Cyberpunk 2077
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noborudesu

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  1. noborudesu
    noborudesu
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    Locked
    Sticky
    About behavior. Image
    Switch screen effect. Video
    FAQ
    - Tab + right click screen effect message is not displayed in tooltip.
    Input Loader may not be working. See input loader and red4ext log.
    - Input Key name list
    Spoiler:  
    Show

    IK_None,
    IK_LeftMouse,
    IK_RightMouse,
    IK_MiddleMouse,
    IK_Unknown04,
    IK_Unknown05,
    IK_Unknown06,
    IK_Unknown07,
    IK_Backspace,
    IK_Tab,
    IK_Unknown0A,
    IK_Unknown0B,
    IK_Unknown0C,
    IK_Enter,
    IK_Unknown0E,
    IK_Unknown0F,
    IK_Shift,
    IK_Ctrl,
    IK_Alt,
    IK_Pause,
    IK_CapsLock,
    IK_Unknown15,
    IK_Unknown16,
    IK_Unknown17,
    IK_Unknown18,
    IK_Unknown19,
    IK_Unknown1A,
    IK_Escape,
    IK_Unknown1C,
    IK_Unknown1D,
    IK_Unknown1E,
    IK_Unknown1F,
    IK_Space,
    IK_PageUp,
    IK_PageDown,
    IK_End,
    IK_Home,
    IK_Left,
    IK_Up,
    IK_Right,
    IK_Down,
    IK_Select,
    IK_Print,
    IK_Execute,
    IK_PrintScrn,
    IK_Insert,
    IK_Delete,
    IK_Help,
    IK_0,
    IK_1,
    IK_2,
    IK_3,
    IK_4,
    IK_5,
    IK_6,
    IK_7,
    IK_8,
    IK_9,
    IK_Unknown3A,
    IK_Unknown3B,
    IK_Unknown3C,
    IK_Unknown3D,
    IK_Unknown3E,
    IK_Unknown3F,
    IK_Unknown40,
    IK_A,
    IK_B,
    IK_C,
    IK_D,
    IK_E,
    IK_F,
    IK_G,
    IK_H,
    IK_I,
    IK_J,
    IK_K,
    IK_L,
    IK_M,
    IK_N,
    IK_O,
    IK_P,
    IK_Q,
    IK_R,
    IK_S,
    IK_T,
    IK_U,
    IK_V,
    IK_W,
    IK_X,
    IK_Y,
    IK_Z,
    IK_Unknown5B,
    IK_Unknown5C,
    IK_Unknown5D,
    IK_Unknown5E,
    IK_Unknown5F,
    IK_NumPad0,
    IK_NumPad1,
    IK_NumPad2,
    IK_NumPad3,
    IK_NumPad4,
    IK_NumPad5,
    IK_NumPad6,
    IK_NumPad7,
    IK_NumPad8,
    IK_NumPad9,
    IK_NumStar,
    IK_NumPlus,
    IK_Separator,
    IK_NumMinus,
    IK_NumPeriod,
    IK_NumSlash,
    IK_F1,
    IK_F2,
    IK_F3,
    IK_F4,
    IK_F5,
    IK_F6,
    IK_F7,
    IK_F8,
    IK_F9,
    IK_F10,
    IK_F11,
    IK_F12,
    IK_F13,
    IK_F14,
    IK_F15,
