About behavior. Image Switch screen effect. Video FAQ - Tab + right click screen effect message is not displayed in tooltip. Input Loader may not be working. See input loader and red4ext log. - Input Key name list
- r6\logs\redscript_rCURRENT.logop_cyberware_eyes\op_cyberware_eyes.redsThe above lines are output. No error output.
- red4ext\logs\red4ext-yyyy-MM-dd-HH-mm-ss.log[yyyy-MM-dd HH:mm:ss.SSS] [RED4ext] [info] RED4ext (vX.X.X) is initializing... [yyyy-MM-dd HH:mm:ss.SSS] [RED4ext] [info] ArchiveXL (version: X.X.X, author(s): psiberx) has been loaded [yyyy-MM-dd HH:mm:ss.SSS] [RED4ext] [info] Codeware (version: X.X.X, author(s): psiberx) has been loaded [yyyy-MM-dd HH:mm:ss.SSS] [RED4ext] [info] Input Loader (version: X.X.X, author(s): Jack Humbert) has been loaded [yyyy-MM-dd HH:mm:ss.SSS] [RED4ext] [info] TweakXL (version: X.X.X, author(s): psiberx) has been loaded The above lines are output. No error output. The latest version number of RED4ext, ArchiveXL, Codeware, Input Loader, TweakXL is output.
- red4ext\plugins\ArchiveXL\ArchiveXL-yyyy-MM-dd-HH-mm-ss.log[yyyy-MM-dd HH:mm:ss.SSS] [info] Reading "op_cyberware_eyes.archive.xl"... [yyyy-MM-dd HH:mm:ss.SSS] [info] |Localization| Merging entries from "op_cyberware_eyes\localization\jp-jp\onscreens\onscreens.json"... [yyyy-MM-dd HH:mm:ss.SSS] [info] |Localization| Merging entries from "op_cyberware_eyes\localization\en-us\onscreens\onscreens.json"...The above lines are output. No error output.
- red4ext\logs\input_loader.log[yyyy-MM-dd HH:mm:ss.SSS] [info] Loading document: \path\to\Cyberpunk 2077\r6/input\op_cyberware_eyes.xmlThe above lines are output. No error output.
- red4ext\plugins\Codeware\Codeware-yyyy-MM-dd-HH-mm-ss.log No error output. Empty file.
- bin\x64\plugins\cyber_engine_tweaks\mods\op_cyberware_eyes\op_cyberware_eyes.log No error output. Empty file.
- bin\x64\plugins\cyber_engine_tweaks\cyber_engine_tweaks.log[yyyy-MM-dd HH:mm:ss zzz] [info] [__cdecl Options::Options(struct Paths &)] [*****] CET version vX.X.X [HEAD]The above lines are output. No error output. The latest version number of Cyber Engine Tweaks is output.
- bin\x64\plugins\cyber_engine_tweaks\scripting.log[yyyy-MM-dd HH:mm:ss zzz] [*****] Mod op_cyberware_eyes loaded!The above lines are output. No error output.
I first want to thank you for this mod that made my stay at Night City quite enjoyable.
I saw in your credits that you mentionned this mod (Kiroshi Optics Night Vision) and he made an update recently where you can
If you don't have time for that could you explain where to add this tag to this cyberware? I tried to look into the archive file myself with WolvenKit but couldn't figure out where to put this tag.
It's TweakDB, not Archive. Create r6\tweaks\op_cyberware_eyes\op_cyberware_eyes_compat_nv.yaml. Items.AdvancedKiroshiOpticsOP: tags: !append NVSupport4 spaces before "!append".
However, it probably won't work. I looked at the NV source, The "NVSupport" tag only searches for Clothing. Therefore, it cannot be used with this MOD. Also, Equipment-EX is required. I will tell the author of the NV Mod. EDIT:Post. It depends on whether the author will respond.
If using Cyber-Ex you can get both to work, just make sure one of the eyes affected by the Night Vision mod is in the first slot and the OP item in another slot. So long as a vanilla Kiroshi is in that first slot I've gotten the night vision to work, but not if the OP Eye is in the first slot. Annoying, but a potential workaround
hello, I'm trying to get this mod to work with kiroshi night vision mod. to do so the "NVSupport" tag the the items record tag array according to "NexusGuy999" who made the mod. would it be possible to get a small update for that? or would it be possible for me to do that on my end somehow? would greatly appreciate the help either way.
edit: my apologies i see I'm not the first to ask please disregard.
Do the sliders for the area light and flashlight actually change things? I could change them up and down as I want, but the outcome was never different.
Also I think during some PL or Mr. Hands missions OP mods' effects aren't activating for some reason. At some point they do and then later they don't. I think it started after the PL mission where you got the face persona stuff cyberware. Then I need to save and reload for it to work again.
