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- Nova City 2 (Custom Weather and Lighting - Exposure Overhaul)
Nova City 2 (Custom Weather and Lighting - Exposure Overhaul)
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Version2.1.0
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- Manual
File information
Last updated
Original upload
Created by
CyanideXUploaded by
theCyanideXVirus scan
Tags for this mod
Activity logs
This page was last updated on 20 June 2025, 1:05AM
- Changelogs
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Version 2.1.0
- Restored missing weather state particles/effects
- Increased morning sunlight intensity and skylight brightness
- Removed chromatic aberration overrides from softbox states
- Created new weather transition loops to run through most weather states in a logical order
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Version 2.0.1
- Added custom weather state support files for Minimap Widgets and Circlemap Widgets
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Version 2.0.0-SB2
- Increased shadow exposure.
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Version 2.0.0-SB1
- Increased shadow exposure slightly.
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Version 2.0.0
- Complete overhaul of every weather state with focus on stabilizing exposure.
- Entirely new base fog settings.
- New weather states (WIP states can be accessed using Weather Switcher).
- Updated film grain and chromatic aberration for a more subtle look.
- Now using Weather Switcher -- Must delete: "NovaCityTools" folder from "plugins\cyber_engine_tweaks\mods"
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Version 1.9.9-beta
- Updated NovaOverrides.ini for less conflict.
- Removed Showroom state.
- Removed alpha states category.
- Reduced red value for the reset weather button from 1 to 0.9.
- Added new in game warning messages!
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Version 1.8.2-beta
- GLOBAL: Updated the global base exposure areaParameters
- UTIL: New important notice banner added to changelog window
- UTIL: Moved debug export button to botton of main GUI (please use it!)
- UTIL: Moved exported debug files to debug folder
- UTIL: New debug description popup window to attach additional info
- UTIL: Added motion blur scale slider (only visible when blur enabled)
- UTIL: Highlight current hour in time slider window
- UTIL: Add CET hotkey bindings for weather/time randomization
- UTIL: Resolution preset styling updates
- UTIL: Fixed missing popstyles
- FOG: Increase skylight alpha to fit new base exposure
- FOG: Transitions from other weather states should no longer result in 'flashbangs'
- SANDSTORM: Reduced intensity of state particles
- SANDSTORM: Increased volumetric fog absorption
- SANDSTORM: Reduced cloud shadows at night
- SANDSTORM: Increased skylight brightness at night
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Version 1.8.1-beta
- GENERAL: Adjusted general weather probabilities, reduced clear weather state probabilities, increased rain/fog state probabilities
- GENERAL: Track previous weather state and export in debug
- GENERAL: Added weather state history to debug export (up to 10)
- UTIL: Add changelog popup to show newest updates
- UTIL: Randomized time and weather buttons
- FIX: Fixed mislabeled and missing settings flags
- FIX: Disable auto-apply on weather reset
- FIX: Debug export formatting for player direction and position
- FIX: Minor toggle timers changes to avoid CTD
- FIX: Remove unpause trigger when closing CET overlay
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Version 1.8.0-beta
- UTIL: GUI refresh. New look, new features!
- UTIL: User settings should now properly load and save without crashing.
- UTIL: Move CTD-prone toggles under advanced settings.
- UTIL: Previous version settings are backed up when updating to newer versions.
- UTIL: Added auto-apply weather toggle.
- OVERCAST: Adjusted exposure in vehicle FPP.
- OVERCAST: Overall skylight brightness and saturation tweaks.
- GENERAL: Add new state to rotation and fixed broken transitions between certain states/ adjusted probability.
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- NEW: (OVERCAST -LIGHT): Lighter version of the overcast state, closer to 1.6.0.
- Included the previously misspelled backup ini file (blank) to override previous versions for users that don't remove old files.
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Version 1.7.8c
- Optional, lighter Nova City Tools CET menu with no toggle tab.
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Version 1.7.8b
- Optional, full-featured Nova City Tools CET menu with toggle saving features.
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Version 1.7.8.1-beta
- INI: Removed conflicting bakcup ini file.
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Version 1.7.8-beta
- UTIL: Reverted to standard toggle menu format. Does not load or save toggle settings.
- UTIL: Rearranged toggles and adjusted GUI formatting.
- INI: Removed several ini params.
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Version 1.7.7-beta
- UTIL: Added debug export button (use this to generate a debug file when you run into issues - share this exported file in your bug reports!)
- UTIL: Made toggle states save their states and added a defaults button.
- HOTFIX: Fixed broken notification toggles.
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Version 1.7.6-beta
- UTIL: Added debug export button (use this to generate a debug file when you run into issues - share this exported file in your bug reports!)
- UTIL: Made toggle states save their states and added a defaults button.
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Version 1.7.5-beta
- UTIL: Fixed broken loadSettings function that caused message popups to reenable when opening CET menu
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Version 1.7.4-beta
- GLOBAL: Adjusted transition duration and probabilities (still in beta debugging mode) and updated master env version.
- LIGHT RAIN: Remove broken rain effect and replaced it with new variant.
