- r6\logs\redscript_rCURRENT.logop_cyberware_integumentary_system\compat.reds op_cyberware_integumentary_system\op_cyberware_integumentary_system.redsThe above lines are output. No error output.
- red4ext\logs\red4ext-yyyy-MM-dd-HH-mm-ss.log[yyyy-MM-dd HH:mm:ss.SSS] [RED4ext] [info] RED4ext (vX.X.X) is initializing... [yyyy-MM-dd HH:mm:ss.SSS] [RED4ext] [info] ArchiveXL (version: X.X.X, author(s): psiberx) has been loaded [yyyy-MM-dd HH:mm:ss.SSS] [RED4ext] [info] TweakXL (version: X.X.X, author(s): psiberx) has been loaded The above lines are output. No error output. The latest version number of RED4ext, ArchiveXL, TweakXL is output.
- red4ext\plugins\TweakXL\TweakXL-yyyy-MM-dd-HH-mm-ss.log[yyyy-MM-dd HH:mm:ss.SSS] [info] Reading "op_cyberware_integumentary_system\op_cyberware_integumentary_system.yaml"... [yyyy-MM-dd HH:mm:ss.SSS] [info] Executing "OpCyberwareIntegumentarySystemMod.OpCyberwareIntegumentarySystemTweak"...The above lines are output. No error output.
- red4ext\plugins\ArchiveXL\ArchiveXL-yyyy-MM-dd-HH-mm-ss.log[yyyy-MM-dd HH:mm:ss.SSS] [info] Reading "op_cyberware_integumentary_system.archive.xl"... [yyyy-MM-dd HH:mm:ss.SSS] [info] |Localization| Merging entries from "op_cyberware_integumentary_system\localization\jp-jp\onscreens\onscreens.json"... [yyyy-MM-dd HH:mm:ss.SSS] [info] |Localization| Merging entries from "op_cyberware_integumentary_system\localization\en-us\onscreens\onscreens.json"...The above lines are output. No error output.
- bin\x64\plugins\cyber_engine_tweaks\mods\op_cyberware_integumentary_system\op_cyberware_integumentary_system.log No error output. Empty file.
- bin\x64\plugins\cyber_engine_tweaks\cyber_engine_tweaks.log[yyyy-MM-dd HH:mm:ss zzz] [info] [__cdecl Options::Options(struct Paths &)] [*****] CET version vX.X.X [HEAD]The above lines are output. No error output. The latest version number of Cyber Engine Tweaks is output.
- bin\x64\plugins\cyber_engine_tweaks\scripting.log[yyyy-MM-dd HH:mm:ss zzz] [*****] Mod op_cyberware_integumentary_system loaded!The above lines are output. No error output.
- CET Console.[OP Cyberware Integumentary System] Start: onInit [OP Cyberware Integumentary System] Complete: onInitThe above lines are output. No error output.
Please try uninstalling unrequested other mods to resolve conflicts.
Please include your results when asking questions.
So, when I switch the setting to ON for activating camo when crouching, it works BUT the item description will show "OFF". I have tried to wait for 2x 24 hours to let it generate fresh, no change. Also when I set the duration to inf and cooldown to 0, it will work fine for like a minute or so and then start to endlessly switch flicker on/off while crouching.
I tried your latest update and the crash still persists. Your other mods, however, work without a problem. I searched every log file you mentioned in the sticky, but no luck. It's just this mod, and only from 0.0.3 and higher I experience a crash.
I am running into the same issue. Have all your mods installed with most current version as of last night. Played fine, went to bed. Checked mods this morning and saw there was an update for all your mods. Updated all of your mods to today's current version. Now I cannot get any of my save games to load, just crashes to desktop.
I am going to start the process of downgrading all your mods to last version to see if that fixes the issue. I can report that just downgrading this mod was not enough as my game still crashed. Will downgrade all and report back.
I can't reproduce. Not sure if the problem is with all OP mods or just this one? In the case of this MOD, there is a high possibility that the problem occurred when updating from 0.0.0.2 to 0.0.0.3. I don't think today's update to 0.0.0.4 is relevant.
OK, for me it is the OP_Eyes mod. I can run all your OP_ mods with today's current version just fine. If I add any version of the OP_Eyes mod it crashes my save load.
