The archive file name has changed and might continue to change with every update! Means when updating manually you have to remember to delete the older archive file yourself..! ^^'
in case you read this @nigeez - please consider removing the mod version number from your archive file name...
Everyone that is asking how to use this with HD Rework can easy find the info on the description page, but here is the info for all lazy ones
"Compatibility HD Reworked Project Should be compatible. If you want to use his mod too, I highly recommend letting my mod overwrite it to minimize any issues. Some textures may appear slightly different. Using both might increase VRAM enough to cause issues."
Easiest way is just to rename mods archive to something like ####ETO_1.0.archive so it will load last and overwrite everything, you can see other comments on this topic below.
glad this isn't problem on my end then. those textures looks awful. Surfaces have some 8k textures for asphalt patches i guess it includes these too. i'll try it and comment here again if it fixes this problem, maybe that helps someone who wants to get rid of these
whoever that wants to get rid of those ugly patches use the surfaces mod asphalt patches 4k. LINK : https://www.nexusmods.com/cyberpunk2077/mods/2723?tab=files&file_id=16856 @nigeez great combination with your mod. thank you for making this!
@DonSc5: When you say, load Surfaces first, you mean something like "##surfaces.archive" and "###ETO.archive"? Since the game loads mods from the bottom up. Bottom gets loaded first, then gets overridden by the top.
@CatalogChicken nope. add two # in front of surfaces and leave ETO as is (without any # etc.. like ETO2K.archive) OR if you have too many mods and you want to load these textures first add just one # to ETO so the final result should be #ETO2K or 4K.archive ##Surfaces.archive
Since I got Ultra Realistic Mod and the necessary mods, I often collide with invisible objects while driving on the road. What is causing this or what kind of mod is it caused by?
8GB should be enough, BUT, only on 2k textures. Especially if you have ray tracing on, since that's already intensive on the GPU, in tandem with the VRAM it uses. I'd also suggest setting textures to medium in the main setting menu before you load into a game.
I'm getting a lot of repeating textures with this mod; for example, roads. When driving, that texture pattern we're all familiar with emerges very strongly. One specific example is at the beginning of the badlands highway near River's trailer. the texture along the road runs diagonally and is really strongly expressed. I've got setting cranked about as high as I can get them and the issue remains? Anyone else seeing this?
Logged into nexus the first time yesterday, so I don't know a lot about how things work.
I first tried installing this on vortex, then manually as well (cyberpunk - archive - pc - mod). However, my textures in game remained exactly the same. I encountered the same issue with another texture mod as well (HD reworked or something). However, all "non - texture" mods seem to work perfectly fine, both on vortex and manually(I'm not sure if lighting graphics mods work).
Does anyone have an idea of why this could be happening? Like a folder I was supposed to delete or something I have to enable/download? Thanks in advance.
graphics card is 4070s with 12gb of vram, in case that matters.
This might be late, but have you tried changing your texture quality options to 'medium' or 'high'? Try to fiddle around the graphics settings, see if anything works.
243 comments
The archive file name has changed and might continue to change with every update!
Means when updating manually you have to remember to delete the older archive file yourself..! ^^'
in case you read this @nigeez - please consider removing the mod version number from your archive file name...
"Compatibility
HD Reworked Project
Should be compatible.
If you want to use his mod too, I highly recommend letting my mod overwrite it to minimize any issues.
Some textures may appear slightly different. Using both might increase VRAM enough to cause issues."
This way mod get priority over HD Reworked project
Use https://www.nexusmods.com/cyberpunk2077/mods/11126?tab=files to view conflicts in archive folder and to set queue priority
whoever that wants to get rid of those ugly patches use the surfaces mod asphalt patches 4k.
LINK : https://www.nexusmods.com/cyberpunk2077/mods/2723?tab=files&file_id=16856
@nigeez great combination with your mod. thank you for making this!
Game version is 2.21. I'll try redownloading the mod and try again.
One specific example is at the beginning of the badlands highway near River's trailer. the texture along the road runs diagonally and is really strongly expressed. I've got setting cranked about as high as I can get them and the issue remains?
Anyone else seeing this?
I first tried installing this on vortex, then manually as well (cyberpunk - archive - pc - mod). However, my textures in game remained exactly the same. I encountered the same issue with another texture mod as well (HD reworked or something). However, all "non - texture" mods seem to work perfectly fine, both on vortex and manually(I'm not sure if lighting graphics mods work).
Does anyone have an idea of why this could be happening? Like a folder I was supposed to delete or something I have to enable/download? Thanks in advance.
graphics card is 4070s with 12gb of vram, in case that matters.