- LIGHT RAIN: Adjusted volumetric lighting, exposure, and clouds.
- STORM: Reduced wind.
- UTIL: Now loads weather states from json file for easier localization and player customization.
- UTIL: Added collapsible category headers and added new categories.
- UTIL: New colored reset button and other formatting updates.
- UTIL: Added search bar to CET menu with keyword search.
- UTIL: Debug toggle.
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- (NEW) Fog Rain - WIP
- (NEW) Haze Rain - WIP
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Version 1.7.3-beta
- SEE 1.7.1-beta changelog for full version details!
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- Restored vanilla values for global illumination and actually saved them this time.
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Version 1.7.2-beta
- SEE 1.7.1-beta changelog for full version details!
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- Removed unused weather states from the master env, bumping master version to v003.
- Restored default global illumination areaParameters to fix lighting in non-PT modes.
- Fixed (hopefully) Nova City Tools CET menu buttons to effectively activate weather states.
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Version 1.7.1-beta-vr
- Replaces rainy state effects with the vanilla rain to use with other rain mods. Drizzle states still retain their variants.
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Version 1.7.1-beta
- GENERAL: Dynamic resolution presets to fit various displays.
- GENERAL: Cleaned up weather states, removing duplicate area parameters.
- GENERAL: Switched to custom env master and modified streaming world to avoid conflicts.
- GLOBAL: Extended night duration. Nights now start getting dark at 7pm are darker until 5am (for most states).
- GLOBAL: More exposure & auto exposure adjustments (should fix overexposure when driving in first person).
- GLOBAL: Fixed simple density fog that caused mirrors to look grey.
- GLOBAL: Rain card brightness reduced.
- GLOBAL: Changed moon texture.
- GLOBAL: Custom weather effects for more states.
- GLOBAL: Probability and transition adjustments between states.
- UTIL: Selected weather states now show active button color.
- UTIL: Added new toggles tab.
- UTIL: Automatically toggle DLSSDSeparateParticleColor depending on state.
- UTIL: Added current weather state and mode status to the GUI.
- UTIL: Added misc settings tab with time of day / time scale slider.
- UTIL: Transition duration presets.
- UTIL: Added weather state notifications and toggles.
- UTIL: Added CET hotkeys to control timescale.
- UTIL: Added CET hotkey to toggle HDR.
- UTIL: Sort weather buttons alphabetically.
- SANDSTORM: Fixed auto exposure when in vehicles.
- FOG: Fine tuned exposure threshold for a moodier look.
- HUMID: Skylight adjustments.
- CLEAR: Cirrus cloud exposure and color changes.
- SOFTBOX: Reduced exposure at noon.
- STORM: Complete lighting overhaul, exposure changes, custom rain, fog density increase.
- MIST: Fog density adjustments, exposure changes.
- SUNNY: Exposure changes.
- RAIN ALT 1: Exposure changes, new rain, sky color changes.
- RAIN: New particles. Fixed volfog density. Cloud adjustments and sky light reduction.
- DOWNPOUR: Reduced fog intensity, reduce exposure levels at night, increase cloud density, vol fog absorption lowered, distant fog pushed back.
- HAZE: Night exposure adjustments, volumetric fog increase at night.
- HEAVY CLOUDS: Reduced afternoon exposure, increased cloud density, reduced evening cloud ambient light.
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- (NEW) ARID: Added the early stages of a new weather state.
- (NEW) MUGGY: Added the early stages of a new weather state.
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Version 1.6.0-beta
- UTIL: Updated CET addon weather states and added all current states to the dropdown menu.
- UTIL: Reorganized the weather states and added new "Creative" states category that aren't included in rotation.
- GLOBAL: Overhauled particles. New, unique particles for various states.
- GLOBAL: Fixed fogHeightFalloff for some states which had been causing rain card masking issues.
- FOG WET: Added new light rain / mist particles.
- FOG WET: Adjusted rain intensity parameters.
- HUMID: Added heat haze particles (WIP).
- DROUGHT: Adjusted particle intensity.
- SUNNY: Reduced moon glow.
- SUNNY: Minor cloud changes.
- HAZE: Reduced lens flares at night.
- DRIZZLE LIGHT: Fixed this state! Finally working as intended.
- DRIZZLE LIGHT: New custom rain particles.
- DRIZZLE LIGHT: Adjusted rain parameters for more visible ground drops.
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- (NEW) DISTANT STORM: Added the early stages of a new weather state (a heavy WIP).
- (NEW) DENSE CLOUDS: Added the early stages of a new weather state based on Courier Clouds.
- (NEW) DRIZZLE HEAVY: Added the early stages of a new weather state (a heavy WIP).
- (NEW) DOWNPOUR: Added the early stages of a new weather state (particles WIP).
- (NEW) BLACKOUT: Added new creative weather state that is always night.
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Version 1.5.0-beta
- GLOBAL: Exposure & auto exposure adjustments to light clouds, cloudy, heavy clouds, overcast, windy, smog, and drizzle.
- WINDY: Fixed (hopefully) wind particles so they will no longer appear indoors.
- SUNNY WINDY: Added new particle textures.
