Cyberpunk 2077
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BigJon

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BigJon

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28 comments

  1. AwakenDark
    AwakenDark
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    This mod doesn't seem to work for me for some reason. Silenced weapons still have no sounds. What could possibly be an issue? (previously mentioned fixes don't work for me)
    Edit: Found a culprit - mod is incompatible with preem weaponsmith
    1. kripcision
      kripcision
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      i use preem weaponsmith with this mod and i got audio.
    2. AwakenDark
      AwakenDark
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      Ok I fixed the issue and red4 conflicts helped me. I just changed the load order so that silencer fix goes first. Btw both preem weaponsmith and silencer fix edit the same audio_metadata. Works like a charm. Thanks for the mod BigJon!
    3. BrendanatorX
      BrendanatorX
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      thank you so much, fixed it for me
    4. Ov3rdr1ve
      Ov3rdr1ve
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      how do ya change the load order? You use vortex or?
  2. scarlettpark2001
    scarlettpark2001
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    Is there a way to undo the supressor sound on the Malorian? I want it to play the original sound even while equipped with a supressor.
  3. bummbuller
    bummbuller
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    Heya, mod work like a charm, thank you for the Fix :) 

    Fyi for user who use Footsteps Sound Replacer, rename the File so that it load after the Fix. Just put some zzz before the file name.

    Load order should look like this:

    Unlocked Attachments - Suppressor Sound Fix.archive
    zzz.Custom_Shoes_Footstep.archive
  4. Meistgesucht
    Meistgesucht
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    First of all this fix is a great upgrade to the mod ! Thank you

    On my End i noticed that "Widow Maker" Nash his rifle does still have no sound with a silencer equipted only the impact sound - i wish it would o.o
    1. BigJon
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      Please make a bug report for guns with missing sounds and I'll get to them.
  5. TheLonelyBoy69
    TheLonelyBoy69
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     the tech pistol HA-4 GRIT doesnt have sound with a silencer, is that a problem for anyone else? 

    edit: several weapons still dont have sounds. smart pistols and a lot of tech weps 
    1. BigJon
      BigJon
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      Please make a bug report for guns with missing sounds and I'll get to them.
  6. NexCoyote
    NexCoyote
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    Just a heads up, this mod is apparently incompatible with DonaldLundee's Adskiy Angel AMR mod, probably due to the custom sound implementation. Just putting this out there in case somebody has the same problem I had, or is using another mod that adds custom sounds via RedMod.
    1. BigJon
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      I don't think there would be any fix except for you merging the metadata yourself. Afaik the system simply replaces whatever archive is loaded last. 
  7. clamsilk17
    clamsilk17
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    Could you add a sound and visual for hercules it'd be such a cool gun to have a silencer for.
  8. kripcision
    kripcision
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    anyone that uses this mod, do you have audio of the engine for the 911 turbo cabriolet? the original fix/mod  that this is based on killed the audio for a few of the new cars, it seems to be the same case here for me unless someone can clarify that they do have audio for those vehicles.
    1. BigJon
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      I can confirm it works (use version 1.01)
      You can try yourself (make a save before) using CET console:
      vs = Game.GetVehicleSystem()
      vs:EnableAllPlayerVehicles()

      Then it should be the 2nd car in the list.
    2. kripcision
      kripcision
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      damn, something else must be wrong on my end, thanks for clarifying.
    3. BigJon
      BigJon
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      Can you try turning off the radio? The Porsche has a very subtle almost lacking engine noise but you hear turbos spin up. 
      I tested with and without the mod enabled and the sound is the same.
    4. Zellyl
      Zellyl
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      I do not have audio for 911 cabriolet too. Currently, testing some things to find out why. 
  9. kripcision
    kripcision
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    i gotta say the new suppressor sound for the Grad is a major improvement over what it was in the original fix.
  10. Simonz93
    Simonz93
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    thanks so much for this!