ONLY WITH ACTIVATED MODIFIER SELECTION As soon as the mod is active and you save the next time, changes on cyberware are saved in the savegame and the original stats of the cyberware can't revert later. Vanished/Missing stats on Cyberware will happen (in “modifier selection" mode) with cyberware that you already have equipped and in your inventory. Normal behavior. Simply reroll as intended.
If you uninstall or deactivate the modifier selection later most of the stats will also disappear and you must reroll your cyberware again.
If you want to change the selection of available modifiers later because you want to get rid of some modifiers, you must reroll your cyberware again.
Be careful not to apply the Aim Speed stat too extensively on your cyberware. It can lead to rendering problems with scopes or sights.
Presets will not load automatically by the lifepath .. these names should only help to remember.
I've isolated a problem with fast travel black screens that break fast travel altogether and this mod. I removed every mod since 2.3 and this is the mod that caused the issue. Every core mod is up to date, and I have never had a problem before 2.3.
Edit: I forgot to delete Not so good draw distance mod from the CET mods folder. After I deleted that mod fast travel started working again. So apparently there is a conflict between these 2 mods.
Edit 2: Sousine updated the Not so good draw distance mod and it works together with this mod just fine now.
Say I have enough of effects A, B,C and want to put effects X, Y, Z instead. How do I got about this without rewriting the effects on the other cyberware I want the first three effects on?
You cannot enable ONLY stats A, B, and C then disable then in the menu and then enable only X, Y, and Z. To get the desired outcome you would have to enable all six stats in the menu and then reroll until the desired stats are on the desired cyberware.
Hey, thank you for the translation. As I can see, it is already listed under translations in the mod description but without a flag icon (language other?). I just linked it in my mod description as well :)
The values for ram on kill are doing some wild math. The menu says I can roll between 3 and 105, yet most of my rolls are less than 1.
My goal is to get the roles between .25 and 1.5 at the highest level with all bonuses applied. Any idea what a good range for that would be? I can't figure out what this formula is. All the others are pretty straight forward, it's just ram on kill that's crazy.
I did eventually manage to get the values I wanted, but I saw that you made an update to fix this. Just wanted to say thank you! Your work is greatly appreciated.
Idk how your mod works so Im removing it, I thought by the pictures I could just disable the number editing and just disable certain stats like Carry Capacity from appearing. Im also using the Fresh Start Corpo/Nomad lifepath so I have no idea how that factors in.
127 comments
ONLY WITH ACTIVATED MODIFIER SELECTION
As soon as the mod is active and you save the next time, changes on cyberware are saved in the savegame and the original stats of the cyberware can't revert later.
Vanished/Missing stats on Cyberware will happen (in “modifier selection" mode) with cyberware that you already have equipped and in your inventory. Normal behavior. Simply reroll as intended.
If you uninstall or deactivate the modifier selection later most of the stats will also disappear and you must reroll your cyberware again.
If you want to change the selection of available modifiers later because you want to get rid of some modifiers, you must reroll your cyberware again.
Be careful not to apply the Aim Speed stat too extensively on your cyberware.
It can lead to rendering problems with scopes or sights.
Presets will not load automatically by the lifepath .. these names should only help to remember.
Mod for rerolls above 5++ Chipware Connoisseur - Infinite Cyberware Stat Rerolling
Edit: I forgot to delete Not so good draw distance mod from the CET mods folder. After I deleted that mod fast travel started working again. So apparently there is a conflict between these 2 mods.
Edit 2: Sousine updated the Not so good draw distance mod and it works together with this mod just fine now.
You cannot enable ONLY stats A, B, and C then disable then in the menu and then enable only X, Y, and Z. To get the desired outcome you would have to enable all six stats in the menu and then reroll until the desired stats are on the desired cyberware.
Here it is!
could you link this with your mod? I'll be very appreciate for that.
My goal is to get the roles between .25 and 1.5 at the highest level with all bonuses applied. Any idea what a good range for that would be? I can't figure out what this formula is. All the others are pretty straight forward, it's just ram on kill that's crazy.
Just wanted to say thank you! Your work is greatly appreciated.