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  1. noborudesu
    noborudesu
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    Locked
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    FAQ

    Troubleshooting
    - Please check logs.
    Spoiler:  
    Show

    How to Finding and reading log files.
    - r6\logs\redscript_rCURRENT.logop_cyberware_integumentary_system\compat.reds
    op_cyberware_integumentary_system\op_cyberware_integumentary_system.reds
    The above lines are output. No error output.

    - red4ext\logs\red4ext-yyyy-MM-dd-HH-mm-ss.log[yyyy-MM-dd HH:mm:ss.SSS] [RED4ext] [info] RED4ext (vX.X.X) is initializing...
    [yyyy-MM-dd HH:mm:ss.SSS] [RED4ext] [info] ArchiveXL (version: X.X.X, author(s): psiberx) has been loaded
    [yyyy-MM-dd HH:mm:ss.SSS] [RED4ext] [info] TweakXL (version: X.X.X, author(s): psiberx) has been loaded
    The above lines are output. No error output. The latest version number of RED4ext, ArchiveXL, TweakXL is output.

    - red4ext\plugins\TweakXL\TweakXL-yyyy-MM-dd-HH-mm-ss.log[yyyy-MM-dd HH:mm:ss.SSS] [info] Reading "op_cyberware_integumentary_system\op_cyberware_integumentary_system.yaml"...
    [yyyy-MM-dd HH:mm:ss.SSS] [info] Executing "OpCyberwareIntegumentarySystemMod.OpCyberwareIntegumentarySystemTweak"...
    The above lines are output. No error output.

    - red4ext\plugins\ArchiveXL\ArchiveXL-yyyy-MM-dd-HH-mm-ss.log[yyyy-MM-dd HH:mm:ss.SSS] [info] Reading "op_cyberware_integumentary_system.archive.xl"...
    [yyyy-MM-dd HH:mm:ss.SSS] [info] |Localization| Merging entries from "op_cyberware_integumentary_system\localization\jp-jp\onscreens\onscreens.json"...
    [yyyy-MM-dd HH:mm:ss.SSS] [info] |Localization| Merging entries from "op_cyberware_integumentary_system\localization\en-us\onscreens\onscreens.json"...
    The above lines are output. No error output.

    - bin\x64\plugins\cyber_engine_tweaks\mods\op_cyberware_integumentary_system\op_cyberware_integumentary_system.log
    No error output. Empty file.

    - bin\x64\plugins\cyber_engine_tweaks\cyber_engine_tweaks.log[yyyy-MM-dd HH:mm:ss zzz] [info] [__cdecl Options::Options(struct Paths &)] [*****] CET version vX.X.X [HEAD]The above lines are output. No error output. The latest version number of Cyber Engine Tweaks is output.

    - bin\x64\plugins\cyber_engine_tweaks\scripting.log[yyyy-MM-dd HH:mm:ss zzz] [*****] Mod op_cyberware_integumentary_system loaded!The above lines are output. No error output.

    - CET Console.[OP Cyberware Integumentary System] Start: onInit
    [OP Cyberware Integumentary System] Complete: onInit
    The above lines are output. No error output.

