The grapple from any side is literally a game changer! absolutely brilliant mod. This combined with the stealth finishers mod completely overhauls the underwhelming stealth gameplay in Cyberpunk.
I HIGHLY RECOMMEND USING GRAPPLE FROM ANY SIDE FILE ALONG WITH STEALTH FINISHERS MOD!
"grapple takedown can from side front only" has a bug where you can grapple people that you are in dialogue with IF that person is in an animation such as sitting down or leaning against something.
Would you be able to modify a speed of a "hard fall" animation? When V falls down from a high place - animation is played where V tries to crawl up, but it is extremely slow and you're also unable to move for a few seconds, even after you have crawled up.
I've noticed that after installing this mod, unarmed aerial takedowns are now lethal most of the time, which doesn't feel intended and is actually really obnoxious. Not sure which specific module is causing it.
Since non-lethal animation isn't synchronized with faster takedown animation, I used CET to make aerial takedowns a lethal. If you don't want to, you can just remove the CET mod of the 'bin' path. However, a quick takedown motion can cause some not smooth.
But there's a similar problem with vanilla games. Vanilla games are not consistent. Sometimes it's non-lethal, sometimes it's lethal.
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What kind of pistols did the have problem?
*and, this mod is just speed up *visual recoil animation speed*. no actual fire speed
completely overhauls the underwhelming stealth gameplay in Cyberpunk.
I HIGHLY RECOMMEND USING GRAPPLE FROM ANY SIDE FILE ALONG WITH STEALTH FINISHERS MOD!
But there's a similar problem with vanilla games. Vanilla games are not consistent. Sometimes it's non-lethal, sometimes it's lethal.