File information

Last updated

Original upload

Created by

nigeez

Uploaded by

nigeez

Virus scan

Some manually verified files

243 comments

  1. mikegrauohr
    mikegrauohr
    • supporter
    • 30 kudos
    Sticky
    WARNING!!!

    The archive file name has changed and might continue to change with every update!
    Means when updating manually you have to remember to delete the older archive file yourself..! ^^'





    in case you read this @nigeez - please consider removing the mod version number from your archive file name...
    1. nigeez
      nigeez
      • premium
      • 102 kudos
      Thanks for pointing this out! Totally forgot to mention you have to delete the old version before installing this. I added info to download page.
  2. ceano
    ceano
    • premium
    • 140 kudos
    Locked
    Sticky
    Everyone that is asking how to use this with HD Rework can easy find the info on the description page, but here is the info for all lazy ones

    "Compatibility 
    HD Reworked Project
    Should be compatible.
    If you want to use his mod too, I highly recommend letting my mod overwrite it to minimize any issues.
    Some textures may appear slightly different. Using both might increase VRAM enough to cause issues."
    1. wagnum
      wagnum
      • member
      • 6 kudos
      I just manually install my mods. Is there a way to give them priority doing it this way?
    2. nigeez
      nigeez
      • premium
      • 102 kudos
      Easiest way is just to rename mods archive to something like ####ETO_1.0.archive so it will load last and overwrite everything, you can see other comments on this topic below.
    3. Skullexus
      Skullexus
      • member
      • 2 kudos
      Rename this mod by adding ! before the file name  !!ETO_1.0.archive

      This way mod get priority over HD Reworked project

      Use https://www.nexusmods.com/cyberpunk2077/mods/11126?tab=files to view conflicts in archive folder and to set queue priority
  3. DonSc5
    DonSc5
    • member
    • 4 kudos
    should asphalt look like this on the left side of image? all other parts looks good but this part/patch looks so low res and out of place
    1. nigeez
      nigeez
      • premium
      • 102 kudos
      Some decals just have textures scaled horribly, this is vanilla issue. With vanilla textures they look 2x more blurry.
    2. DonSc5
      DonSc5
      • member
      • 4 kudos
      glad this isn't problem on my end then. those textures looks awful. Surfaces have some 8k textures for asphalt patches i guess it includes these too. i'll try it and comment here again if it fixes this problem, maybe that helps someone who wants to get rid of these
    3. DonSc5
      DonSc5
      • member
      • 4 kudos
      it DID fix the problem. looks great too



      whoever that wants to get rid of those ugly patches use the surfaces mod asphalt patches 4k.
      LINK : https://www.nexusmods.com/cyberpunk2077/mods/2723?tab=files&file_id=16856 
      @nigeez great combination with your mod. thank you for making this!
    4. twinflame33
      twinflame33
      • supporter
      • 1 kudos
      Did you have to change load order? cause ETO overrides Surfaces 
    5. DonSc5
      DonSc5
      • member
      • 4 kudos
      yep, load Surfaces first. just two ## should do the trick.
    6. CatalogChicken
      CatalogChicken
      • member
      • 1 kudos
      @DonSc5: When you say, load Surfaces first, you mean something like "##surfaces.archive" and "###ETO.archive"? Since the game loads mods from the bottom up. Bottom gets loaded first, then gets overridden by the top.
    7. DonSc5
      DonSc5
      • member
      • 4 kudos
      @CatalogChicken nope. add two # in front of surfaces and leave ETO as is (without any # etc.. like ETO2K.archive) OR if you have too many mods and you want to load these textures first add just one # to ETO so the final result should be #ETO2K or 4K.archive ##Surfaces.archive
  4. muchtie
    muchtie
    • supporter
    • 0 kudos
    When I move, the FPS drops; if I stay still, everything's fine. 30 FPS drops when moving.
  5. CatalogChicken
    CatalogChicken
    • member
    • 1 kudos
    For some reason, the game won't start with this mod enabled. The Cyberpunk 2077 splash intro video goes on a loop with this mod.

    Game version is 2.21. I'll try redownloading the mod and try again.
    1. CatalogChicken
      CatalogChicken
      • member
      • 1 kudos
      Deleted and re-downloaded the mod. It's working again now.
  6. KINGANDI360XXX
    KINGANDI360XXX
    • member
    • 0 kudos
    Since I got Ultra Realistic Mod and the necessary mods, I often collide with invisible objects while driving on the road. What is causing this or what kind of mod is it caused by?
  7. BrotherGrok
    BrotherGrok
    • premium
    • 0 kudos
    Is the graffiti HD mod the only one that's compatible?
    1. nigeez
      nigeez
      • premium
      • 102 kudos
      I mean you can use pretty much any texture mods, but I highly recommend giving priority to this one if they also have environment textures changed.
    2. BrotherGrok
      BrotherGrok
      • premium
      • 0 kudos
      Oh, I see. Thanks, homie! Supreme mod! I am using the 4k w/ graffiti and always best quality, and the game looks fantastic.
  8. GLyphX2
    GLyphX2
    • member
    • 0 kudos
    any idea what is the perfomance hit with this mod?
    1. nigeez
      nigeez
      • premium
      • 102 kudos
      None if you have enough VRAM.
    2. GLyphX2
      GLyphX2
      • member
      • 0 kudos
      ig 8gb would be enough?
    3. GLyphX2
      GLyphX2
      • member
      • 0 kudos
      ig 8gb would be enough?
    4. dtpx760
      dtpx760
      • supporter
      • 0 kudos
      8GB should be enough, BUT, only on 2k textures. Especially if you have ray tracing on, since that's already intensive on the GPU, in tandem with the VRAM it uses. I'd also suggest setting textures to medium in the main setting menu before you load into a game.
    5. nigeez
      nigeez
      • premium
      • 102 kudos
      Yes 8GB is enough for 2k version, but don't expect native 2k ingame with max rt :-D
  9. DatTheBigBoss
    DatTheBigBoss
    • member
    • 2 kudos
    Must have mod to get the crispy visuals!!!!
  10. Praemonitus
    Praemonitus
    • premium
    • 2 kudos
    I'm getting a lot of repeating textures with this mod; for example, roads.  When driving, that texture pattern we're all familiar with emerges very strongly. 
    One specific example is at the beginning of the badlands highway near River's trailer.  the texture along the road runs diagonally and is really strongly expressed.  I've got setting cranked about as high as I can get them and the issue remains?
    Anyone else seeing this?
    1. FRAMEGENO
      FRAMEGENO
      • member
      • 0 kudos
      Same.
  11. loquate
    loquate
    • member
    • 0 kudos
    Logged into nexus the first time yesterday, so I don't know a lot about how things work.

    I first tried installing this on vortex, then manually as well (cyberpunk - archive - pc - mod). However, my textures in game remained exactly the same. I encountered the same issue with another texture mod as well (HD reworked or something). However, all "non - texture" mods seem to work perfectly fine, both on vortex and manually(I'm not sure if lighting graphics mods work).

    Does anyone have an idea of why this could be happening? Like a folder I was supposed to delete or something I have to enable/download? Thanks in advance.

    graphics card is 4070s with 12gb of vram, in case that matters.
    1. StardrownValley
      StardrownValley
      • member
      • 1 kudos
      This might be late, but have you tried changing your texture quality options to 'medium' or 'high'? Try to fiddle around the graphics settings, see if anything works.
  12. sj1986
    sj1986
    • member
    • 0 kudos
    Do i need to be at minimum quality preset for this to work or i can use it with balanced?