I understand that often 0 means infinite. But here I hoped 0 m would mean 0 m. I don't want everything to be highlighted, but 0 m does not work as actual zero.
Game.AddToInventory("Items.AdvancedKiroshiOpticsOP") crash immediately visit Viktor crash immediately how to detect conflict mod?(so many mods, I cannot disable all then install one by one...) I'm sure the eye mod is load(I check all the logs)
1. Is it okay to start from PL, so will it crash even if you start from NewGame?
2. If you delete the following files one by one and start game and input AddInventory command, will the crash stop? Only "r6\tweaks\op_cyberware_eyes\op_cyberware_eyes.yaml" is required - Input Loader file r6\input\op_cyberware_eyes.xml r6\input\op_cyberware_eyes_single.xml- redscript file r6\scripts\op_cyberware_eyes\op_cyberware_eyes.reds- ArchiveXL file pc\mod\op_cyberware_hands.archive.xl pc\mod\op_cyberware_hands.archive- CET and NativeSettingsUI and Codeware file bin\x64\plugins\cyber_engine_tweaks\mods\op_cyberware_eyes\init.lua bin\x64\plugins\cyber_engine_tweaks\mods\op_cyberware_eyes\common.lua It may be unrelated, but you don't need Cybercmd, so please uninstall it and try it.
1. start new game from PL, crash. 2. move & put pack one by one, then this file cause the crash. after move this file, both game and cmd are well, can I play the game without this file? bin\x64\plugins\cyber_engine_tweaks\mods\op_cyberware_eyes\common.lua
common.lua does nothing by itself and is loaded into init.lua. init.lua will not work without common.lua. *.lua set NaiveSettingsUI and register Effect Component. Without *.lua, you cannot use the SettingsUI and ScreenEffect.
1. Please update to 0.0.0.8, and try it.
If it still doesn't work 2. With all files in place, there is no need to equip OP Eyes, enter the following command into CET in a dark place. Can you start and stop each effect? -- Color Effect GameObjectEffectHelper.StartEffectEvent(GetPlayer(), "color") -- Start Effect GameObjectEffectHelper.StopEffectEvent(GetPlayer(), "color") -- Stop Effect-- Flashlight GetPlayer():FindComponentByName("OpCyberwareEyes.Flashlight"):Toggle(true) -- Start Effect GetPlayer():FindComponentByName("OpCyberwareEyes.Flashlight"):Toggle(false) -- Stop Effect-- Vanilla Flashlight GetPlayer():FindComponentByName("Flashlight"):Toggle(true) -- Start Effect GetPlayer():FindComponentByName("Flashlight"):Toggle(false) -- Stop Effect
please delete bin\x64\plugins\cyber_engine_tweaks\mods\op_cyberware_eyes\settings.json. then try it. Or wait until it's fixed. EDIT: try version 0.0.0.9.
Came to report that save crash no longer an issue with this update to Eyes. Headed to Viktor's and installed the Oracle OP Eyes with no issues. I then turned on the arealight visibility mode and had no issues there either.
My question is that even when I try to turn down the intensity of the arealight, save and then reload, even at 0 it still is as bright as the default setting. Is there a trick to getting it to go from flood light to decent lamp brightness?
The Color effect increases the gain, gamma and makes the whole image brighter. Turn off the Color effect. When making adjustments, please turn off all other effects.
I understand why it crashes on save load. It seems to crash depending on the setting values. If it crashes, try restoring defaults or deleting settings.json. I'll investigate further. By the way, this problem occurred when I turned off Color in your settings.
An invalid Cyberware Capacity was being set when selecting "Overpowered" Preset. Fixed in version0.0.0.9. I found out the cause from an unexpected place.
What I meant, was if you know about a list, showing the code for keys. As in you have set it to IK_F3. So if I wanted to change it to another key, I need to know the IK keycodes, since it's not an option ingame to set a key.
Actually, I would like to know that too. However, the name is defined within the script. If REDMOD is installed. tools\redmod\scripts\core\input\rawKeys.script I look for name from this script. Then try editing the XML and see if it works. Just in case, I'll include a list.
Hi again. I am working through the OP mods and seeing if I can't figure out why they are not working right for me. This time I am working on OP_Cyberware_Eyes
Symptoms: OP Cyberware is available from Vik. Can be bought and installed. Once installed, Hotkey for scanner (LB+RB or Tab + RMB) does not work. Scanner does not activate.
