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Manuel Torres Costa

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manuelftcosta

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40 comments

  1. CheezeOfAstora
    CheezeOfAstora
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    • 9 kudos
    The mod is not working with the latest 2.2 patch.
    1. soulmindberlin
      soulmindberlin
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      Is this where my audio glitches and stutters (badly, next to unplayable I'd say) could be coming from?

      Is there an update planned for this lovely mod, dear author? <3

      Does anyone know what the problem was regarding the 2.12 update, I mean in terms of this mod here?
    2. soulmindberlin
      soulmindberlin
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      Replying to this so it's at the top again <3 Maybe the author could chip in
  2. lasere200
    lasere200
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    any way to make it show data shards?
    1. soulmindberlin
      soulmindberlin
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      But please only as an all-optional thing....

      Funny that there's multiple mods making shards disappear after they're read from ALL navigation (and one to auto read any shards nearby without having to go to the shards and interacting with them) and you want to see the icon in more places :)

      If your request is about not wanting to miss any shards by accident - I guess they occasionally trigger quest progression? - then maybe this helped you. But it's really unlikely to miss the FEW more "important" shards IMHO due to their overall placement. If the quest designer wants you to find a shard, you'l find it.

      I'm not sure but if you're *lucky* shards might be a category in the fantastic, all-configurable "Limited HUD" mod bro...
  3. HayanKR
    HayanKR
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    Choosing to show all objectives on the minimap DOES really slow the game down lol
    Like good 15~25 frames haha
    Only show Gigs and Psychos seems to be the best option if you already have lag when opening the normal map (like me)
  4. RS13
    RS13
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    Will this work if you haven't updated to 2.11 yet?
    1. manuelftcosta
      manuelftcosta
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      The mod was made after 2.11 came out. It works :)
    2. RS13
      RS13
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      Right, I was asking if worked with 2.1 because it can't out after 2.11.  I'm still on 2.10.
    3. cypher27
      cypher27
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      +1 Would like to know as well; still on 2.1, too.
    4. Bruhmomento0979
      Bruhmomento0979
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      Same also stuck on 2.1 would be great to know
    5. Savinsky
      Savinsky
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      imma try and see if it works or my game crashes, still on 2.1
    6. Savinsky
      Savinsky
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      yeah it works in 2.1, im using the first optional file :)
  5. Nirvaneyr
    Nirvaneyr
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    A version with the NCPD scanners would be awesome. It's tedious to look them up in the map. Stumbling upon them organicaly would be alot more convenient and immersive.
    1. ComradeAlpaca
      ComradeAlpaca
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      • 16 kudos
      +1 was hoping this mod did it, hopefully we get one that does this too. As well as side gigs if this one doesn't do it.
    2. gorey666
      gorey666
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      He has options for alot of stuff in the script. Just open the script and un-comment the various lines relating to NCPD or Gigs.


      Before:
              //case gamedataMappinVariant.QuestGiverVariant:        // "gigs"
              //    return true;

      After:
              case gamedataMappinVariant.QuestGiverVariant:        // "gigs"
                  return true;
    3. the1yunico
      the1yunico
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      This is great, more so for NCPD scanners more than anything which I can add by editing your script based on gorey666's comment. I will definitely eventually download this when I decide to go through another playthrough again.
    4. Nirvaneyr
      Nirvaneyr
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      That did it. The range is a bit short, but alot better than vanilla!
    5. manuelftcosta
      manuelftcosta
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      The thing is that I have an idea of a mod for fixers, and I didn't want to make mods that conflict with each other. But I can make option files that do just that.
    6. Nirvaneyr
      Nirvaneyr
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      Thanks!
    7. cempion123
      cempion123
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      Whats the idea mos for fixers if you would like to share? :)
    8. Ytigan67
      Ytigan67
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      What's your idea for fixers? I would love to see a mod that changes how fixers give you gigs - I hate that they only call you once you're right next to the quest, it's very immersion breaking to me.
    9. manuelftcosta
      manuelftcosta
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      My idea is to remove fixers gigs from the map but you can call them or talk in person and ask for a gig. Same for psychos
    10. ComradeAlpaca
      ComradeAlpaca
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      • 16 kudos
      That's a really cool idea. Excited to see it pan out!
  6. syrops
    syrops
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    • 10 kudos
    does Objective's Minimap accomplish the same thing?
    1. manuelftcosta
      manuelftcosta
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      • 4 kudos
      Yes, but it's more complex.
  7. timons777
    timons777
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    • 3 kudos
    OMG! I LOVE YOU! 
    Thank you thank you thank you!
  8. VindSole
    VindSole
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    The minimap really needed this, thanks, I use Improved minimap zoom and the icons dissapear too early, I hope there is some way to make them stay further away from the player!
  9. SamwiseRed
    SamwiseRed
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    Didn't realise how much I needed this mod until now. It feels like it should be a basegame feature. Love it!
  10. Matt2014
    Matt2014
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    Great mod! Just wanted to ask something from you I've been working on a mod that dose the same thing as yours with added features for a while but because of a bug (any map pin that initialize tracked after it is untracked it disappear or float in the mini map which your mod have as well) I didn't release it, giving that you've uploaded your mod first I don't feel comfortable uploading mine without ask for your permission giving that it still have the same bug?
    1. manuelftcosta
      manuelftcosta
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      I'm not aware of the bug. I need to test it more. But of course you are free to post your mod.
    2. Matt2014
      Matt2014
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      Thank you! The best way to test the bug is track a pin you're close to, save then reload that save untrack it and it will disappear.