Cyberpunk 2077

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DeepBlueFrog

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DeepBlueFrog

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  1. DeepBlueFrog
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    Update for 2024-03-24: TESTED WITH 2.12a

    Update for 2024-05-07:

    - Added German translation for Live A Little and Live A Little PL
    - Fixed a quest objective with Bree in Phantom Liberty

    About quest delays for some NPC phone calls

    - Give the mod time. It will feel like things are not working at first but trust me, the quests will trigger eventually. We are just not used to that kind of pace from playing the base game :)
    - The timing will not change if your quest timer is already engaged. For example, if you install the mod after Takemura has left Tom's diner, he will still call you in 6 hours and not the new 48 hours.

    Does the mod support multiple languages?

    The quest objectives changes are in an english-us localization file inside the mod archive, so it is possible to extract it, edit it for another language and pack it again. Right now the mod is English only, but I am happy to add translations if anyone is interested. I can even provide the source JSON file if you need it.
  2. Linkan1977
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    Does timers version work alone?
    1. DeepBlueFrog
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      Yes.. you can use the timer version independently from the other mods if all you want are the timers.
    2. Linkan1977
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      Thanks!!!
  3. moonknight1993
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    Interesting mod, I'm a bit jelous, I started doing something similar a while back but never finished it. I'm curious about how much you have increased the time span for the calls. I made Judy text me 24 hours after the
    Spoiler:  
    Show
    Evelyn burial
    , then 2 days before receiving the call for Ex-Factors, another 2 days for the text where she hints at Talkin' 'Bout A Revolution, left the 6 hours for the next call as vanilla, did 1 day for the text for Pisces.

    Did you find a way to delay the call for her romance quest?

    Also, I have two suggestions.

    The race quests with Clair, the text for the next race could be delayed to one every 2 days (give time to organize the races)

    The Sinnerman quest, there's a time flux condition that speeds up time exceptionally fast. I almost reduce that to 0, and made the quest start in the afternoon, then time skip one hour each quest phase. That could be an idea for your mod. I encountered an issue in this quest, you receive a call for going to the studios almost as soon after you leave the diner, while it should at least be after 1 day. I didn't found a pause condition, tho. Maybe you will have more luck

    Panam calls for the tank quests (the one for stealing it and the one where it is repaired) should also be delayed
    1. DeepBlueFrog
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      Thanks.

      Panam's call about the basilic ready for repair should be covered already but I had trouble testing it.
      Same with Judy's quest... her call to join her by the lake should be covered.
      I set most of the timers to about 48 hours but I didn't keep track of what I changed exactly.

      I looked into the races with Claire a while ago but I decided to cover the main quests first.  

      For Sinnerman, I looked into it as well but I could not find a clear marker for the trigger.
      Without a good visual quest editor, I am left with poking around json files, which is not the greatest experience.
    2. TheDudeAbides157
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      I can confirm that Panam calling about repairing the basilisk still happens really quick. I just did that series of jobs and it was maybe a day after stealing it that she called to tell me it was finished.
  4. TheDudeAbides157
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    I have a mod that changes how much you owe Viktor already, what would I need to do to edit this mod to remove that function from this one?
    1. DeepBlueFrog
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      The easiest thing you can do is edit the 'r6\tweaks\LiveALittle.yaml' file and change the value at this line:
      EconomicAssignment.q001_victor_debt.overrideValue: 63000

      Set 63000 to 100 for example.
      It won't change the amount displayed in the quest objectives but it will change the actual amount you have to pay.
    2. TheDudeAbides157
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      Ok, thanks. If I wanted to err on the side of caution and avoid any potential of a conflict between this and the other mod I'm using would there be a problem with just deleting that line so I only have one mod attempting to modify that value?

