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Default corridors and walls were too dirty to generate and decorate
Outside in front of the gate
Parking space No vehicles01
Parking space No vehicles02
Parking space No vehicles03
Second floor seen from parking space
The door in the back gives access to the clubs associated with the quest
Clean restrooms are important.
A ladder leads up to the second floor.
Bedside PC can of course be used
The stash on the left hand side is of course usable You can put items in and out
Doors requiring Tech 10 or higher
Hatch to the armory
I think the mantis blade is too long.
The two vending machines in the foreground are fake.
Tech 10 or higher required door 02
Computer Room 01
Computer Room 02