Cyberpunk 2077
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QuestRunner

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QuestRunner

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64 comments

  1. PabloLorenzo
    PabloLorenzo
    • member
    • 7 kudos
    Hello, I did a file with the brazilian portuguese language:

    Here's the link
    1. QuestRunner
      QuestRunner
      • supporter
      • 20 kudos
      Thanks for the translation. It's a too small change for the next release so I'll add it with the next batch of changes.Unless you'll also post translation for Disappearance of 8ug8ear. That would be big enough for a new release.
    2. PabloLorenzo
      PabloLorenzo
      • member
      • 7 kudos
      I'll look into Disappearance of 8ug8ear and try to make a translation today.
    3. PabloLorenzo
      PabloLorenzo
      • member
      • 7 kudos
      Did the translation, here.
    4. QuestRunner
      QuestRunner
      • supporter
      • 20 kudos
      Thanks! Will release tomorrow
  2. QuestRunner
    QuestRunner
    • supporter
    • 20 kudos
    Version 0.4.4 released
  3. dmiitryx
    dmiitryx
    • member
    • 8 kudos
    I found The signal torch model. which seems to be used in dogtown when something is dropped from the sky, you can use it to visually indicate the location of 8ug8ear. It makes a sound and has a beautiful smoke that can be seen from afar. I don't know how it fits into the plot of the mission, but it looks interesting.
     
    1. QuestRunner
      QuestRunner
      • supporter
      • 20 kudos
      Cool! Will use it in the next mission
    2. Jeslka
      Jeslka
      • premium
      • 0 kudos
      Just make sure that it's in the game update (patch) rather than the expansion. As if people haven't purchased the expansion separately, or have purchased the bundle or the Ultimate Edition, then they won't have this resource available!
  4. QuestRunner
    QuestRunner
    • supporter
    • 20 kudos
    Version 0.4.2 released

    • Added full set of animations
    • Added Russian translation, thanks to dmiitryx
    • Uses updated automatic bundling(should be no difference)
  5. QuestRunner
    QuestRunner
    • supporter
    • 20 kudos
    Version 0.4.0 released

    • Added archive part requried for adding custom lights and playing animations
    • Added MoveNPC with a callback after successful command

  6. dmiitryx
    dmiitryx
    • member
    • 8 kudos
    File with Russian language, minutes, seconds, etc.

    https://drive.google.com/file/d/1nwx-hrUm30bboyNgjZ6qxYrMoCqN8n4m/view?usp=sharing
    1. QuestRunner
      QuestRunner
      • supporter
      • 20 kudos
      Great, thanks! Will add to the next update. Hopefully today.
  7. QuestRunner
    QuestRunner
    • supporter
    • 20 kudos
    Version 0.3.10 released

    • Added male/female switch for translation files. Use with a latin character Æ, curly brackets and a pipe for separation. Æ{male
      version|female version} i.e. "Hello buenÆ{o|a} Æ{PP|Vagene}, welcome to the game, Æ{boy|girl}"
  8. QuestRunner
    QuestRunner
    • supporter
    • 20 kudos
    Version 0.3.8 released

    • Added RunWithRetry to Cron to i.e. handle things spawning asynchronously
    • Added runner.Lighting.AddSpotlight to easily place new lights (uses RunWithRetry)

  9. dmiitryx
    dmiitryx
    • member
    • 8 kudos
    lol wrong mod forum sorry, I'm already starting to get confused about these two mods, we need to visually separate them somehow, or better combine them into one, before the release of the final version of the first mission. Or put the framework into the archive with the mission at once
    1. QuestRunner
      QuestRunner
      • supporter
      • 20 kudos
      No worries. Currently Do8 is the only mission and it shapes the framework. They must stay as separate projects. Someone may be already working on their own mission with the template provided.
  10. dmiitryx
    dmiitryx
    • member
    • 8 kudos
    I also remembered one of the most interesting questions, drawing navigation lines on the map, where to go, etc., is it still not possible? I think this is one of the most basic things.