I know this just muddies the water, but wanted to let you know that my issue was with a different one of your mods than Xerdunits issue.
Just tested per your question. I uninstalled the Integument mod and installed the Eye mod and it worked fine. Was able to load my latest save with Eyes installed.
EDIT* - I was wrong. I forgot that I had uninstalled the "Oracle" implant in-game so I could play earlier. Then when I just tested I didn't have the Oracle OP implant installed and it seemed to work. Realized my mistake and tried to go install it at Viktor's (with Integumentary un-installed and Eyes installed) then my game crashed. So I am back to my original post. I can play with all your mods running except the EYE mod which now includes running fine until you either have the implant installed or go to Viktor's to have it installed.
@Xerdunits 1. Is it okay to start from PL, so will it crash even if you start from NewGame? 2. Is it possible to unequip with 0.0.0.2, save, and load with 0.0.0.4? Can you equip it after that? EDIT: 3. Please delete bin\x64\plugins\cyber_engine_tweaks\mods\op_cyberware_integumentary_system\settings.json. then try it.
yep. for some reason Vanishing act bugs out for me Either not working at all or perm vanished. why I was asking about a on when crouched and off when not. kind of like an old fallout stealth suit.
Update to verson 0.0.0.3. Turn on "Activate Camo when crouching" in the settings UI and load the save data. This feature conflict with Vanishing Act. Please refund Vanishing Act.
Thank you for this mod. I love all your OP mods and consider them must-haves.
I think duration might be bugged. I have looked through all the logs in your pinned comment and did not see anything out of the ordinary. No Errors.
My Test: I set Duration to 1000 Seconds (~16 minutes) in Mod Menu and then loaded a save I activated the OP Optical camo and I timed the duration: It turned off at about 1 minute and 57 seconds (right around the default 120 second mark). I checked the tooltip/popup describing the OP Optical Camo - All details match values in settings (including 1000 second duration)
Still investigating to see if another mod might be to blame. Could be a cockup with native settings UI. Will report back if I find anything.
On a side note, I agree with others that a 'toggle' (aka, optical camo duration = infinity) would be a nice feature to add. I think a lot of people, including myself, are eyeing your mod as a replacement for "better optical camo" which was never updated by the modder after the 2.1 patch. Honestly, I like your take on it better and I am already 100% onboard with the OP Cyberware ecosystem. Awesome work.
Sorry, I looked it up and found that it has a limit of 100sec. Changed the maximum value to 100. However, setting it to 0 means infinity. ver 0.0.0.2. Maybe I can remove the limit, but if you can set it to infinite, it's not necessary, right?
48 comments
If this mod doesn't work
Please check logs.
- r6\logs\redscript_rCURRENT.log
op_cyberware_integumentary_system\compat.reds
The above lines are output. No error output.op_cyberware_integumentary_system\op_cyberware_integumentary_system.reds
- red4ext\logs\red4ext-yyyy-MM-dd-HH-mm-ss.log
[yyyy-MM-dd HH:mm:ss.SSS] [RED4ext] [info] RED4ext (vX.X.X) is initializing...
The above lines are output. No error output. The latest version number of RED4ext, ArchiveXL, TweakXL is output.[yyyy-MM-dd HH:mm:ss.SSS] [RED4ext] [info] ArchiveXL (version: X.X.X, author(s): psiberx) has been loaded
[yyyy-MM-dd HH:mm:ss.SSS] [RED4ext] [info] TweakXL (version: X.X.X, author(s): psiberx) has been loaded
- red4ext\plugins\TweakXL\TweakXL-yyyy-MM-dd-HH-mm-ss.log
[yyyy-MM-dd HH:mm:ss.SSS] [info] Reading "op_cyberware_integumentary_system\op_cyberware_integumentary_system.yaml"...
The above lines are output. No error output.[yyyy-MM-dd HH:mm:ss.SSS] [info] Executing "OpCyberwareIntegumentarySystemMod.OpCyberwareIntegumentarySystemTweak"...