    IK_F16,
    IK_F17,
    IK_F18,
    IK_F19,
    IK_F20,
    IK_F21,
    IK_F22,
    IK_F23,
    IK_F24,
    IK_Pad_A_CROSS,
    IK_Pad_B_CIRCLE,
    IK_Pad_X_SQUARE,
    IK_Pad_Y_TRIANGLE,
    IK_Pad_Start,
    IK_Pad_Back_Select,
    IK_Pad_DigitUp,
    IK_Pad_DigitDown,
    IK_Pad_DigitLeft,
    IK_Pad_DigitRight,
    IK_Pad_LeftThumb,
    IK_Pad_RightThumb,
    IK_Pad_LeftShoulder,
    IK_Pad_RightShoulder,
    IK_Pad_LeftTrigger,
    IK_Pad_RightTrigger,
    IK_Pad_LeftAxisX,
    IK_Pad_LeftAxisY,
    IK_Pad_RightAxisX,
    IK_Pad_RightAxisY,
    IK_NumLock,
    IK_ScrollLock,
    IK_Unknown9E,
    IK_Unknown9F,
    IK_LShift,
    IK_RShift,
    IK_LControl,
    IK_RControl,
    IK_UnknownA4,
    IK_UnknownA5,
    IK_UnknownA6,
    IK_UnknownA7,
    IK_UnknownA8,
    IK_UnknownA9,
    IK_UnknownAA,
    IK_UnknownAB,
    IK_UnknownAC,
    IK_UnknownAD,
    IK_UnknownAE,
    IK_UnknownAF,
    IK_UnknownB0,
    IK_UnknownB1,
    IK_UnknownB2,
    IK_UnknownB3,
    IK_UnknownB4,
    IK_UnknownB5,
    IK_UnknownB6,
    IK_UnknownB7,
    IK_UnknownB8,
    IK_Unicode,
    IK_Semicolon,
    IK_Equals,
    IK_Comma,
    IK_Minus,
    IK_Period,
    IK_Slash,
    IK_Tilde,
    IK_Mouse4,
    IK_Mouse5,
    IK_Mouse6,
    IK_Mouse7,
    IK_Mouse8,
    IK_UnknownC6,
    IK_UnknownC7,
    IK_Joy1,
    IK_Joy2,
    IK_Joy3,
    IK_Joy4,
    IK_Joy5,
    IK_Joy6,
    IK_Joy7,
    IK_Joy8,
    IK_Joy9,
    IK_Joy10,
    IK_Joy11,
    IK_Joy12,
    IK_Joy13,
    IK_Joy14,
    IK_Joy15,
    IK_Joy16,
    IK_UnknownD8,
    IK_UnknownD9,
    IK_UnknownDA,
    IK_LeftBracket,
    IK_Backslash,
    IK_RightBracket,
    IK_SingleQuote,
    IK_UnknownDF,
    IK_UnknownE0,
    IK_UnknownE1,
    IK_IntlBackslash,
    IK_MouseHover,
    IK_MouseX,
    IK_MouseY,
    IK_MouseZ,
    IK_MouseW,
    IK_JoyU,
    IK_JoyV,
    IK_JoySlider1,
    IK_JoySlider2,
    IK_MouseWheelUp,
    IK_MouseWheelDown,
    IK_UnknownEE,
    IK_UnknownEF,
    IK_JoyX,
    IK_JoyY,
    IK_JoyZ,
    IK_JoyR,
    IK_UnknownF4,
    IK_UnknownF5,
    IK_Attn,
    IK_ClearSel,
    IK_ExSel,
    IK_ErEof,
    IK_Play,
    IK_Zoom,
    IK_NoName,
    IK_UnknownFD,
    IK_UnknownFE,
    IK_PS4_OPTIONS,
    IK_PS4_TOUCH_PRESS,
    IK_Last,
    IK_Count,
    IK_Pad_First,
    IK_Pad_Last,