      I assume so but just want to confirm that.
    3. DeepBlueFrog
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      If you delete it, it will be using the default value from the game, but the values will still show unchanged in quest objectives.
    4. TheDudeAbides157
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      Deleting it let the ripperdoc service charge mod change the amount of debt without any conflict, so yeah I was able to do what I wanted with it.
  5. aaronlauretani85
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    This is so great. It's kind of crazy how easily CDPR could've alleviated the ludo-narrative dissonance in the story by doing more things like this (or having Vik tell V that she probably has months left instead of weeks).
    1. TheDudeAbides157
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      Seriously, just delaying certain game events would go a long way. How fixer's only tell you about gigs when you're nearby like they're watching you at all times bugs me. Same with how they call the moment you leave the area of a gig, like twice you save an NPC for Regina. Both times she'll call you and say how that character can't stop talking about you even though you JUST walked away. Sometimes they're still standing right next to you. Like, really Regina, in two seconds they said all of that about me?  
  6. Solongchu
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    I love this mod because now I dont feel rushed any more but I do have a question. Ive met Takamura at the restaurant and have done Panams quests and Judy's quests called Hands and now I got the call back from Hands to meet the Voodoo Boys and wonder how long I have to wait before Takamura calls me now for his quest line? I am also using the timers from the list
    1. DeepBlueFrog
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      I will have to check.. I think I pushed the timer for Takemura to about a week.
    2. Solongchu
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      Oh ok thanks
  7. Jcpmorrison
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    Friend, the quest hud "collect 40,000 to pay Rogue" won't leave the screen, and keeps blinking. In the Brazilian version. I'm not going to post it as a bug because I think it's simple to fix. Thanks for the mod
    1. DeepBlueFrog
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      What is the fix?
    2. Jcpmorrison
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      I didn't say I had the solution. I said "I think" it could be something simple. But if you prefer, I'll post it in the bug field. It may be something incompatible with the Limited HUD
  8. dtom1962
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    Hi,
    I love the idea of this mod but I am having a bit of an issue with Both Sides, Now and With a Little Help From My Friends, Judy and Panams friendship/romance questlines. Its been 10 in-game days since I completed the VDB quest and I haven't heard from either of them. Not sure If these quests have been delayed and by how much. Also how safe is it to uninstall the mod?
    Cheers
    1. DeepBlueFrog
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      I noticed that some timers are also linked to other conditions.. like, if you have a certain quest engaged, the timer will kick in only after that quest is done.
      Also, I believe the quest timers that are already engaged will remain after you uninstall the mod. The other timers should safe to uninstall.
      My advice for you would be to be patient, move around, complete quests if you have anything already started. They should eventually catch up with you.
    2. dtom1962
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      So if I revert to pre Transmission save and remove the mod Both Sides, Now and With a Little Help From My Friends should be uneffected. As is neither Judy, Panam or Johnny's post VDB quests have triggered but River and Takamura are fine. It's now been 15 in game days and no trigger. IS there a way to use CET console to investigate the status the quest timers?
    3. DeepBlueFrog
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      I don’t know about using the console to check timers.. I wish i knew. That would make troubleshooting easier.

      I can tell you that Judy’s invite with pizza just triggered in my test game, so it should happen eventually.

      I also finished Panama quests.

      Not sure why it would be delayed for you.
    4. dtom1962
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      No Worries, I'll plod on and hope they trigger or this play throughs ending choices will be a bit thin.
    5. DeepBlueFrog
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      My only advice is to complete any large quest you may have already going on.
      For example, if you have started with River, make sure you get through a good chunk of his story.
      I saw that in my tests - some quest put other quest timers on ice until they are completed.
      The call with Mr Hands for the VDBs was delayed because I was engaged on a quest line with Panam (about the Basilisk).
    6. dtom1962
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      Just an update to say that both Judy and Panam questlines have now started. I progressed through River, Johnny and Phantom Liberty to completion and was mopping up Tier 4 fixer jobs when I got both phone calls within minutes. So happy days.
    7. DeepBlueFrog
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      Strange that it took that long but glad it eventually worked. I will see if I get something similar in my next game.
  9. metafishft
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    Not sure if these have all been captured by the mod, but this could be a really good resource: https://www.reddit.com/r/LowSodiumCyberpunk/comments/kx8rle/cyberpunk_2077_timesensitive_roleplaying_guide/
    1. DeepBlueFrog
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      Great find thanks!
      Someone sent me a detailed list. I wonder if it was based on this.
      I will take a look to see if anything is missing.
  10. metafishft
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    The Phantom Liberty quest 'Shot By Both Sides' has Mr. Hands ask V to go somewhere after dark to avoid drawing attention, but the quest prompt is just 'Meet with Bree in Dogtown.' Could use a little love from this mod <3
    1. DeepBlueFrog
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      Good catch. I will add it to my list.

      Edit: I changed on my test version. It will be part of the next update.
    2. metafishft
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      <333
  11. Sprayy
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    Thanks!