- red4ext\plugins\ArchiveXL\ArchiveXL-yyyy-MM-dd-HH-mm-ss.log
[yyyy-MM-dd HH:mm:ss.SSS] [info] Reading "op_cyberware_integumentary_system.archive.xl"...
The above lines are output. No error output.[yyyy-MM-dd HH:mm:ss.SSS] [info] |Localization| Merging entries from "op_cyberware_integumentary_system\localization\jp-jp\onscreens\onscreens.json"...
[yyyy-MM-dd HH:mm:ss.SSS] [info] |Localization| Merging entries from "op_cyberware_integumentary_system\localization\en-us\onscreens\onscreens.json"...
- bin\x64\plugins\cyber_engine_tweaks\mods\op_cyberware_integumentary_system\op_cyberware_integumentary_system.log
No error output. Empty file.
- bin\x64\plugins\cyber_engine_tweaks\cyber_engine_tweaks.log
[yyyy-MM-dd HH:mm:ss zzz] [info] [__cdecl Options::Options(struct Paths &)] [*****] CET version vX.X.X [HEAD]
The above lines are output. No error output. The latest version number of Cyber Engine Tweaks is output.- bin\x64\plugins\cyber_engine_tweaks\scripting.log
[yyyy-MM-dd HH:mm:ss zzz] [*****] Mod op_cyberware_integumentary_system loaded!
The above lines are output. No error output.- CET Console.
[OP Cyberware Integumentary System] Start: onInit
The above lines are output. No error output.[OP Cyberware Integumentary System] Complete: onInit
Please try uninstalling unrequested other mods to resolve conflicts.
Please include your results when asking questions.
Also when I set the duration to inf and cooldown to 0, it will work fine for like a minute or so and then start to endlessly switch flicker on/off while crouching.
I couldn't spot anything in the logs, though. Let me know if I can provide you additional info.
I am going to start the process of downgrading all your mods to last version to see if that fixes the issue. I can report that just downgrading this mod was not enough as my game still crashed. Will downgrade all and report back.
In the case of this MOD, there is a high possibility that the problem occurred when updating from 0.0.0.2 to 0.0.0.3. I don't think today's update to 0.0.0.4 is relevant.
I know this just muddies the water, but wanted to let you know that my issue was with a different one of your mods than Xerdunits issue.
EDIT* - I was wrong. I forgot that I had uninstalled the "Oracle" implant in-game so I could play earlier. Then when I just tested I didn't have the Oracle OP implant installed and it seemed to work. Realized my mistake and tried to go install it at Viktor's (with Integumentary un-installed and Eyes installed) then my game crashed. So I am back to my original post. I can play with all your mods running except the EYE mod which now includes running fine until you either have the implant installed or go to Viktor's to have it installed.
@Xerdunits
1. Is it okay to start from PL, so will it crash even if you start from NewGame?
2. Is it possible to unequip with 0.0.0.2, save, and load with 0.0.0.4? Can you equip it after that?
EDIT:
3. Please delete bin\x64\plugins\cyber_engine_tweaks\mods\op_cyberware_integumentary_system\settings.json. then try it.
Cooldown will decrease, but I don't think Duration will extend.
This feature conflict with Vanishing Act. Please refund Vanishing Act.
I think duration might be bugged. I have looked through all the logs in your pinned comment and did not see anything out of the ordinary. No Errors.
My Test:
I set Duration to 1000 Seconds (~16 minutes) in Mod Menu and then loaded a save
I activated the OP Optical camo and I timed the duration: It turned off at about 1 minute and 57 seconds (right around the default 120 second mark).
I checked the tooltip/popup describing the OP Optical Camo - All details match values in settings (including 1000 second duration)
Still investigating to see if another mod might be to blame. Could be a cockup with native settings UI. Will report back if I find anything.
On a side note, I agree with others that a 'toggle' (aka, optical camo duration = infinity) would be a nice feature to add. I think a lot of people, including myself, are eyeing your mod as a replacement for "better optical camo" which was never updated by the modder after the 2.1 patch. Honestly, I like your take on it better and I am already 100% onboard with the OP Cyberware ecosystem. Awesome work.
Maybe I can remove the limit, but if you can set it to infinite, it's not necessary, right?
Now to diagnose OP_Cyberware_Eyes. You will see me over there :p