    If this mod doesn't work
    Please check logs.
    Spoiler:  
    Show

    - r6\logs\redscript_rCURRENT.logop_cyberware_eyes\op_cyberware_eyes.redsThe above lines are output. No error output.

    - red4ext\logs\red4ext-yyyy-MM-dd-HH-mm-ss.log[yyyy-MM-dd HH:mm:ss.SSS] [RED4ext] [info] RED4ext (vX.X.X) is initializing...
    [yyyy-MM-dd HH:mm:ss.SSS] [RED4ext] [info] ArchiveXL (version: X.X.X, author(s): psiberx) has been loaded
    [yyyy-MM-dd HH:mm:ss.SSS] [RED4ext] [info] Codeware (version: X.X.X, author(s): psiberx) has been loaded
    [yyyy-MM-dd HH:mm:ss.SSS] [RED4ext] [info] Input Loader (version: X.X.X, author(s): Jack Humbert) has been loaded
    [yyyy-MM-dd HH:mm:ss.SSS] [RED4ext] [info] TweakXL (version: X.X.X, author(s): psiberx) has been loaded
    The above lines are output. No error output. The latest version number of RED4ext, ArchiveXL, Codeware, Input Loader, TweakXL is output.

    - red4ext\plugins\TweakXL\TweakXL-yyyy-MM-dd-HH-mm-ss.log[yyyy-MM-dd HH:mm:ss.SSS] [info] Reading "op_cyberware_eyes\op_cyberware_eyes.yaml"...
    [yyyy-MM-dd HH:mm:ss.SSS] [info] Reading "op_cyberware_eyes\op_cyberware_eyes_quickscan.yaml"...
    [yyyy-MM-dd HH:mm:ss.SSS] [info] Executing "OpCyberwareEyesMod.OpCyberwareEyesTweak"...
    The above lines are output. No error output.

    - red4ext\plugins\ArchiveXL\ArchiveXL-yyyy-MM-dd-HH-mm-ss.log[yyyy-MM-dd HH:mm:ss.SSS] [info] Reading "op_cyberware_eyes.archive.xl"...
    [yyyy-MM-dd HH:mm:ss.SSS] [info] |Localization| Merging entries from "op_cyberware_eyes\localization\jp-jp\onscreens\onscreens.json"...
    [yyyy-MM-dd HH:mm:ss.SSS] [info] |Localization| Merging entries from "op_cyberware_eyes\localization\en-us\onscreens\onscreens.json"...
    The above lines are output. No error output.

    - red4ext\logs\input_loader.log[yyyy-MM-dd HH:mm:ss.SSS] [info] Loading document: \path\to\Cyberpunk 2077\r6/input\op_cyberware_eyes.xmlThe above lines are output. No error output.

    - red4ext\plugins\Codeware\Codeware-yyyy-MM-dd-HH-mm-ss.log
    No error output. Empty file.

    - bin\x64\plugins\cyber_engine_tweaks\mods\op_cyberware_eyes\op_cyberware_eyes.log
    No error output. Empty file.

    - bin\x64\plugins\cyber_engine_tweaks\cyber_engine_tweaks.log[yyyy-MM-dd HH:mm:ss zzz] [info] [__cdecl Options::Options(struct Paths &)] [*****] CET version vX.X.X [HEAD]The above lines are output. No error output. The latest version number of Cyber Engine Tweaks is output.

    - bin\x64\plugins\cyber_engine_tweaks\scripting.log[yyyy-MM-dd HH:mm:ss zzz] [*****] Mod op_cyberware_eyes loaded!The above lines are output. No error output.

    - CET Console.[OP Cyberware Eyes] Start: onInit
    [OP Cyberware Eyes] Start: onLoadCompleted defs
    [OP Cyberware Eyes] Complete: onLoadCompleted defs
    [OP Cyberware Eyes] Complete: onInit
    The above lines are output. No error output.

    Please try uninstalling unrequested other mods to resolve conflicts.

    Please include your results when asking questions.
  2. saralfddin93
    saralfddin93
    • member
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    Hello,

    I first want to thank you for this mod that made my stay at Night City quite enjoyable.

    I saw in your credits that you mentionned this mod (Kiroshi Optics Night Vision) and he made an update recently where you can 
    add the "NVSupport" tag to your item, in the item record's tags array".

    If you don't have time for that could you explain where to add this tag to this cyberware? I tried to look into the archive file myself with WolvenKit but couldn't figure out where to put this tag.
    1. noborudesu
      noborudesu
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      It's TweakDB, not Archive.
      Create r6\tweaks\op_cyberware_eyes\op_cyberware_eyes_compat_nv.yaml.
      Items.AdvancedKiroshiOpticsOP:
        tags:
       !append NVSupport
      4 spaces before "!append".

      However, it probably won't work.
      I looked at the NV source, The "NVSupport" tag only searches for Clothing. Therefore, it cannot be used with this MOD.
      Also, Equipment-EX is required. I will tell the author of the NV Mod.
      EDIT: Post. It depends on whether the author will respond.
    2. saralfddin93
      saralfddin93
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      Thanks ! 😁
    3. BeatByAGirl
      BeatByAGirl
      • member
      • 2 kudos
      If using Cyber-Ex you can get both to work, just make sure one of the eyes affected by the Night Vision mod is in the first slot and the OP item in another slot. So long as a vanilla Kiroshi is in that first slot I've gotten the night vision to work, but not if the OP Eye is in the first slot. Annoying, but a potential workaround
  3. Kithian
    Kithian
    • member
    • 0 kudos
    if that possible to add configurable zoom for that mod? like x50 or x100? Please!
  4. Bullthedozer
    Bullthedozer
    • member
    • 0 kudos
    hello, I'm trying to get this mod to work with kiroshi night vision mod. to do so the "NVSupport" tag the the items record tag array according to "NexusGuy999" who made the mod. would it be possible to get a small update for that? or would it be possible for me to do that on my end somehow? would greatly appreciate the help either way.

