If you want all sounds to stop, you could comment out the called function by putting two dashes in front (lib\gameobj_accessor.lua line 132) --this.PlaySound(self.player, soundName)
Or if you only want to comment out one of the actions: lib\peeking.lua line 141 --o:PlaySound(this.currentSound, vars)
lib\ghosting.lua line 21 --o:PlaySound("nme_boss_smasher_melee_knee_charge", vars)
After changing and saving the file(s), open cet console and click reload mods button
There are no bugged quests. This is an absolutely bug free and high quality game. At least that's what I was told by a CDPR employee - and they wouldn't lie to you, would they?
EXACTLY what I was missing. I've been using FreeFly for this so far... and it was constantly triggering unwanted events because I was flying through trigger boxes.
53 comments
If you want all sounds to stop, you could comment out the called function by putting two dashes in front (lib\gameobj_accessor.lua line 132)
--this.PlaySound(self.player, soundName)
Or if you only want to comment out one of the actions:
lib\peeking.lua line 141
--o:PlaySound(this.currentSound, vars)
lib\ghosting.lua line 21
--o:PlaySound("nme_boss_smasher_melee_knee_charge", vars)
After changing and saving the file(s), open cet console and click reload mods button
I was going to test last night with the RC version of CET, I'll test for real tonight, but it sounds like my mods are still working
This mod has saved my bacon plenty of times from getting "stuck in the graphics."
May your chosen deity bless you with a long and healthy life, for sharing this wonderful work with us all
Thank you for this!
Just an idea I had. Making this work only if optical camo is active.