READ THIS FIRST [I removed the BETA warning for this mod. The bug with Combat Mode being stuck is largely fixed now. It is still happening but at least it is not systematic after each resurrection. I tested resurrections enough times to confirm there are no side effects to report at the moment. If combat mode gets stuck, drive away until you can quicksave again and reload the game, or engage in another combat and hope that one will clear normally.]
2025-01-23 Update: TESTED WITH 2.21
Update for 2025-02-01: - Restored compatibility with Limited HUD (broken by previous version)
Update for 2025-01-25: - Excluded inhalers/injectors from 'robbed and left for dead' - Added option to display number of resurrections when memory bar is not on
Notes: If you need to find more clothing options after being robbed, please consider my Diverse Loot mod, which adds clothing item drops to NPCs from most factions.
If you are using 'Informative HUD Quickhacks Memory Counter' and turning on the HUD option for Resurrections, you will have to disable the Memory Counter mod for no. Both mods display the same memory bar information. I added a menu checkbox to restore the memory counter if you disable the original mod. This is temporary until I figure out how to add my own counter in a way that works with other mods.
Check out the optional add-on Diverse Death Screens (crash / reboot sequence from the original Dex scene)
It is not abandoned. I have reached an impasse trying to find a solution to the stuck combat mode thing, and I have since been distracted by No Man Sky and Oblivion Remastered. I am still tinkering with it but without additional help, I am not not how I will fix these issues.
Access to older mod versions please, to test which one's works better? since the whole black out teleport doesn't work on latest version of the mod. Just die and get back up multiple times.
HELLO, I POST HERE CONSTANTLY.I continue the game, now level 50, all side quests have been completed, the main points remain. I will say that V falls to the ground and gets up, although the chance of teleport is 100%, I repeat, loading after death greatly spoils the experience, your mod fixes this
I love the mod! Want to try having no resurrection, just blackout and getting teleported to a random location, which setting should I change to get that?. I've set the resurrection scale modifier to 0.1, enabled blackout, and the chance of teleporting - 100%. But I still get resurrected 5 or more times and blackout to game over screen.
Not sure what you are trying to do here.. if you want to blackout and teleport, then you have to have a resurrection, otherwise you just die where you are. Resurrection is what makes teleports possible after combat.
Tried scanner hustles and gigs in center and watson. After one ressurection -> time progresses (night switched to day) -> I come back up in the same spot with same enemies (no blackout) then I get killed again -> blackout -> game over (no teleport at any point of this). I didn't update to 2.2 btw
Just adding in that I am unable to get teleport working either.
- I'm still on 2.13. - Mod is the latest version. - I had teleport chance set to 100%. I also tried it at 50% and 80% just to double check. - Tried with time set to 5 hrs, and also tried with it set to 0.1 hrs. - All other mods are turned off. - Tried with a save that was already near end of PL story (so President has already been saved etc.) - Removed all cyberware and reset all perks so don't have any built-in resurrection. - Tried at Hard and Very Hard difficulty. - Tried in Pacifica, City Center, and Dogtown. - Tried with unlimited resurrections and with 1.
Time passes successfully, but it just revives me in place and never teleports me.
If anyone has any ideas or has successfully figured out the issue please let me know. I'm happy to test anything out too.
Looks like we have different problem, I want to teleport and wake up in a different location. I have died 8 times and keep getting ressurected at the same spot fight against cops.
Hey there, I really want to play your mod exclusively for the Blackout and Robbed features, and I thought there would be a super great middle ground that would avoid losing iconics that we can't get any other way :
how about putting the lost iconics at the black market vendor ? It sounds like a great way to not entirely lose stuff, but still have to pay for it !
Let me know what you think and if you need help in any way ! Thanks for all the great work already!
We need a fix: "Santa Muerte currently has a significant issue whereby after being resurrected, the player is never registered as being "In Combat" by the script system. The author has been notified. For now, please avoid playing Dark Future with Santa Muerte. When this issue has been fixed, Dark Future has already been updated to work with it." These two mods must be compatible.
I am playing with both Dark Future and Santa Muerte and I can tell you that this happens very rarely, or in certain conditions (like dying after falling from a great height). 99% of the time, both mods work fine together. Unfortunately, when it happens, the only recourse is a reload to a save from before the issue happens. because of that, I can't fully recommend to have both in the same game (unless you want to take that chance). I am still trying to resolve it and welcome any idea anyone with rescript experience may have about fixing this.
Probably.. I just don't know how to fix it yet. I tried many things without success so far.
There is a set of issues that seem related to one another but I just don't know how: - resurrecting after a fall from a great height causes combat mode to never trigger again. - sometimes, combat mode doesn't reset properly after a resurrection. - the Second heart perk keeps getting stuck and never resets properly after a resurrection.
