This mod doesn't seem to work for me for some reason. Silenced weapons still have no sounds. What could possibly be an issue? (previously mentioned fixes don't work for me) Edit: Found a culprit - mod is incompatible with preem weaponsmith
Ok I fixed the issue and red4 conflicts helped me. I just changed the load order so that silencer fix goes first. Btw both preem weaponsmith and silencer fix edit the same audio_metadata. Works like a charm. Thanks for the mod BigJon!
Just a heads up, this mod is apparently incompatible with DonaldLundee's Adskiy Angel AMR mod, probably due to the custom sound implementation. Just putting this out there in case somebody has the same problem I had, or is using another mod that adds custom sounds via RedMod.
anyone that uses this mod, do you have audio of the engine for the 911 turbo cabriolet? the original fix/mod that this is based on killed the audio for a few of the new cars, it seems to be the same case here for me unless someone can clarify that they do have audio for those vehicles.
I can confirm it works (use version 1.01) You can try yourself (make a save before) using CET console: vs = Game.GetVehicleSystem() vs:EnableAllPlayerVehicles()
Can you try turning off the radio? The Porsche has a very subtle almost lacking engine noise but you hear turbos spin up. I tested with and without the mod enabled and the sound is the same.
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Edit: Found a culprit - mod is incompatible with preem weaponsmith
Fyi for user who use Footsteps Sound Replacer, rename the File so that it load after the Fix. Just put some zzz before the file name.
Load order should look like this:
Unlocked Attachments - Suppressor Sound Fix.archive
zzz.Custom_Shoes_Footstep.archive
On my End i noticed that "Widow Maker" Nash his rifle does still have no sound with a silencer equipted only the impact sound - i wish it would o.o
edit: several weapons still dont have sounds. smart pistols and a lot of tech weps
You can try yourself (make a save before) using CET console:
vs = Game.GetVehicleSystem()
vs:EnableAllPlayerVehicles()
Then it should be the 2nd car in the list.
I tested with and without the mod enabled and the sound is the same.