Cyberpunk 2077
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nobo

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noborudesu

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37 comments

  1. noborudesu
    noborudesu
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    FAQ

    If this mod doesn't work
    Please check logs.
    Spoiler:  
    Show

    - r6\logs\redscript_rCURRENT.logop_cyberware_hands\op_cyberware_hands.redsThe above lines are output. No error output.

    - red4ext\logs\red4ext-yyyy-MM-dd-HH-mm-ss.log[yyyy-MM-dd HH:mm:ss.SSS] [RED4ext] [info] RED4ext (vX.X.X) is initializing...
    [yyyy-MM-dd HH:mm:ss.SSS] [RED4ext] [info] ArchiveXL (version: X.X.X, author(s): psiberx) has been loaded
    [yyyy-MM-dd HH:mm:ss.SSS] [RED4ext] [info] TweakXL (version: X.X.X, author(s): psiberx) has been loaded
    The above lines are output. No error output. The latest version number of RED4ext, ArchiveXL, TweakXL is output.

    - red4ext\plugins\TweakXL\TweakXL-yyyy-MM-dd-HH-mm-ss.log[yyyy-MM-dd HH:mm:ss.SSS] [info] Reading "op_cyberware_hands\op_cyberware_hands.yaml"...
    [yyyy-MM-dd HH:mm:ss.SSS] [info] Executing "OpCyberwareHandsMod.OpCyberwareHandsTweak"...
    The above lines are output. No error output.

    - red4ext\plugins\ArchiveXL\ArchiveXL-yyyy-MM-dd-HH-mm-ss.log[yyyy-MM-dd HH:mm:ss.SSS] [info] Reading "op_cyberware_hands.archive.xl"...
    [yyyy-MM-dd HH:mm:ss.SSS] [info] |Localization| Merging entries from "op_cyberware_hands\localization\jp-jp\onscreens\onscreens.json"...
    [yyyy-MM-dd HH:mm:ss.SSS] [info] |Localization| Merging entries from "op_cyberware_hands\localization\en-us\onscreens\onscreens.json"...
    The above lines are output. No error output.

    - bin\x64\plugins\cyber_engine_tweaks\mods\op_cyberware_hands\op_cyberware_hands.log
    No error output. Empty file.

    - bin\x64\plugins\cyber_engine_tweaks\cyber_engine_tweaks.log[yyyy-MM-dd HH:mm:ss zzz] [info] [__cdecl Options::Options(struct Paths &)] [*****] CET version vX.X.X [HEAD]The above lines are output. No error output. The latest version number of Cyber Engine Tweaks is output.

    - bin\x64\plugins\cyber_engine_tweaks\scripting.log[yyyy-MM-dd HH:mm:ss zzz] [*****] Mod op_cyberware_hands loaded!The above lines are output. No error output.

    - CET Console.[OP Cyberware Hands] Start: onInit
    [OP Cyberware Hands] Complete: onInit
    The above lines are output. No error output.

    Please try uninstalling unrequested other mods to resolve conflicts.

    Please include your results when asking questions.
  2. Kithian
    Kithian
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    For people who wondering why mantis blades dont get additional speed i would recommend this mod.
    Bug Fix - Base Fists and Arm Cyberware Attack Speed Fix at Cyberpunk 2077 Nexus - Mods and community (nexusmods.com)
    CYBERPSYCHO MOD ACTIVATED.
  3. SolofResolute04
    SolofResolute04
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    probably a dumb question, but could we get a version that isn't the tyger claw tattoo?
    1. NeuroticPixels
      NeuroticPixels
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      +1. Would prefer something different. Anything. I hate that tattoo. lol
    2. noborudesu
      noborudesu
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      If it's just a matter of appearance, I think you can change it however you like.
      please create a new file.
      r6\tweaks\op_cyberware_hands\op_cyberware_hands_cassius.yaml
      Items.AdvancedYakuzaTattooOP:
        iconPath: icon_tattoo_cassius # Cassius Tattoo Icon
        displayName: LocKey#78054 # Cassius Tattoo Name
        appearanceName: ''
    3. SolofResolute04
      SolofResolute04
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      how do we make that file? do we not edit the existing .yaml? how to make a .yaml?
    4. MIKE20160236
      MIKE20160236
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      i tried changing the appearance name to smark link , of course it won't work
      how do i make it work ? or i edit the wrong line of code ?
    5. noborudesu
      noborudesu
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      All are defined in TweakDB. See TweakXL'yaml syntax for how to write yaml. If it doesn't work, please see the TweakXL logs. If it still doesn't work, I have no idea.
  4. PoomPoom23
    PoomPoom23
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    How do I set price changes?
    Because I want to set it to have the highest price in the game.
    1. noborudesu
      noborudesu
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      please create a new file.
      r6\tweaks\op_cyberware_hands\op_cyberware_hands_price.yaml
      Price.YourFavoritePrice:
        $type: gamedataConstantStatModifier_Record
        value: 1000000 # price
        modifierType: Additive
        statType: BaseStats.Price

      Items.AdvancedYakuzaTattooOP:
        buyPrice:
      - Price.YourFavoritePrice
        sellPrice:
      - Price.YourFavoritePrice
      - Price.CyberwareSellMultiplier
    2. PoomPoom23
      PoomPoom23
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      First of all, thank you for this help but It can't be used. Still price 1 €$ or can you upload yaml file?
    3. noborudesu
      noborudesu
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      4 spaces are converted to indentation in BBCode. Follow TweakXL's yaml syntax.
      Please check that there are no errors in the TweakXL log. Please skip 24 hours in-game.
      If doesn't work, I have no idea.
  5. Nioreax
    Nioreax
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    Even with tweaking the settings the reload animation is way to quick, can we have a normal reload speed option?
    1. noborudesu
      noborudesu
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      Setting Reload Time to 100% in the Native Settings UI will result in normal reload speed.
    2. Nioreax
      Nioreax
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      Was not working originally, and was setting reload time to 100%.

      Re-installed the mod and then it worked.

      *shrug* 
    3. onyko
      onyko
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      i notice what sometimes when i change settings that deal with animations, i have to save & reload for the animation to update.
  6. onyko
    onyko
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    can you add a "throw range" option? so you can throw farther? :)
    1. noborudesu
      noborudesu
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      Added EffectiveRange. ver0.0.0.5. I don't know if it will actually reach far. Same as Zero-G
    2. onyko
      onyko
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      You're awesome!
  7. Exiadreth
    Exiadreth
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    Amazing, I've been trying to find a way to add target count to smart guns, and boom here comes Noboru-san!
    Thanks!
  8. bunchaps
    bunchaps
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    Thank you for your mod! I have a question tho, if I want to update the mod, do I need to sell/unequip the hand cyberware I'm currently using in game?
  9. Lawnfather22
    Lawnfather22
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    I wish so badly I could get this to work, even as the only mod installed it doesnt work. 
    1. noborudesu
      noborudesu
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      DELETED
  10. Ceelker
    Ceelker
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    Can you turn trajectory off in the native settings?
    1. noborudesu
      noborudesu
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      why is it necessary?
  11. Taz9666
    Taz9666
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    First of all let me say that I love all and I mean all of your mods, so of course thank you so much for creating and sharing them. I wanted to point out the fact that after the third melee attack
    1. Taz9666
      Taz9666
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      With one-handed, non-throwing weapons, a strange visual glitch is created in which instead of ending the sequence every 3rd there are anomalous arm jerks. Thanks again btw!
    2. noborudesu
      noborudesu
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      There seems to be a problem with attacks number. Try changing it.