    edit: my apologies i see I'm not the first to ask please disregard.
     
  5. Seigncor
    Seigncor
    • supporter
    • 9 kudos
    Do the sliders for the area light and flashlight actually change things? I could change them up and down as I want, but the outcome was never different.

    Also I think during some PL or Mr. Hands missions OP mods' effects aren't activating for some reason. At some point they do and then later they don't. I think it started after the PL mission where you got the face persona stuff cyberware. Then I need to save and reload for it to work again.
  6. Seigncor
    Seigncor
    • supporter
    • 9 kudos
    I understand that often 0 means infinite. But here I hoped 0 m would mean 0 m. I don't want everything to be highlighted, but 0 m does not work as actual zero.
  7. 7934345
    7934345
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    Game.AddToInventory("Items.AdvancedKiroshiOpticsOP") crash immediately
    visit Viktor crash immediately
    how to detect conflict mod?(so many mods, I cannot disable all then install one by one...) I'm sure the eye mod is load(I check all the logs)

    p.s. other op mods are OK, only this one

    1. noborudesu
      noborudesu
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      • 36 kudos
      1. Is it okay to start from PL, so will it crash even if you start from NewGame?

      2. If you delete the following files one by one and start game and input AddInventory command, will the crash stop?
      Only "r6\tweaks\op_cyberware_eyes\op_cyberware_eyes.yaml" is required
      - Input Loader  file
      r6\input\op_cyberware_eyes.xml
      r6\input\op_cyberware_eyes_single.xml
      - redscript file
      r6\scripts\op_cyberware_eyes\op_cyberware_eyes.reds- ArchiveXL file
      pc\mod\op_cyberware_hands.archive.xl
      pc\mod\op_cyberware_hands.archive
      - CET and NativeSettingsUI and Codeware file
      bin\x64\plugins\cyber_engine_tweaks\mods\op_cyberware_eyes\init.lua
      bin\x64\plugins\cyber_engine_tweaks\mods\op_cyberware_eyes\common.lua

      It may be unrelated, but you don't need Cybercmd, so please uninstall it and try it.
    2. 7934345
      7934345
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      Thx 4 the help!!!

      1. start new game from PL, crash.
      2. move & put pack one by one, then this file cause the crash. 
      after move this file, both game and cmd are well, can I play the game without this file?
      bin\x64\plugins\cyber_engine_tweaks\mods\op_cyberware_eyes\common.lua
    3. noborudesu
      noborudesu
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      • 36 kudos
      common.lua does nothing by itself and is loaded into init.lua. init.lua will not work without common.lua.
      *.lua set NaiveSettingsUI and register Effect Component. Without *.lua, you cannot use the SettingsUI and ScreenEffect.

      1. Please update to 0.0.0.8, and try it.

      If it still doesn't work
      2.  With all files in place, there is no need to equip OP Eyes, enter the following command into CET in a dark place. Can you start and stop each effect?
      -- Color Effect
      GameObjectEffectHelper.StartEffectEvent(GetPlayer(), "color") -- Start Effect
      GameObjectEffectHelper.StopEffectEvent(GetPlayer(), "color") -- Stop Effect
      -- Flashlight
      GetPlayer():FindComponentByName("OpCyberwareEyes.Flashlight"):Toggle(true) -- Start Effect
      GetPlayer():FindComponentByName("OpCyberwareEyes.Flashlight"):Toggle(false) -- Stop Effect
      -- Vanilla Flashlight
      GetPlayer():FindComponentByName("Flashlight"):Toggle(true) -- Start Effect
      GetPlayer():FindComponentByName("Flashlight"):Toggle(false) -- Stop Effect
    4. 7934345
      7934345
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      No luck, the eye is enough for me without effects, thx and have a nice day!
    5. noborudesu
      noborudesu
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      • 36 kudos
      please delete bin\x64\plugins\cyber_engine_tweaks\mods\op_cyberware_eyes\settings.json. then try it. Or wait until it's fixed.
      EDIT: try version 0.0.0.9.
    6. 7934345
      7934345
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      with version 0.0.0.8, remove the settings.json works!!!
      will upgrade to 0.0.0.9
      upgrade to 0.0.0.9, everything wokrs fine!
      Nice MOD and Good JOB!
  8. laddwi
    laddwi
    • premium
    • 1 kudos
    Came to report that save crash no longer an issue with this update to Eyes. Headed to Viktor's and installed the Oracle OP Eyes with no issues. I then turned on the arealight visibility mode and had no issues there either.