I have a clean install with only the OP mod requirements installed other than the OP mods themselves:
ArchiveXL
Codeware
CET
Input Loader
Native Settings UI
Red4ext
redscript
TweakXL
I have checked the logs pinned and do not see errors. I can post them for review if necessary. I did see this line though: [2024-03-04 17:19:42.601] [warning] |Localization| Item #9 overwrites entry 3740238714 aka Gameplay-OpCyberwareEyes-Settings-preset-label. It seems like just a localization thing and shouldn't screw with the mod I don't think. Though I wonder why it pops up.
Fixed warning message. ver0.0.0.5. The Screen Effect(Scanner+RMB) could not be reproduced. SreenEffect requires pressing RMB after Scanner starts. Hold Tab key, 0.1sec wait, RMB. 1. Is the ScreenEffect message displayed in the Tooltip? Image. 5th row from the bottom. 2. What version of input loader is it? 3. Can you find "OpCyberwareEyes" in r6\cache\inputContexts.xml? 4. Is there engine\config\platform\pc\input_loader.ini?
Thank you, The input loader appears to be configured correctly. Looks like a bug. But I can't reproduce it. Sorry for taking your time. Please input the following command in CET in a dark place. Can you start and stop each effect?
Color Effect GameObjectEffectHelper.StartEffectEvent(GetPlayer(), "color") -- Start Effect GameObjectEffectHelper.StopEffectEvent(GetPlayer(), "color") -- Stop Effect Point Light (It's so weak that you can't see it unless you look directly below.) GameObjectEffectHelper.StartEffectEvent(GetPlayer(), "pointlight") -- Start Effect GameObjectEffectHelper.StopEffectEvent(GetPlayer(), "pointlight") -- Stop Effect Flashlight GetPlayer():FindComponentByName("OpCyberwareEyes.Flashlight"):Toggle(true) -- Start Effect GetPlayer():FindComponentByName("OpCyberwareEyes.Flashlight"):Toggle(false) -- Stop Effect Arealight GetPlayer():FindComponentByName("OpCyberwareEyes.Arealight"):Toggle(true) -- Start Effect GetPlayer():FindComponentByName("OpCyberwareEyes.Arealight"):Toggle(false) -- Stop Effect Vanilla Flashlight GetPlayer():FindComponentByName("Flashlight"):Toggle(true) -- Start Effect GetPlayer():FindComponentByName("Flashlight"):Toggle(false) -- Stop Effect
If everything works: try with only op_cyberware_eyes.xml in r6\input. If nothing other than Vanilla Flashlight works: Is "[OP Cyberware Eyes] Complete: onLoadCompleted defs" being output to op_cyberware_eyes.log?
I love messing around with your OP mods. They really made extra playthroughs a lot more fun.
Any plan to do OP cyberarms? Personally I'm looking for a mod that could make gorilla arms always charged and make every punch have the relic tree Jailbreak strong attack effect.
100 comments
Switch screen effect. Video
FAQ
- Tab + right click screen effect message is not displayed in tooltip.
Input Loader may not be working. See input loader and red4ext log.
- Input Key name list
IK_None,
IK_LeftMouse,
IK_RightMouse,
IK_MiddleMouse,
IK_Unknown04,
IK_Unknown05,
IK_Unknown06,
IK_Unknown07,
IK_Backspace,
IK_Tab,
IK_Unknown0A,
IK_Unknown0B,
IK_Unknown0C,
IK_Enter,
IK_Unknown0E,
IK_Unknown0F,
