Cyberpunk 2077

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AykoHayashi

Uploaded by

AikoHayashi

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24 comments

  1. TormentaChina89
    TormentaChina89
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    • 3 kudos
    I know this might be a stupid question, but is it possible to spawn it in a different location?
    1. AikoHayashi
      AikoHayashi
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      • 4 kudos
      Not that I'm aware of, at least I haven't seen such an option with AMM.
  2. ghost8416
    ghost8416
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    • 7 kudos
    Hi! I just wanted to ask if you have any mods for small items like shampoo, toothbrush, etc. I've been looking for them in AMM, but I can't find them for ages...
    1. AikoHayashi
      AikoHayashi
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      • 4 kudos
      Hey, I've added the ones I use in this mod to the list of the recommended mods:      https://www.nexusmods.com/cyberpunk2077/mods/6591

    2. ghost8416
      ghost8416
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      • 7 kudos
      Ah... this is it.Thank you so much. I'll give up adding it to my mods now, but I'll add it to future mods.Thanks for the help.(・´з`・)
      Unfortunately, this small item did not make it to Villa.(´・ω・`)
  3. ZachTheSax
    ZachTheSax
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    • 0 kudos
    Geez great alignment. How on earth did you get it right? I'm trying to see if I can fill up some of the desert areas but man I struggle to line up floors and walls
    1. AikoHayashi
      AikoHayashi
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      • 4 kudos
      1. I usually just note down or copy the height of the first wall and then I use this height on the other walls, the same with the floors. I use also clone, then I have the height and the rotations from the previous similar item. The most challenging thing is aligning items that should be next to each other like floor/wall pieces, I use the Precision checkbox (and a lot of patience )
      2. With the walls I make sure that I note down their rotation angles, then I just use those angles to align everything as much as possible.
    2. ZachTheSax
      ZachTheSax
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      • 0 kudos
      Please excuse my noobishness, but where can I find this "precision box" good sir? I don't know where to find coordinates/angles for individual props. I put together a very raw shell the other day but had to cover up janky misaligned flooring with flat textures that have no collision, and wound up using far more assets than was needed to get a decent looking final product :(

      EDIT: Oh, and thanks for getting back to me! Your design is now a permanent part of my world :D
    3. AikoHayashi
      AikoHayashi
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      • 4 kudos

      • I added 2 photos to the mod with an example. When you spawn an item you have the button Target. Once you select Target the Tools window will appear. If you don't have it yet you need to select the tab Tools from the options listed on the top and click the button Open target tool. Now you have the Tool window with the axis and the coordinates. The blue one is the height, and the box under the height is the rotation around the vertical axis. The boxes with the coordinates are text boxes so you can change them by moving the mouse, copy, paste, or manually type the values.


      • The collision issue is something else, I have it with a lot of the floors and the walls. In the current mod I had to add Thin floor with  collision just under the surface of the wooden floor. When you search for spawnable items you can search for Collision floor or collision wall, most of the items that appear in the result have collision (and some still don't).
      • Feel free to ask if you have further questions.
      • I'm glad you like my preset


    4. ZachTheSax
      ZachTheSax
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      • 0 kudos
      Man you are a life-saver. Thank you so much. 
  4. Valcali
    Valcali
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    • 24 kudos
    I have it installed correctly, but it's not showing up in the location.
    1. AikoHayashi
      AikoHayashi
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      • 4 kudos
      Did you try to load the peset and use the teleport to the tag option? 
    2. Valcali
      Valcali
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      • 24 kudos
      Hmm no I didn't. There was another preset like that you had to load to appear.
    3. AikoHayashi
      AikoHayashi
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      • 4 kudos
      The possible reason could be that I adapted the tag name for the preset, it is not the general "Misc", but beach_house_badlands_tag, but I need to test this.
  5. ghost8416
    ghost8416
    • supporter
    • 7 kudos
    Wow! What a surprise, I'm in the process of building a beach villa in a similar location right now!
    ( ゚д゚ )
    1. AikoHayashi
      AikoHayashi
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      • 4 kudos
      It was hard to find a relatively proper beach without NPCs going straight through the house
    2. ghost8416
      ghost8416
      • supporter
      • 7 kudos
      The NPC problem is a problem that follows you everywhere!To be precise, I'm on the beach at Pacifica, so I'm a little out of position(`・ω・´)
    3. AikoHayashi
      AikoHayashi
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      • 4 kudos
      I wish there was an option in AMM to migrate the whole place to another location when necessary I just made sure to put the house high enough so I wouldn't see NPCs's heads through the floor  
    4. ghost8416
      ghost8416
      • supporter
      • 7 kudos
      Some NPCs appear suddenly depending on the time of day in the game.
      Whatever it is, it is very beautiful. Cheers!(・´з`・)
    5. AikoHayashi
      AikoHayashi
      • member
      • 4 kudos
      Thank you! I'll be waiting to see your creation
  6. NightCitySins
    NightCitySins
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    • 74 kudos
    Excellent job.  Everything is so perfectly aligned.  Very impressive.  
    1. AikoHayashi
      AikoHayashi
      • member
      • 4 kudos
      Thank you very much! Aligning is indeed quite challenging and there are other issues like missing collisions, but I'm still glad to have this beach house
  7. Steelmaggot68
    Steelmaggot68
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    • 23 kudos
    Thank you,now my bikini clad babes have somewhere to hang out
    1. AikoHayashi
      AikoHayashi
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      • 4 kudos
      Exactly! Nice photo by the way