    My question is that even when I try to turn down the intensity of the arealight, save and then reload, even at 0 it still is as bright as the default setting. Is there a trick to getting it to go from flood light to decent lamp brightness?
    1. noborudesu
      noborudesu
      • premium
      • 36 kudos
      Please tell me the contents of bin\x64\plugins\cyber_engine_tweaks\mods\op_cyberware_eyes\settings.json.
    2. laddwi
      laddwi
      • premium
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      {"revision":1,"effect.Arealight.intensity":5,"eyesCyberware.Armor":5,"effect.Arealight.scaleVolFog":0,"preset.SelectPreset":3,"eyesCyberware.HumanityCost":1,"eyesCyberware.CritChance":50,"eyesCyberware.HighlightDevicesDistance":50,"eyesCyberware.HighlightDropWeapon":false,"effect.Flashlight.radius":150,"effect.Pointlight":false,"effect.Arealight.radius":200,"effect.Arealight":true,"effect.Flashlight.intensity":100,"eyesCyberware.HighlightOthersDistance":50,"effect.Color":true,"eyesCyberware.HighlightEnemiesDistance":50,"effect.Flashlight":false,"eyesCyberware.HighlightSensorsDistance":50}
    3. noborudesu
      noborudesu
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      • 36 kudos
      The Color effect increases the gain, gamma and makes the whole image brighter. Turn off the Color effect.
      When making adjustments, please turn off all other effects.
    4. laddwi
      laddwi
      • premium
      • 1 kudos
      That did the trick. Thank you.
    5. noborudesu
      noborudesu
      • premium
      • 36 kudos
      I understand why it crashes on save load. It seems to crash depending on the setting values.
      If it crashes, try restoring defaults or deleting settings.json. I'll investigate further.
      By the way, this problem occurred when I turned off Color in your settings.
    6. noborudesu
      noborudesu
      • premium
      • 36 kudos
      An invalid Cyberware Capacity was being set when selecting "Overpowered" Preset. Fixed in version0.0.0.9.
      I found out the cause from an unexpected place.
  9. FNMB
    FNMB
    • member
    • 1 kudos
    Is there a way to change keybindings? Kinda annoying to have to press 2 buttons to turn on/off the effects.
    1. noborudesu
      noborudesu
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      • 36 kudos
      Please update to version 0.0.0.6, download op_cyberware_eyes_single_key, edit r6\input\op_cyberware_eyes_single.xml.
    2. FNMB
      FNMB
      • member
      • 1 kudos
      Something broke in 0.0.0.6
      Launched the game. As soon as I move the mouse, the game crashes to desktop.
      Reverted to 0.0.0.5 game works without issues.
    3. noborudesu
      noborudesu
      • premium
      • 36 kudos
      I can't reproduce.
      1. Will it still crash if you don't install op_cyberware_eyes_single_key?
      2. What version of input loader is it?
    4. FNMB
      FNMB
      • member
      • 1 kudos
      Hmm. Works now. Apparently there were just a hickup.
      Is there a list somewhere for the keymapping, so I can change the keypress?
    5. noborudesu
      noborudesu
      • premium
      • 36 kudos
      Sorry for my bad English.
      Please update to version 0.0.0.6, download op_cyberware_eyes_single_key, edit r6\input\op_cyberware_eyes_single.xml.
      This isn't it, right? I don't know exactly what you want to know, so I'll write everything I know.