IK_Shift,
IK_Ctrl,
IK_Alt,
IK_Pause,
IK_CapsLock,
IK_Unknown15,
IK_Unknown16,
IK_Unknown17,
IK_Unknown18,
IK_Unknown19,
IK_Unknown1A,
IK_Escape,
IK_Unknown1C,
IK_Unknown1D,
IK_Unknown1E,
IK_Unknown1F,
IK_Space,
IK_PageUp,
IK_PageDown,
IK_End,
IK_Home,
IK_Left,
IK_Up,
IK_Right,
IK_Down,
IK_Select,
IK_Print,
IK_Execute,
IK_PrintScrn,
IK_Insert,
IK_Delete,
IK_Help,
IK_0,
IK_1,
IK_2,
IK_3,
IK_4,
IK_5,
IK_6,
IK_7,
IK_8,
IK_9,
IK_Unknown3A,
IK_Unknown3B,
IK_Unknown3C,
IK_Unknown3D,
IK_Unknown3E,
IK_Unknown3F,
IK_Unknown40,
IK_A,
IK_B,
IK_C,
IK_D,
IK_E,
IK_F,
IK_G,
IK_H,
IK_I,
IK_J,
IK_K,
IK_L,
IK_M,
IK_N,
IK_O,
IK_P,
IK_Q,
IK_R,
IK_S,
IK_T,
IK_U,
IK_V,
IK_W,
IK_X,
IK_Y,
IK_Z,
IK_Unknown5B,
IK_Unknown5C,
IK_Unknown5D,
IK_Unknown5E,
IK_Unknown5F,
IK_NumPad0,
IK_NumPad1,
IK_NumPad2,
IK_NumPad3,
IK_NumPad4,
IK_NumPad5,
IK_NumPad6,
IK_NumPad7,
IK_NumPad8,
IK_NumPad9,
IK_NumStar,
IK_NumPlus,
IK_Separator,
IK_NumMinus,
IK_NumPeriod,
IK_NumSlash,
IK_F1,
IK_F2,
IK_F3,
IK_F4,
IK_F5,
IK_F6,
IK_F7,
IK_F8,
IK_F9,
IK_F10,
IK_F11,
IK_F12,
IK_F13,
IK_F14,
IK_F15,
IK_F16,
IK_F17,
IK_F18,
IK_F19,
IK_F20,
IK_F21,
IK_F22,
IK_F23,
IK_F24,
IK_Pad_A_CROSS,
IK_Pad_B_CIRCLE,
IK_Pad_X_SQUARE,
IK_Pad_Y_TRIANGLE,
IK_Pad_Start,
IK_Pad_Back_Select,
IK_Pad_DigitUp,
IK_Pad_DigitDown,
IK_Pad_DigitLeft,
IK_Pad_DigitRight,
IK_Pad_LeftThumb,
IK_Pad_RightThumb,
IK_Pad_LeftShoulder,
IK_Pad_RightShoulder,
IK_Pad_LeftTrigger,
IK_Pad_RightTrigger,
IK_Pad_LeftAxisX,
IK_Pad_LeftAxisY,
IK_Pad_RightAxisX,
IK_Pad_RightAxisY,
IK_NumLock,
IK_ScrollLock,
IK_Unknown9E,
IK_Unknown9F,
IK_LShift,
IK_RShift,
IK_LControl,
IK_RControl,
IK_UnknownA4,
IK_UnknownA5,
IK_UnknownA6,
IK_UnknownA7,
IK_UnknownA8,
IK_UnknownA9,
IK_UnknownAA,
IK_UnknownAB,
IK_UnknownAC,
IK_UnknownAD,
IK_UnknownAE,
IK_UnknownAF,
IK_UnknownB0,
IK_UnknownB1,
IK_UnknownB2,
IK_UnknownB3,
IK_UnknownB4,
IK_UnknownB5,
IK_UnknownB6,
IK_UnknownB7,
IK_UnknownB8,
IK_Unicode,
IK_Semicolon,
IK_Equals,
IK_Comma,
IK_Minus,
IK_Period,
IK_Slash,
IK_Tilde,
IK_Mouse4,
IK_Mouse5,
IK_Mouse6,
IK_Mouse7,
IK_Mouse8,
IK_UnknownC6,
IK_UnknownC7,
IK_Joy1,
IK_Joy2,
IK_Joy3,
IK_Joy4,
IK_Joy5,
IK_Joy6,
IK_Joy7,
IK_Joy8,
IK_Joy9,
IK_Joy10,
IK_Joy11,
IK_Joy12,
IK_Joy13,
IK_Joy14,
IK_Joy15,
IK_Joy16,
IK_UnknownD8,
IK_UnknownD9,
IK_UnknownDA,
IK_LeftBracket,
IK_Backslash,
IK_RightBracket,
IK_SingleQuote,
IK_UnknownDF,
IK_UnknownE0,
IK_UnknownE1,
IK_IntlBackslash,
IK_MouseHover,
IK_MouseX,
IK_MouseY,
IK_MouseZ,
IK_MouseW,
IK_JoyU,
IK_JoyV,
IK_JoySlider1,
IK_JoySlider2,
IK_MouseWheelUp,
IK_MouseWheelDown,
IK_UnknownEE,
IK_UnknownEF,
IK_JoyX,
IK_JoyY,
IK_JoyZ,
IK_JoyR,
IK_UnknownF4,
IK_UnknownF5,
IK_Attn,
IK_ClearSel,
IK_ExSel,
IK_ErEof,
IK_Play,
IK_Zoom,
IK_NoName,
IK_UnknownFD,
IK_UnknownFE,
IK_PS4_OPTIONS,
IK_PS4_TOUCH_PRESS,
IK_Last,
IK_Count,
IK_Pad_First,
IK_Pad_Last,
If this mod doesn't work
Please check logs.
- r6\logs\redscript_rCURRENT.log
op_cyberware_eyes\op_cyberware_eyes.reds
The above lines are output. No error output.- red4ext\logs\red4ext-yyyy-MM-dd-HH-mm-ss.log
[yyyy-MM-dd HH:mm:ss.SSS] [RED4ext] [info] RED4ext (vX.X.X) is initializing...