Hi, due to a conflict with another mod (i think both touch the same lines) despite having the switch at the settings avoiding infinite resurrection, it happens everytime i die. Can u please tell me which lines i can touch to avoid that please? I love your work but the other mod is nice too, so I prefer to loose that option rather than losing one of your mods. Thx man )the other mod is life insurance, so i guess it correlates)
In situations where you resurrect immediately at the spot where you die (such as during quests), a cool feature would be to choose when you get back up. Every time I resurrect the enemies are still on top of me and I immediately get back into combat. I would like to wait until they wander off before resurrecting.
432 comments
[I removed the BETA warning for this mod. The bug with Combat Mode being stuck is largely fixed now. It is still happening but at least it is not systematic after each resurrection. I tested resurrections enough times to confirm there are no side effects to report at the moment. If combat mode gets stuck, drive away until you can quicksave again and reload the game, or engage in another combat and hope that one will clear normally.]
2025-01-23 Update: TESTED WITH 2.21
Update for 2025-02-01:
- Restored compatibility with Limited HUD (broken by previous version)
Update for 2025-01-25:
- Excluded inhalers/injectors from 'robbed and left for dead'
- Added option to display number of resurrections when memory bar is not on
Notes:
If you need to find more clothing options after being robbed, please consider my Diverse Loot mod, which adds clothing item drops to NPCs from most factions.
If you are using 'Informative HUD Quickhacks Memory Counter' and turning on the HUD option for Resurrections, you will have to disable the Memory Counter mod for no. Both mods display the same memory bar information. I added a menu checkbox to restore the memory counter if you disable the original mod.
This is temporary until I figure out how to add my own counter in a way that works with other mods.
Check out the optional add-on Diverse Death Screens (crash / reboot sequence from the original Dex scene)
I have reached an impasse trying to find a solution to the stuck combat mode thing, and I have since been distracted by No Man Sky and Oblivion Remastered.
I am still tinkering with it but without additional help, I am not not how I will fix these issues.
I will say that V falls to the ground and gets up, although the chance of teleport is 100%, I repeat, loading after death greatly spoils the experience, your mod fixes this
after the last mod update
Resurrection is what makes teleports possible after combat.
1. https://postimg.cc/DJLzndgg
2. https://postimg.cc/kB92MZLt
Just one question - where in Night city and how did you die?
I will test that configuration as soon as possible.
- I'm still on 2.13.
- Mod is the latest version.
- I had teleport chance set to 100%. I also tried it at 50% and 80% just to double check.
- Tried with time set to 5 hrs, and also tried with it set to 0.1 hrs.
- All other mods are turned off.
- Tried with a save that was already near end of PL story (so President has already been saved etc.)
- Removed all cyberware and reset all perks so don't have any built-in resurrection.
- Tried at Hard and Very Hard difficulty.
- Tried in Pacifica, City Center, and Dogtown.
- Tried with unlimited resurrections and with 1.
Time passes successfully, but it just revives me in place and never teleports me.
If anyone has any ideas or has successfully figured out the issue please let me know. I'm happy to test anything out too.
That will help with troubleshooting once I am able to start the game again.
how about putting the lost iconics at the black market vendor ? It sounds like a great way to not entirely lose stuff, but still have to pay for it !
Let me know what you think and if you need help in any way !
Thanks for all the great work already!
A.G.I.S. - All Game Items Store (Virtual Atelier)
Also, TiGames128 has some additional stuff you can add.
"Santa Muerte currently has a significant issue whereby after being resurrected, the player is never registered as being "In Combat" by the script system. The author has been notified. For now, please avoid playing Dark Future with Santa Muerte. When this issue has been fixed, Dark Future has already been updated to work with it." These two mods must be compatible.
Unfortunately, when it happens, the only recourse is a reload to a save from before the issue happens.
because of that, I can't fully recommend to have both in the same game (unless you want to take that chance).
I am still trying to resolve it and welcome any idea anyone with rescript experience may have about fixing this.
I tried many things without success so far.
There is a set of issues that seem related to one another but I just don't know how:
- resurrecting after a fall from a great height causes combat mode to never trigger again.
- sometimes, combat mode doesn't reset properly after a resurrection.
- the Second heart perk keeps getting stuck and never resets properly after a resurrection.
"(...) found what was missing in ARASKA'S (sic) attempt at immortality."
ABSOLUTELY UNREADABLE.
Jokes aside, great mod. Endorsed.
Can u please tell me which lines i can touch to avoid that please? I love your work but the other mod is nice too, so I prefer to loose that option rather than losing one of your mods. Thx man )the other mod is life insurance, so i guess it correlates)
I will look into implementing something like that.