      This MOD Action-KeyMapping.
      - r6\input\op_cyberware_eyes.xml.
      - r6\input\op_cyberware_eyes_single.xml. (Optional File)

      Vanilla Action-KeyMapping.
      - r6\config\inputContexts.xml
      - r6\config\inputUserMappings.xml

      Action-KeyMapping modified by Input Loader.
      - r6\cache\inputContexts.xml
      - r6\cache\inputUserMappings.xml
    6. FNMB
      FNMB
      • member
      • 1 kudos
      NP about english ;)

      What I meant, was if you know about a list, showing the code for keys. As in you have set it to IK_F3. So if I wanted to change it to another key, I need to know the IK keycodes, since it's not an option ingame to set a key.
    7. noborudesu
      noborudesu
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      • 36 kudos
      Actually, I would like to know that too. However, the name is defined within the script. If REDMOD is installed.
      tools\redmod\scripts\core\input\rawKeys.script
      I look for name from this script. Then try editing the XML and see if it works.
      Just in case, I'll include a list.
      Spoiler:  
      Show

      IK_None,
      IK_LeftMouse,
      IK_RightMouse,
      IK_MiddleMouse,
      IK_Unknown04,
      IK_Unknown05,
      IK_Unknown06,
      IK_Unknown07,
      IK_Backspace,
      IK_Tab,
      IK_Unknown0A,
      IK_Unknown0B,
      IK_Unknown0C,
      IK_Enter,
      IK_Unknown0E,
      IK_Unknown0F,
      IK_Shift,
      IK_Ctrl,
      IK_Alt,
      IK_Pause,
      IK_CapsLock,
      IK_Unknown15,
      IK_Unknown16,
      IK_Unknown17,
      IK_Unknown18,
      IK_Unknown19,
      IK_Unknown1A,
      IK_Escape,
      IK_Unknown1C,
      IK_Unknown1D,
      IK_Unknown1E,
      IK_Unknown1F,
      IK_Space,
      IK_PageUp,
      IK_PageDown,
      IK_End,
      IK_Home,
      IK_Left,
      IK_Up,
      IK_Right,
      IK_Down,
      IK_Select,
      IK_Print,
      IK_Execute,
      IK_PrintScrn,
      IK_Insert,
      IK_Delete,
      IK_Help,
      IK_0,
      IK_1,
      IK_2,
      IK_3,
      IK_4,
      IK_5,
      IK_6,
      IK_7,
      IK_8,
      IK_9,
      IK_Unknown3A,
      IK_Unknown3B,
      IK_Unknown3C,
      IK_Unknown3D,
      IK_Unknown3E,
      IK_Unknown3F,
      IK_Unknown40,
      IK_A,
      IK_B,
      IK_C,
      IK_D,
      IK_E,
      IK_F,
      IK_G,
      IK_H,
      IK_I,
      IK_J,
      IK_K,
      IK_L,
      IK_M,
      IK_N,
      IK_O,
      IK_P,
      IK_Q,
      IK_R,
      IK_S,
      IK_T,
      IK_U,
      IK_V,
      IK_W,
      IK_X,
      IK_Y,
      IK_Z,
      IK_Unknown5B,
      IK_Unknown5C,
      IK_Unknown5D,
      IK_Unknown5E,
      IK_Unknown5F,
      IK_NumPad0,
      IK_NumPad1,
      IK_NumPad2,
      IK_NumPad3,
      IK_NumPad4,
      IK_NumPad5,
      IK_NumPad6,
      IK_NumPad7,
      IK_NumPad8,
      IK_NumPad9,
      IK_NumStar,
      IK_NumPlus,
      IK_Separator,
      IK_NumMinus,
      IK_NumPeriod,
      IK_NumSlash,
      IK_F1,
      IK_F2,
      IK_F3,
      IK_F4,
      IK_F5,
      IK_F6,
      IK_F7,
      IK_F8,
      IK_F9,
      IK_F10,
      IK_F11,
      IK_F12,
      IK_F13,
      IK_F14,
      IK_F15,