The above lines are output. No error output. The latest version number of RED4ext, ArchiveXL, Codeware, Input Loader, TweakXL is output.[yyyy-MM-dd HH:mm:ss.SSS] [RED4ext] [info] ArchiveXL (version: X.X.X, author(s): psiberx) has been loaded
[yyyy-MM-dd HH:mm:ss.SSS] [RED4ext] [info] Codeware (version: X.X.X, author(s): psiberx) has been loaded
[yyyy-MM-dd HH:mm:ss.SSS] [RED4ext] [info] Input Loader (version: X.X.X, author(s): Jack Humbert) has been loaded
[yyyy-MM-dd HH:mm:ss.SSS] [RED4ext] [info] TweakXL (version: X.X.X, author(s): psiberx) has been loaded
- red4ext\plugins\TweakXL\TweakXL-yyyy-MM-dd-HH-mm-ss.log
[yyyy-MM-dd HH:mm:ss.SSS] [info] Reading "op_cyberware_eyes\op_cyberware_eyes.yaml"...
The above lines are output. No error output.[yyyy-MM-dd HH:mm:ss.SSS] [info] Reading "op_cyberware_eyes\op_cyberware_eyes_quickscan.yaml"...
[yyyy-MM-dd HH:mm:ss.SSS] [info] Executing "OpCyberwareEyesMod.OpCyberwareEyesTweak"...
- red4ext\plugins\ArchiveXL\ArchiveXL-yyyy-MM-dd-HH-mm-ss.log
[yyyy-MM-dd HH:mm:ss.SSS] [info] Reading "op_cyberware_eyes.archive.xl"...
The above lines are output. No error output.[yyyy-MM-dd HH:mm:ss.SSS] [info] |Localization| Merging entries from "op_cyberware_eyes\localization\jp-jp\onscreens\onscreens.json"...
[yyyy-MM-dd HH:mm:ss.SSS] [info] |Localization| Merging entries from "op_cyberware_eyes\localization\en-us\onscreens\onscreens.json"...
- red4ext\logs\input_loader.log
[yyyy-MM-dd HH:mm:ss.SSS] [info] Loading document: \path\to\Cyberpunk 2077\r6/input\op_cyberware_eyes.xml
The above lines are output. No error output.- red4ext\plugins\Codeware\Codeware-yyyy-MM-dd-HH-mm-ss.log
No error output. Empty file.
- bin\x64\plugins\cyber_engine_tweaks\mods\op_cyberware_eyes\op_cyberware_eyes.log
No error output. Empty file.
- bin\x64\plugins\cyber_engine_tweaks\cyber_engine_tweaks.log
[yyyy-MM-dd HH:mm:ss zzz] [info] [__cdecl Options::Options(struct Paths &)] [*****] CET version vX.X.X [HEAD]
The above lines are output. No error output. The latest version number of Cyber Engine Tweaks is output.- bin\x64\plugins\cyber_engine_tweaks\scripting.log
[yyyy-MM-dd HH:mm:ss zzz] [*****] Mod op_cyberware_eyes loaded!
The above lines are output. No error output.- CET Console.
[OP Cyberware Eyes] Start: onInit
The above lines are output. No error output.[OP Cyberware Eyes] Start: onLoadCompleted defs
[OP Cyberware Eyes] Complete: onLoadCompleted defs
[OP Cyberware Eyes] Complete: onInit
Please try uninstalling unrequested other mods to resolve conflicts.
Please include your results when asking questions.
I first want to thank you for this mod that made my stay at Night City quite enjoyable.
I saw in your credits that you mentionned this mod (Kiroshi Optics Night Vision) and he made an update recently where you can
If you don't have time for that could you explain where to add this tag to this cyberware? I tried to look into the archive file myself with WolvenKit but couldn't figure out where to put this tag.
Create r6\tweaks\op_cyberware_eyes\op_cyberware_eyes_compat_nv.yaml.
Items.AdvancedKiroshiOpticsOP:
4 spaces before "!append".tags:
!append NVSupport
However, it probably won't work.
I looked at the NV source, The "NVSupport" tag only searches for Clothing. Therefore, it cannot be used with this MOD.
Also, Equipment-EX is required. I will tell the author of the NV Mod.
EDIT: Post. It depends on whether the author will respond.
edit: my apologies i see I'm not the first to ask please disregard.
