Cyberpunk 2077
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nobo

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noborudesu

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  1. noborudesu
    noborudesu
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    FAQ

    If this mod doesn't work
    Please check logs.
    Spoiler:  
    Show

    - r6\logs\redscript_rCURRENT.logop_cyberware_integumentary_system\compat.reds
    op_cyberware_integumentary_system\op_cyberware_integumentary_system.reds
    The above lines are output. No error output.

    - red4ext\logs\red4ext-yyyy-MM-dd-HH-mm-ss.log[yyyy-MM-dd HH:mm:ss.SSS] [RED4ext] [info] RED4ext (vX.X.X) is initializing...
    [yyyy-MM-dd HH:mm:ss.SSS] [RED4ext] [info] ArchiveXL (version: X.X.X, author(s): psiberx) has been loaded
    [yyyy-MM-dd HH:mm:ss.SSS] [RED4ext] [info] TweakXL (version: X.X.X, author(s): psiberx) has been loaded
    The above lines are output. No error output. The latest version number of RED4ext, ArchiveXL, TweakXL is output.

    - red4ext\plugins\TweakXL\TweakXL-yyyy-MM-dd-HH-mm-ss.log[yyyy-MM-dd HH:mm:ss.SSS] [info] Reading "op_cyberware_integumentary_system\op_cyberware_integumentary_system.yaml"...
    [yyyy-MM-dd HH:mm:ss.SSS] [info] Executing "OpCyberwareIntegumentarySystemMod.OpCyberwareIntegumentarySystemTweak"...
    The above lines are output. No error output.

    - red4ext\plugins\ArchiveXL\ArchiveXL-yyyy-MM-dd-HH-mm-ss.log[yyyy-MM-dd HH:mm:ss.SSS] [info] Reading "op_cyberware_integumentary_system.archive.xl"...
    [yyyy-MM-dd HH:mm:ss.SSS] [info] |Localization| Merging entries from "op_cyberware_integumentary_system\localization\jp-jp\onscreens\onscreens.json"...
    [yyyy-MM-dd HH:mm:ss.SSS] [info] |Localization| Merging entries from "op_cyberware_integumentary_system\localization\en-us\onscreens\onscreens.json"...
    The above lines are output. No error output.

    - bin\x64\plugins\cyber_engine_tweaks\mods\op_cyberware_integumentary_system\op_cyberware_integumentary_system.log
    No error output. Empty file.

    - bin\x64\plugins\cyber_engine_tweaks\cyber_engine_tweaks.log[yyyy-MM-dd HH:mm:ss zzz] [info] [__cdecl Options::Options(struct Paths &)] [*****] CET version vX.X.X [HEAD]The above lines are output. No error output. The latest version number of Cyber Engine Tweaks is output.

    - bin\x64\plugins\cyber_engine_tweaks\scripting.log[yyyy-MM-dd HH:mm:ss zzz] [*****] Mod op_cyberware_integumentary_system loaded!The above lines are output. No error output.

    - CET Console.[OP Cyberware Integumentary System] Start: onInit
    [OP Cyberware Integumentary System] Complete: onInit
    The above lines are output. No error output.

    Please try uninstalling unrequested other mods to resolve conflicts.

    Please include your results when asking questions.
  2. MIKE20160236
    MIKE20160236
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    what does "Added message in settings UI" mean?
  3. headache247
    headache247
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    how did i not see these before??!! love them all thank you!! v is a BEAST now!!
  4. MrHebert
    MrHebert
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    That sounds very cool, but can you make a slightly less OP option? Like the same thing without invincibility and with a 20sec cooldown?
    1. noborudesu
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      Does this mean you can't configure it from setting ui?
  5. Seigncor
    Seigncor
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    So, when I switch the setting to ON for activating camo when crouching, it works BUT the item description will show "OFF". I have tried to wait for 2x 24 hours to let it generate fresh, no change.
    Also when I set the duration to inf and cooldown to 0, it will work fine for like a minute or so and then start to endlessly switch flicker on/off while crouching.
    1. noborudesu
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      fixed in version 0.0.0.5.
  6. Xerdunits
    Xerdunits
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    Not sure why, but when using the latest version of this mod, my game just crashes while loading my save game. 

    I couldn't spot anything in the logs, though. Let me know if I can provide you additional info. 
    1. Xerdunits
      Xerdunits
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      I tried your latest update and the crash still persists. Your other mods, however, work without a problem. I searched every log file you mentioned in the sticky, but no luck. It's just this mod, and only from 0.0.3 and higher I experience a crash.
    2. laddwi
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      I am running into the same issue. Have all your mods installed with most current version as of last night. Played fine, went to bed. Checked mods this morning and saw there was an update for all your mods. Updated all of your mods to today's current version. Now I cannot get any of my save games to load, just crashes to desktop.

