Funny that there's multiple mods making shards disappear after they're read from ALL navigation (and one to auto read any shards nearby without having to go to the shards and interacting with them) and you want to see the icon in more places :)
If your request is about not wanting to miss any shards by accident - I guess they occasionally trigger quest progression? - then maybe this helped you. But it's really unlikely to miss the FEW more "important" shards IMHO due to their overall placement. If the quest designer wants you to find a shard, you'l find it.
I'm not sure but if you're *lucky* shards might be a category in the fantastic, all-configurable "Limited HUD" mod bro...
Choosing to show all objectives on the minimap DOES really slow the game down lol Like good 15~25 frames haha Only show Gigs and Psychos seems to be the best option if you already have lag when opening the normal map (like me)
A version with the NCPD scanners would be awesome. It's tedious to look them up in the map. Stumbling upon them organicaly would be alot more convenient and immersive.
This is great, more so for NCPD scanners more than anything which I can add by editing your script based on gorey666's comment. I will definitely eventually download this when I decide to go through another playthrough again.
The thing is that I have an idea of a mod for fixers, and I didn't want to make mods that conflict with each other. But I can make option files that do just that.
What's your idea for fixers? I would love to see a mod that changes how fixers give you gigs - I hate that they only call you once you're right next to the quest, it's very immersion breaking to me.
The minimap really needed this, thanks, I use Improved minimap zoom and the icons dissapear too early, I hope there is some way to make them stay further away from the player!
Great mod! Just wanted to ask something from you I've been working on a mod that dose the same thing as yours with added features for a while but because of a bug (any map pin that initialize tracked after it is untracked it disappear or float in the mini map which your mod have as well) I didn't release it, giving that you've uploaded your mod first I don't feel comfortable uploading mine without ask for your permission giving that it still have the same bug?
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Is there an update planned for this lovely mod, dear author? <3
Does anyone know what the problem was regarding the 2.12 update, I mean in terms of this mod here?
Funny that there's multiple mods making shards disappear after they're read from ALL navigation (and one to auto read any shards nearby without having to go to the shards and interacting with them) and you want to see the icon in more places :)
If your request is about not wanting to miss any shards by accident - I guess they occasionally trigger quest progression? - then maybe this helped you. But it's really unlikely to miss the FEW more "important" shards IMHO due to their overall placement. If the quest designer wants you to find a shard, you'l find it.
I'm not sure but if you're *lucky* shards might be a category in the fantastic, all-configurable "Limited HUD" mod bro...
Like good 15~25 frames haha
Only show Gigs and Psychos seems to be the best option if you already have lag when opening the normal map (like me)
Before:
//case gamedataMappinVariant.QuestGiverVariant: // "gigs"
// return true;
After:
case gamedataMappinVariant.QuestGiverVariant: // "gigs"
return true;
Thank you thank you thank you!