Also I think during some PL or Mr. Hands missions OP mods' effects aren't activating for some reason. At some point they do and then later they don't. I think it started after the PL mission where you got the face persona stuff cyberware. Then I need to save and reload for it to work again.
visit Viktor crash immediately
how to detect conflict mod?(so many mods, I cannot disable all then install one by one...) I'm sure the eye mod is load(I check all the logs)
p.s. other op mods are OK, only this one
2. If you delete the following files one by one and start game and input AddInventory command, will the crash stop?
Only "r6\tweaks\op_cyberware_eyes\op_cyberware_eyes.yaml" is required
- Input Loader file
r6\input\op_cyberware_eyes.xml
- redscript filer6\input\op_cyberware_eyes_single.xml
r6\scripts\op_cyberware_eyes\op_cyberware_eyes.reds
- ArchiveXL filepc\mod\op_cyberware_hands.archive.xl
- CET and NativeSettingsUI and Codeware filepc\mod\op_cyberware_hands.archive
bin\x64\plugins\cyber_engine_tweaks\mods\op_cyberware_eyes\init.lua
bin\x64\plugins\cyber_engine_tweaks\mods\op_cyberware_eyes\common.lua
It may be unrelated, but you don't need Cybercmd, so please uninstall it and try it.
1. start new game from PL, crash.
2. move & put pack one by one, then this file cause the crash.
after move this file, both game and cmd are well, can I play the game without this file?
bin\x64\plugins\cyber_engine_tweaks\mods\op_cyberware_eyes\common.lua
*.lua set NaiveSettingsUI and register Effect Component. Without *.lua, you cannot use the SettingsUI and ScreenEffect.
1. Please update to 0.0.0.8, and try it.
If it still doesn't work
2. With all files in place, there is no need to equip OP Eyes, enter the following command into CET in a dark place. Can you start and stop each effect?
-- Color Effect
GameObjectEffectHelper.StartEffectEvent(GetPlayer(), "color") -- Start Effect
-- FlashlightGameObjectEffectHelper.StopEffectEvent(GetPlayer(), "color") -- Stop Effect
GetPlayer():FindComponentByName("OpCyberwareEyes.Flashlight"):Toggle(true) -- Start Effect
-- Vanilla FlashlightGetPlayer():FindComponentByName("OpCyberwareEyes.Flashlight"):Toggle(false) -- Stop Effect
GetPlayer():FindComponentByName("Flashlight"):Toggle(true) -- Start Effect
GetPlayer():FindComponentByName("Flashlight"):Toggle(false) -- Stop Effect
EDIT: try version 0.0.0.9.
will upgrade to 0.0.0.9
upgrade to 0.0.0.9, everything wokrs fine!Nice MOD and Good JOB!
My question is that even when I try to turn down the intensity of the arealight, save and then reload, even at 0 it still is as bright as the default setting. Is there a trick to getting it to go from flood light to decent lamp brightness?
{"revision":1,"effect.Arealight.intensity":5,"eyesCyberware.Armor":5,"effect.Arealight.scaleVolFog":0,"preset.SelectPreset":3,"eyesCyberware.HumanityCost":1,"eyesCyberware.CritChance":50,"eyesCyberware.HighlightDevicesDistance":50,"eyesCyberware.HighlightDropWeapon":false,"effect.Flashlight.radius":150,"effect.Pointlight":false,"effect.Arealight.radius":200,"effect.Arealight":true,"effect.Flashlight.intensity":100,"eyesCyberware.HighlightOthersDistance":50,"effect.Color":true,"eyesCyberware.HighlightEnemiesDistance":50,"effect.Flashlight":false,"eyesCyberware.HighlightSensorsDistance":50}
When making adjustments, please turn off all other effects.
If it crashes, try restoring defaults or deleting settings.json. I'll investigate further.
By the way, this problem occurred when I turned off Color in your settings.
I found out the cause from an unexpected place.
Launched the game. As soon as I move the mouse, the game crashes to desktop.
Reverted to 0.0.0.5 game works without issues.
1. Will it still crash if you don't install op_cyberware_eyes_single_key?
2. What version of input loader is it?
Is there a list somewhere for the keymapping, so I can change the keypress?
This isn't it, right? I don't know exactly what you want to know, so I'll write everything I know.
This MOD Action-KeyMapping.
- r6\input\op_cyberware_eyes.xml.
- r6\input\op_cyberware_eyes_single.xml. (Optional File)
Vanilla Action-KeyMapping.
- r6\config\inputContexts.xml
- r6\config\inputUserMappings.xml
Action-KeyMapping modified by Input Loader.
- r6\cache\inputContexts.xml
- r6\cache\inputUserMappings.xml
What I meant, was if you know about a list, showing the code for keys. As in you have set it to IK_F3. So if I wanted to change it to another key, I need to know the IK keycodes, since it's not an option ingame to set a key.
tools\redmod\scripts\core\input\rawKeys.script
I look for name from this script. Then try editing the XML and see if it works.