      I am going to start the process of downgrading all your mods to last version to see if that fixes the issue. I can report that just downgrading this mod was not enough as my game still crashed. Will downgrade all and report back.
    3. noborudesu
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      I can't reproduce. Not sure if the problem is with all OP mods or just this one?
      In the case of this MOD, there is a high possibility that the problem occurred when updating from 0.0.0.2 to 0.0.0.3. I don't think today's update to 0.0.0.4 is relevant.
    4. laddwi
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      OK, for me it is the OP_Eyes mod. I can run all your OP_ mods with today's current version just fine. If I add any version of the OP_Eyes mod it crashes my save load.

      I know this just muddies the water, but wanted to let you know that my issue was with a different one of your mods than Xerdunits issue.
    5. noborudesu
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      Actually, there is a compatibility issue between Eyes MOD and this MOD. Will it work with just Eyes without this mod?
    6. Xerdunits
      Xerdunits
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      Okay, in my case, it's just this mod. Version 0.0.2 runs totally fine with all your other mods in the latest version. 
    7. laddwi
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      Just tested per your question. I uninstalled the Integument mod and installed the Eye mod and it worked fine. Was able to load my latest save with Eyes installed.

      EDIT* - I was wrong. I forgot that I had uninstalled the "Oracle" implant in-game so I could play earlier. Then when I just tested I didn't have the Oracle OP implant installed and it seemed to work. Realized my mistake and tried to go install it at Viktor's (with Integumentary un-installed and Eyes installed) then my game crashed. So I am back to my original post. I can play with all your mods running except the EYE mod which now includes running fine until you either have the implant installed or go to Viktor's to have it installed.
    8. noborudesu
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      @laddwi please move to this post.

      @Xerdunits
      1. Is it okay to start from PL, so will it crash even if you start from NewGame?
      2. Is it possible to unequip with 0.0.0.2, save, and load with 0.0.0.4? Can you equip it after that?
      EDIT:
      3. Please delete bin\x64\plugins\cyber_engine_tweaks\mods\op_cyberware_integumentary_system\settings.json. then try it.
  7. MrHidePatten
    MrHidePatten
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    I've found this mod acting strange with the Axolotl cyberware, like it'll get half way through draining and then turn off.
    1. noborudesu
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      Isn't it the same with Vanilla Camo?
      Cooldown will decrease, but I don't think Duration will extend.
  8. samsingletree
    samsingletree
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    guess you couldn't make it so it auto comes on when you sneak. that way you could just crouch to get out of combat or align up the perfect shot
    1. noborudesu
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      Does this means you want to camo only with Crouch instead of Vanishing Act?
    2. samsingletree
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      yep. for some reason Vanishing act bugs out for me Either not working at all or perm vanished. why I was asking about a on when crouched and off when not. kind of like an old fallout stealth suit.
    3. noborudesu
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      Update to verson 0.0.0.3. Turn on "Activate Camo when crouching" in the settings UI and load the save data.
      This feature conflict with Vanishing Act. Please refund Vanishing Act.
    4. samsingletree
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      Thank you. just what I needed, im not sure why Vanishing Act wont work for me but this will.
  9. WyattTheSans
    WyattTheSans
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    I wonder if there's a way to become invincible with this.
  10. TheAlmightyOS
    TheAlmightyOS
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    Thank you for this mod. I love all your OP mods and consider them must-haves.

    I think duration might be bugged. I have looked through all the logs in your pinned comment and did not see anything out of the ordinary. No Errors.

    My Test:
    I set Duration to 1000 Seconds (~16 minutes) in Mod Menu and then loaded a save
    I activated the OP Optical camo and I timed the duration: It turned off at about 1 minute and 57 seconds (right around the default 120 second mark).
    I checked the tooltip/popup describing the OP Optical Camo - All details match values in settings (including 1000 second duration)

    Still investigating to see if another mod might be to blame. Could be a cockup with native settings UI. Will report back if I find anything.

    On a side note, I agree with others that a 'toggle' (aka, optical camo duration = infinity) would be a nice feature to add. I think a lot of people, including myself, are eyeing your mod as a replacement for "better optical camo" which was never updated by the modder after the 2.1 patch. Honestly, I like your take on it better and I am already 100% onboard with the OP Cyberware ecosystem. Awesome work.
    1. noborudesu
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      Sorry, I looked it up and found that it has a limit of 100sec. Changed the maximum value to 100. However, setting it to 0 means infinity. ver 0.0.0.2.
      Maybe I can remove the limit, but if you can set it to infinite, it's not necessary, right?
    2. TheAlmightyOS
      TheAlmightyOS
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      Downloaded version 0.0.0.2. Confirmed unlimited/infinity at 0. That fixes my issue. Everything working as expected. Thanks for the quick update.

      Now to diagnose OP_Cyberware_Eyes. You will see me over there :p
  11. charon92
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    I love your mod series. XD