Would you be able to modify a speed of a "hard fall" animation? When V falls down from a high place - animation is played where V tries to crawl up, but it is extremely slow and you're also unable to move for a few seconds, even after you have crawled up.
I've noticed that after installing this mod, unarmed aerial takedowns are now lethal most of the time, which doesn't feel intended and is actually really obnoxious. Not sure which specific module is causing it.
Since non-lethal animation isn't synchronized with faster takedown animation, I used CET to make aerial takedowns a lethal. If you don't want to, you can just remove the CET mod of the 'bin' path. However, a quick takedown motion can cause some not smooth.
But there's a similar problem with vanilla games. Vanilla games are not consistent. Sometimes it's non-lethal, sometimes it's lethal.
I always wondered how a "CDPR Cyberprank" universe with "sandevistan augments"' that dilate time and shit........was unable to make a literal augmented cyborg V becomes, FASTER especially with leg and cyberarm augments, as well as ABLE to compensate gun recoil ????
Thank you for implementing these well needed changes.
The gorilla arm I'm using, frontal assassinations have crashed~ Just reporting this, it could also be a problem on my end. Thanks for the very good mod!
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But there's a similar problem with vanilla games. Vanilla games are not consistent. Sometimes it's non-lethal, sometimes it's lethal.
Thank you for implementing these well needed changes.
What kind of pistols did the have problem?
*and, this mod is just speed up *visual recoil animation speed*. no actual fire speed
so there is almost no chance of a crash.
if you have crash, i think that is other mod collision
*maybe if you using savage stun mod, its collision