.
- See sticky post and try Troubleshooting.
The process of removing buffs is not included in this mod. The base game automatically removes them. It's likely that it's conflicting with another mod.
Also when I set the duration to inf and cooldown to 0, it will work fine for like a minute or so and then start to endlessly switch flicker on/off while crouching.
I couldn't spot anything in the logs, though. Let me know if I can provide you additional info.
I am going to start the process of downgrading all your mods to last version to see if that fixes the issue. I can report that just downgrading this mod was not enough as my game still crashed. Will downgrade all and report back.
In the case of this MOD, there is a high possibility that the problem occurred when updating from 0.0.0.2 to 0.0.0.3. I don't think today's update to 0.0.0.4 is relevant.
I know this just muddies the water, but wanted to let you know that my issue was with a different one of your mods than Xerdunits issue.
EDIT* - I was wrong. I forgot that I had uninstalled the "Oracle" implant in-game so I could play earlier. Then when I just tested I didn't have the Oracle OP implant installed and it seemed to work. Realized my mistake and tried to go install it at Viktor's (with Integumentary un-installed and Eyes installed) then my game crashed. So I am back to my original post. I can play with all your mods running except the EYE mod which now includes running fine until you either have the implant installed or go to Viktor's to have it installed.
@Xerdunits
1. Is it okay to start from PL, so will it crash even if you start from NewGame?
2. Is it possible to unequip with 0.0.0.2, save, and load with 0.0.0.4? Can you equip it after that?
EDIT:
3. Please delete bin\x64\plugins\cyber_engine_tweaks\mods\op_cyberware_integumentary_system\settings.json. then try it.
Cooldown will decrease, but I don't think Duration will extend.