      IK_F16,
      IK_F17,
      IK_F18,
      IK_F19,
      IK_F20,
      IK_F21,
      IK_F22,
      IK_F23,
      IK_F24,
      IK_Pad_A_CROSS,
      IK_Pad_B_CIRCLE,
      IK_Pad_X_SQUARE,
      IK_Pad_Y_TRIANGLE,
      IK_Pad_Start,
      IK_Pad_Back_Select,
      IK_Pad_DigitUp,
      IK_Pad_DigitDown,
      IK_Pad_DigitLeft,
      IK_Pad_DigitRight,
      IK_Pad_LeftThumb,
      IK_Pad_RightThumb,
      IK_Pad_LeftShoulder,
      IK_Pad_RightShoulder,
      IK_Pad_LeftTrigger,
      IK_Pad_RightTrigger,
      IK_Pad_LeftAxisX,
      IK_Pad_LeftAxisY,
      IK_Pad_RightAxisX,
      IK_Pad_RightAxisY,
      IK_NumLock,
      IK_ScrollLock,
      IK_Unknown9E,
      IK_Unknown9F,
      IK_LShift,
      IK_RShift,
      IK_LControl,
      IK_RControl,
      IK_UnknownA4,
      IK_UnknownA5,
      IK_UnknownA6,
      IK_UnknownA7,
      IK_UnknownA8,
      IK_UnknownA9,
      IK_UnknownAA,
      IK_UnknownAB,
      IK_UnknownAC,
      IK_UnknownAD,
      IK_UnknownAE,
      IK_UnknownAF,
      IK_UnknownB0,
      IK_UnknownB1,
      IK_UnknownB2,
      IK_UnknownB3,
      IK_UnknownB4,
      IK_UnknownB5,
      IK_UnknownB6,
      IK_UnknownB7,
      IK_UnknownB8,
      IK_Unicode,
      IK_Semicolon,
      IK_Equals,
      IK_Comma,
      IK_Minus,
      IK_Period,
      IK_Slash,
      IK_Tilde,
      IK_Mouse4,
      IK_Mouse5,
      IK_Mouse6,
      IK_Mouse7,
      IK_Mouse8,
      IK_UnknownC6,
      IK_UnknownC7,
      IK_Joy1,
      IK_Joy2,
      IK_Joy3,
      IK_Joy4,
      IK_Joy5,
      IK_Joy6,
      IK_Joy7,
      IK_Joy8,
      IK_Joy9,
      IK_Joy10,
      IK_Joy11,
      IK_Joy12,
      IK_Joy13,
      IK_Joy14,
      IK_Joy15,
      IK_Joy16,
      IK_UnknownD8,
      IK_UnknownD9,
      IK_UnknownDA,
      IK_LeftBracket,
      IK_Backslash,
      IK_RightBracket,
      IK_SingleQuote,
      IK_UnknownDF,
      IK_UnknownE0,
      IK_UnknownE1,
      IK_IntlBackslash,
      IK_MouseHover,
      IK_MouseX,
      IK_MouseY,
      IK_MouseZ,
      IK_MouseW,
      IK_JoyU,
      IK_JoyV,
      IK_JoySlider1,
      IK_JoySlider2,
      IK_MouseWheelUp,
      IK_MouseWheelDown,
      IK_UnknownEE,
      IK_UnknownEF,
      IK_JoyX,
      IK_JoyY,
      IK_JoyZ,
      IK_JoyR,
      IK_UnknownF4,
      IK_UnknownF5,
      IK_Attn,
      IK_ClearSel,
      IK_ExSel,
      IK_ErEof,
      IK_Play,
      IK_Zoom,
      IK_NoName,
      IK_UnknownFD,
      IK_UnknownFE,
      IK_PS4_OPTIONS,
      IK_PS4_TOUCH_PRESS,
      IK_Last,
      IK_Count,
      IK_Pad_First,
      IK_Pad_Last,
    8. FNMB
      FNMB
      • member
      • 1 kudos
      Awesome. Exactly what I was looking for. Been searching the internet, but can't find anything usefull.
    9. noborudesu
      noborudesu
      • premium
      • 36 kudos
      [Deleted] mistaken.
  10. Hi again. I am working through the OP mods and seeing if I can't figure out why they are not working right for me. This time I am working on OP_Cyberware_Eyes

    Symptoms: OP Cyberware is available from Vik. Can be bought and installed. Once installed, Hotkey for scanner (LB+RB or Tab + RMB) does not work. Scanner does not activate.