- STORM: New rain particle/effects.
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Version 1.4.0-beta
- GLOBAL: Exposure & auto exposure adjustments to bright weather states (should fix sun blindness when driving in first person).
- HAZE: Light shaft intensity increased.
- DROUGHT: Reduce sunset intensity.
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Version 1.3.1-beta
- GLOBAL: Stopped cirrus clouds from floating off into space during transitions.
- GLOBAL: New cirrus cloud texture to reduce tiling.
- GLOBAL: Reduced rain drop intensity on surfaces in some weather states.
- HOTFIX: Reverted sunny weather min exposure (accidentally kept some test values in there -- whoops!)
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Version 1.2.0-beta
- GLOBAL: Reduced surface moisture for hot dry states.
- SOFTBOX: Removed grain, chromatic aberration and flares / boosted sharpening for the ultimate YouTuber look.
- HEAVY CLOUDS: Fixed raindrops appearing without rain.
- OVERCAST: Fixed raindrops appearing without rain.
- STORM: Adjusted wind strength.
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Version 1.1.0rlx-terminals
- Added remaining fast travel points! All of them should be done now.
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Version 1.1.0-beta
- SANDSTORM: Fixed particles.
- SUNNY: Reduced surface moisture in the evening.
- MIST: Reduced surface moisture overall.
- MIST: Slight blur increase.
- MIST: Reduced skydome color during dawn and dusk.
- MIST: Adjusted sky exposure impact.
- DRIZZLE: Adjusted rain intensity curve.
- DRIZZLE: Adjusted cloud ambient intensity and cloud density/coverage in the afternoon.
- DRIZZLE: Minor lighting adjustments to exposure and sun light intensity.
- DRIZZLE: Overhauled rain intensity curve.
- Forced volumetric clouds in the INI.
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Version 1.0.1d
- Added FOMOD day speed multiplier to adjust day speed progression in game.
- Fixed incorrect directory for 1x multi.
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Version 1.0.1-beta
- Renamed the archive: DELETE YOUR OLD ONE!
- Removed Lighting state from the CET tool (it was broken anyway).
- Removed DLSS/RT entries from the INI to avoid issues with certain hardware.
- CLEAR: Increased skydome brightness in the afternoon.
- CLEAR: Adjusted exposure center importance.
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Version 1.0.0d
- Added FOMOD day speed multiplier to adjust day speed progression in game.
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Version 1.0.0-beta
- Initial beta release.
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- Author's activity
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June 2025
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06 Jun 2025, 5:36PM | Action by: theCyanideX
Attribute change
'Name changed to \'Nova City 2 (Custom Weather and Lighting - Exposure Overhaul)\'.'
May 2025
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17 May 2025, 4:02PM | Action by: theCyanideX
User submitted image verified
'nova2 + vanilla plus LUT (sor for hud xD)'
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17 May 2025, 4:02PM | Action by: theCyanideX
User submitted image verified
'Vanilla plus LUT and Nova 2 '
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11 May 2025, 4:31PM | Action by: theCyanideX
Attribute change
'Description changed.'
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06 May 2025, 7:45PM | Action by: theCyanideX
Attribute change
'File \'Nova City 2 - Addon - Shadow Boost (1.4)\' description changed.'
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06 May 2025, 7:45PM | Action by: theCyanideX
Attribute change
'File \'Nova City 2 - Addon - Shadow Boost (1.2)\' description changed.'
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06 May 2025, 7:45PM | Action by: theCyanideX
Attribute change
'File \'Nova City 2 - Addon - Shadow Boost (1.0)\' description changed.'
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06 May 2025, 7:45PM | Action by: theCyanideX
Attribute change
'File \'Nova City 2 - Addon - Shadow Boost (0.6)\' description changed.'
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06 May 2025, 5:15PM | Action by: theCyanideX
Attribute change
'File \'Nova City 2\' description changed.'
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06 May 2025, 3:30AM | Action by: theCyanideX
Attribute change
'Description changed.'
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06 May 2025, 3:19AM | Action by: theCyanideX
Mod image added
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06 May 2025, 3:19AM | Action by: theCyanideX
Mod image added
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06 May 2025, 3:19AM | Action by: theCyanideX
Mod image added
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06 May 2025, 3:19AM | Action by: theCyanideX
Mod image added
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06 May 2025, 3:18AM | Action by: theCyanideX
Mod image added
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06 May 2025, 3:18AM | Action by: theCyanideX
Mod image added
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06 May 2025, 3:18AM | Action by: theCyanideX
Mod image added
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06 May 2025, 3:18AM | Action by: theCyanideX
Mod image added
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06 May 2025, 3:03AM | Action by: theCyanideX
File added
'Nova City 2 - Addon - Shadow Boost (1.4) [version 2.1.0-SB4]'
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06 May 2025, 3:02AM | Action by: theCyanideX
File added
'Nova City 2 - Addon - Shadow Boost (1.2) [version 2.1.0-SB3]'
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July 2025
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19 Jul 2025, 10:42AM | Action by: MrBruceeee
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18 Jul 2025, 7:08PM | Action by: Melnir
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