Just in case, I'll include a list.
IK_None,
IK_LeftMouse,
IK_RightMouse,
IK_MiddleMouse,
IK_Unknown04,
IK_Unknown05,
IK_Unknown06,
IK_Unknown07,
IK_Backspace,
IK_Tab,
IK_Unknown0A,
IK_Unknown0B,
IK_Unknown0C,
IK_Enter,
IK_Unknown0E,
IK_Unknown0F,
IK_Shift,
IK_Ctrl,
IK_Alt,
IK_Pause,
IK_CapsLock,
IK_Unknown15,
IK_Unknown16,
IK_Unknown17,
IK_Unknown18,
IK_Unknown19,
IK_Unknown1A,
IK_Escape,
IK_Unknown1C,
IK_Unknown1D,
IK_Unknown1E,
IK_Unknown1F,
IK_Space,
IK_PageUp,
IK_PageDown,
IK_End,
IK_Home,
IK_Left,
IK_Up,
IK_Right,
IK_Down,
IK_Select,
IK_Print,
IK_Execute,
IK_PrintScrn,
IK_Insert,
IK_Delete,
IK_Help,
IK_0,
IK_1,
IK_2,
IK_3,
IK_4,
IK_5,
IK_6,
IK_7,
IK_8,
IK_9,
IK_Unknown3A,
IK_Unknown3B,
IK_Unknown3C,
IK_Unknown3D,
IK_Unknown3E,
IK_Unknown3F,
IK_Unknown40,
IK_A,
IK_B,
IK_C,
IK_D,
IK_E,
IK_F,
IK_G,
IK_H,
IK_I,
IK_J,
IK_K,
IK_L,
IK_M,
IK_N,
IK_O,
IK_P,
IK_Q,
IK_R,
IK_S,
IK_T,
IK_U,
IK_V,
IK_W,
IK_X,
IK_Y,
IK_Z,
IK_Unknown5B,
IK_Unknown5C,
IK_Unknown5D,
IK_Unknown5E,
IK_Unknown5F,
IK_NumPad0,
IK_NumPad1,
IK_NumPad2,
IK_NumPad3,
IK_NumPad4,
IK_NumPad5,
IK_NumPad6,
IK_NumPad7,
IK_NumPad8,
IK_NumPad9,
IK_NumStar,
IK_NumPlus,
IK_Separator,
IK_NumMinus,
IK_NumPeriod,
IK_NumSlash,
IK_F1,
IK_F2,
IK_F3,
IK_F4,
IK_F5,
IK_F6,
IK_F7,
IK_F8,
IK_F9,
IK_F10,
IK_F11,
IK_F12,
IK_F13,
IK_F14,
IK_F15,
IK_F16,
IK_F17,
IK_F18,
IK_F19,
IK_F20,
IK_F21,
IK_F22,
IK_F23,
IK_F24,
IK_Pad_A_CROSS,
IK_Pad_B_CIRCLE,
IK_Pad_X_SQUARE,
IK_Pad_Y_TRIANGLE,
IK_Pad_Start,
IK_Pad_Back_Select,
IK_Pad_DigitUp,
IK_Pad_DigitDown,
IK_Pad_DigitLeft,
IK_Pad_DigitRight,
IK_Pad_LeftThumb,
IK_Pad_RightThumb,
IK_Pad_LeftShoulder,
IK_Pad_RightShoulder,
IK_Pad_LeftTrigger,
IK_Pad_RightTrigger,
IK_Pad_LeftAxisX,
IK_Pad_LeftAxisY,
IK_Pad_RightAxisX,
IK_Pad_RightAxisY,
IK_NumLock,
IK_ScrollLock,
IK_Unknown9E,
IK_Unknown9F,
IK_LShift,
IK_RShift,
IK_LControl,
IK_RControl,
IK_UnknownA4,
IK_UnknownA5,
IK_UnknownA6,
IK_UnknownA7,
IK_UnknownA8,
IK_UnknownA9,
IK_UnknownAA,
IK_UnknownAB,
IK_UnknownAC,
IK_UnknownAD,
IK_UnknownAE,
IK_UnknownAF,
IK_UnknownB0,
IK_UnknownB1,
IK_UnknownB2,
IK_UnknownB3,
IK_UnknownB4,
IK_UnknownB5,
IK_UnknownB6,
IK_UnknownB7,
IK_UnknownB8,
IK_Unicode,
IK_Semicolon,
IK_Equals,
IK_Comma,
IK_Minus,
IK_Period,
IK_Slash,
IK_Tilde,
IK_Mouse4,
IK_Mouse5,
IK_Mouse6,
IK_Mouse7,
IK_Mouse8,
IK_UnknownC6,
IK_UnknownC7,
IK_Joy1,
IK_Joy2,
IK_Joy3,
IK_Joy4,
IK_Joy5,
IK_Joy6,
IK_Joy7,
IK_Joy8,
IK_Joy9,
IK_Joy10,
IK_Joy11,
IK_Joy12,
IK_Joy13,
IK_Joy14,
IK_Joy15,
IK_Joy16,
IK_UnknownD8,
IK_UnknownD9,
IK_UnknownDA,
IK_LeftBracket,
IK_Backslash,
IK_RightBracket,
IK_SingleQuote,
IK_UnknownDF,
IK_UnknownE0,
IK_UnknownE1,
IK_IntlBackslash,
IK_MouseHover,
IK_MouseX,
IK_MouseY,
IK_MouseZ,
IK_MouseW,
IK_JoyU,
IK_JoyV,
IK_JoySlider1,
IK_JoySlider2,
IK_MouseWheelUp,
IK_MouseWheelDown,
IK_UnknownEE,
IK_UnknownEF,
IK_JoyX,
IK_JoyY,
IK_JoyZ,
IK_JoyR,
IK_UnknownF4,
IK_UnknownF5,
IK_Attn,
IK_ClearSel,
IK_ExSel,
IK_ErEof,
IK_Play,
IK_Zoom,
IK_NoName,