    - Please try troubleshooting.
    - Please try uninstalling all mods that are not requirements mods to resolve conflicts.
    - Please include the results of checking the logs, trying to troubleshoot and uninstalling other mods when asking questions.
  2. AlmightyBlackJesus
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    theres an interesting thing that happens if you install the cyberware of your mods before the kompeki plaza heist, all items of your mods are removed from active slots and are then removed from your inventory. i dont know if this is a solvable issue or not but thought i should mention it. it happens with the OP legs, OP integumentary system, OP hands, OP eyes and OP cyberdecks.
    1. noborudesu
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      I cannot reproduce it.
    2. AlmightyBlackJesus
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      ive done some more testing. it appears that the OP items dont get saved so when you load a save file, they are just gone for some reason. is anyone else experiencing this? it could just be my mod list.
    3. noborudesu
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      No similar reports so far. If anyone has the same issue, please try the following and let me know the results.
      - Update requirements and the mod to the latest version. Check version in the logs.
      - Reinstall requirements and this mod.
      - See sticky post and try Troubleshooting.
    4. AlmightyBlackJesus
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      ok yea its definitely my game setup, im getting very odd behavior in other loaded mods now too, disregard what i said earlier about a potential bug.
    5. AlmightyBlackJesus
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      im actually starting to think its a incompatibility with another cyberware mod im using. im running the "enough slots to equip all cyberware in the game" mod for cyberware-EX, ive just unequipped all cyberware, but i still have the OP buffs active lol, you may be able to replicate these issues if you install that mod
    6. noborudesu
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      I cannot reproduce it even after installing "Cyberware-EX" and "Enough slots to equip all cyberware in the game". OP Buffs are removed properly when unequip OP Cyberware.
      The process of removing buffs is not included in this mod. The base game automatically removes them. It's likely that it's conflicting with another mod.
      - Please try uninstalling all mods that are not requirements mods to resolve conflicts.
    7. AlmightyBlackJesus
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      Ok yea its definitely an issue with mods that add additional cyber-ware slots. i just tested it with another one and i get the same issue.
    8. AlmightyBlackJesus
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      it doesn't remove them per say. its more it shows the slots in the cyber-ware section of inventory that are occupied with OP equipment as empty. yet when i continue playing, it shows i still have them equipped as they are still showing up at the bottom left as available to activate. its a very weird issue im having lol
    9. AlmightyBlackJesus
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      i guess ill just do a clean install. see if that has any effect
    10. noborudesu
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      I cannot reproduce it even after installing "Cyberware-EX" and "Enough slots to equip all cyberware in the game".
    11. FraylaJay
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      did you find a fix?, im having the same issue
  3. Can't edit because it doesn't show up in native settings UI
  4. bdigital510
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    Doesnt work for 2.13 unfortunately
    1. noborudesu
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      works for me on ver 2.13.
  5. scarlettpark2001
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    Great mod OP. Say if I want to change the display name from "Optical Camo OP" to something more immersive, how would I go around doing that?
    1. noborudesu
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      Display name is localized using archive xl.
    2. scarlettpark2001
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      I figured it out using WolvenKit, but thank you very much still!
  6. MrHebert
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    That sounds very cool, but can you make a slightly less OP option? Like the same thing without invincibility and with a 20sec cooldown?
    1. noborudesu
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      Does this mean you can't configure it from setting ui?
    2. Begun27
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      you can configure yourself, sir, no joke, to use it you need native setting ui and will appear a "mod" on your menu and on this mod you can change anything you like, example is the second screenshot
  7. MIKE20160236
    MIKE20160236
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    what does "Added message in settings UI" mean?
  8. headache247
    headache247
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    how did i not see these before??!! love them all thank you!! v is a BEAST now!!
  9. Seigncor
    Seigncor
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    So, when I switch the setting to ON for activating camo when crouching, it works BUT the item description will show "OFF". I have tried to wait for 2x 24 hours to let it generate fresh, no change.
    Also when I set the duration to inf and cooldown to 0, it will work fine for like a minute or so and then start to endlessly switch flicker on/off while crouching.
    1. noborudesu
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      fixed in version 0.0.0.5.
  10. Xerdunits
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    Not sure why, but when using the latest version of this mod, my game just crashes while loading my save game. 

    I couldn't spot anything in the logs, though. Let me know if I can provide you additional info. 
    1. Xerdunits
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      I tried your latest update and the crash still persists. Your other mods, however, work without a problem. I searched every log file you mentioned in the sticky, but no luck. It's just this mod, and only from 0.0.3 and higher I experience a crash.
    2. laddwi
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      I am running into the same issue. Have all your mods installed with most current version as of last night. Played fine, went to bed. Checked mods this morning and saw there was an update for all your mods. Updated all of your mods to today's current version. Now I cannot get any of my save games to load, just crashes to desktop.

      I am going to start the process of downgrading all your mods to last version to see if that fixes the issue. I can report that just downgrading this mod was not enough as my game still crashed. Will downgrade all and report back.
    3. noborudesu
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      I can't reproduce. Not sure if the problem is with all OP mods or just this one?
      In the case of this MOD, there is a high possibility that the problem occurred when updating from 0.0.0.2 to 0.0.0.3. I don't think today's update to 0.0.0.4 is relevant.
    4. laddwi
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      OK, for me it is the OP_Eyes mod. I can run all your OP_ mods with today's current version just fine. If I add any version of the OP_Eyes mod it crashes my save load.

      I know this just muddies the water, but wanted to let you know that my issue was with a different one of your mods than Xerdunits issue.
    5. noborudesu
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      Actually, there is a compatibility issue between Eyes MOD and this MOD. Will it work with just Eyes without this mod?
    6. Xerdunits
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      Okay, in my case, it's just this mod. Version 0.0.2 runs totally fine with all your other mods in the latest version. 
    7. laddwi
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      Just tested per your question. I uninstalled the Integument mod and installed the Eye mod and it worked fine. Was able to load my latest save with Eyes installed.

      EDIT* - I was wrong. I forgot that I had uninstalled the "Oracle" implant in-game so I could play earlier. Then when I just tested I didn't have the Oracle OP implant installed and it seemed to work. Realized my mistake and tried to go install it at Viktor's (with Integumentary un-installed and Eyes installed) then my game crashed. So I am back to my original post. I can play with all your mods running except the EYE mod which now includes running fine until you either have the implant installed or go to Viktor's to have it installed.
    8. noborudesu
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      @laddwi please move to this post.

      @Xerdunits
      1. Is it okay to start from PL, so will it crash even if you start from NewGame?
      2. Is it possible to unequip with 0.0.0.2, save, and load with 0.0.0.4? Can you equip it after that?
      EDIT:
      3. Please delete bin\x64\plugins\cyber_engine_tweaks\mods\op_cyberware_integumentary_system\settings.json. then try it.
  11. MrHidePatten
    MrHidePatten
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    I've found this mod acting strange with the Axolotl cyberware, like it'll get half way through draining and then turn off.
    1. noborudesu
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      Isn't it the same with Vanilla Camo?
      Cooldown will decrease, but I don't think Duration will extend.