    I have a clean install with only the OP mod requirements installed other than the OP mods themselves:

    • ArchiveXL
    • Codeware
    • CET
    • Input Loader
    • Native Settings UI
    • Red4ext
    • redscript
    • TweakXL

    I have checked the logs pinned and do not see errors. I can post them for review if necessary. I did see this line though:
    [2024-03-04 17:19:42.601] [warning] |Localization| Item #9 overwrites entry 3740238714 aka Gameplay-OpCyberwareEyes-Settings-preset-label.
    It seems like just a localization thing and shouldn't screw with the mod I don't think. Though I wonder why it pops up.

    Don't know. Stumped on this one.
    1. Fixed warning message. ver0.0.0.5. The Screen Effect(Scanner+RMB) could not be reproduced. SreenEffect requires pressing RMB after Scanner starts. Hold Tab key, 0.1sec wait, RMB.
      1. Is the ScreenEffect message displayed in the Tooltip? Image. 5th row from the bottom.
      2. What version of input loader is it?
      3. Can you find "OpCyberwareEyes" in r6\cache\inputContexts.xml?
      4. Is there engine\config\platform\pc\input_loader.ini?

      • Yes, ScreenEffect message is displayed in tooltip
      • Input Loader V0.2.2 (right from github)
      • I found six instances of OpCyberwareEyes in r6\cache\inputContexts.xml
      • Yes, engine\config\platform\pc\input_loader.ini exists and is populated.
      I did confirm that I was using the the right button inputs just as you described. There is still no effect.
    2. Thank you, The input loader appears to be configured correctly. Looks like a bug. But I can't reproduce it.
      Sorry for taking your time. Please input the following command in CET in a dark place. Can you start and stop each effect?

      Color Effect
      GameObjectEffectHelper.StartEffectEvent(GetPlayer(), "color") -- Start Effect
      GameObjectEffectHelper.StopEffectEvent(GetPlayer(), "color") -- Stop Effect

      Point Light (It's so weak that you can't see it unless you look directly below.)
      GameObjectEffectHelper.StartEffectEvent(GetPlayer(), "pointlight") -- Start Effect
      GameObjectEffectHelper.StopEffectEvent(GetPlayer(), "pointlight") -- Stop Effect

      Flashlight
      GetPlayer():FindComponentByName("OpCyberwareEyes.Flashlight"):Toggle(true) -- Start Effect
      GetPlayer():FindComponentByName("OpCyberwareEyes.Flashlight"):Toggle(false) -- Stop Effect

      Arealight
      GetPlayer():FindComponentByName("OpCyberwareEyes.Arealight"):Toggle(true) -- Start Effect
      GetPlayer():FindComponentByName("OpCyberwareEyes.Arealight"):Toggle(false) -- Stop Effect

      Vanilla Flashlight
      GetPlayer():FindComponentByName("Flashlight"):Toggle(true) -- Start Effect
      GetPlayer():FindComponentByName("Flashlight"):Toggle(false) -- Stop Effect


      If everything works: try with only op_cyberware_eyes.xml in r6\input.
      If nothing other than Vanilla Flashlight works: Is "[OP Cyberware Eyes] Complete: onLoadCompleted defs" being output to op_cyberware_eyes.log?
    3. noborudesu
      noborudesu
      • premium
      • 36 kudos
      Moved to bug report.
  11. dustinEchoes7
    dustinEchoes7
    • member
    • 1 kudos
    I love messing around with your OP mods. They really made extra playthroughs a lot more fun.

    Any plan to do OP cyberarms? Personally I'm looking for a mod that could make gorilla arms always charged and make every punch have the relic tree Jailbreak strong attack effect.
    1. noborudesu
      noborudesu
      • premium
      • 36 kudos
      No plans,  but, the same thing was written in OP Legs. I wonder if there is a demand for it. I'll look into it when I have free time.
    2. TheUnknownHumanBeing
      TheUnknownHumanBeing
      • member
      • 0 kudos
      theres already a mod for the cyberarms(kinda), they arent "op" but they are 100% stronger then normal cyberarms

      https://www.nexusmods.com/cyberpunk2077/mods/11504