IK_UnknownFD,
IK_UnknownFE,
IK_PS4_OPTIONS,
IK_PS4_TOUCH_PRESS,
IK_Last,
IK_Count,
IK_Pad_First,
IK_Pad_Last,
Symptoms: OP Cyberware is available from Vik. Can be bought and installed. Once installed, Hotkey for scanner (LB+RB or Tab + RMB) does not work. Scanner does not activate.
I have a clean install with only the OP mod requirements installed other than the OP mods themselves:
I have checked the logs pinned and do not see errors. I can post them for review if necessary. I did see this line though:
[2024-03-04 17:19:42.601] [warning] |Localization| Item #9 overwrites entry 3740238714 aka Gameplay-OpCyberwareEyes-Settings-preset-label.
It seems like just a localization thing and shouldn't screw with the mod I don't think. Though I wonder why it pops up.
Don't know. Stumped on this one.
1. Is the ScreenEffect message displayed in the Tooltip? Image. 5th row from the bottom.
2. What version of input loader is it?
3. Can you find "OpCyberwareEyes" in r6\cache\inputContexts.xml?
4. Is there engine\config\platform\pc\input_loader.ini?
- Yes, ScreenEffect message is displayed in tooltip
- Input Loader V0.2.2 (right from github)
- I found six instances of OpCyberwareEyes in r6\cache\inputContexts.xml
- Yes, engine\config\platform\pc\input_loader.ini exists and is populated.
I did confirm that I was using the the right button inputs just as you described. There is still no effect.Sorry for taking your time. Please input the following command in CET in a dark place. Can you start and stop each effect?
Color Effect
GameObjectEffectHelper.StartEffectEvent(GetPlayer(), "color") -- Start Effect
GameObjectEffectHelper.StopEffectEvent(GetPlayer(), "color") -- Stop Effect
Point Light (It's so weak that you can't see it unless you look directly below.)
GameObjectEffectHelper.StartEffectEvent(GetPlayer(), "pointlight") -- Start Effect
GameObjectEffectHelper.StopEffectEvent(GetPlayer(), "pointlight") -- Stop Effect
Flashlight
GetPlayer():FindComponentByName("OpCyberwareEyes.Flashlight"):Toggle(true) -- Start Effect
GetPlayer():FindComponentByName("OpCyberwareEyes.Flashlight"):Toggle(false) -- Stop Effect
Arealight
GetPlayer():FindComponentByName("OpCyberwareEyes.Arealight"):Toggle(true) -- Start Effect
GetPlayer():FindComponentByName("OpCyberwareEyes.Arealight"):Toggle(false) -- Stop Effect
Vanilla Flashlight
GetPlayer():FindComponentByName("Flashlight"):Toggle(true) -- Start Effect
GetPlayer():FindComponentByName("Flashlight"):Toggle(false) -- Stop Effect
If everything works: try with only op_cyberware_eyes.xml in r6\input.
If nothing other than Vanilla Flashlight works: Is "[OP Cyberware Eyes] Complete: onLoadCompleted defs" being output to op_cyberware_eyes.log?
Any plan to do OP cyberarms? Personally I'm looking for a mod that could make gorilla arms always charged and make every punch have the relic tree Jailbreak strong attack effect.
https://www.nexusmods.com/cyberpunk2077/mods/11504