You guessed correct. Dunno anything about it really. I know it's popular but for some reason or another it never really interested me. I'm sure it's great but never got into it.
Yeah. Likely due to the neck part of the outfit. Other mod outfits who cover the neck often have the same issue. If the author could remove that high collar, or provide an option with it removed, it would resolve this issue for us.
EDIT: Found a potential solution when googling around for this issue:
"What they can do to fix it: Load it via a custom appearance resource (.app) with separate definitions for FPP and TPP. Each will load a skinnedMeshComponents - 1 to the full garment mesh for TPP, the other an edited copy of that mesh for FPP with the collar submesh hidden (e.g. in renderChunks array of the mesh - find relevant submesh, change LOD mask = 1 to 0). If the mesh is not subdivided in a way that allows for simple, clean masking like this, split the collar geometry into a new submesh or simply delete collar geometry entirely. Hiding is more elegant but if you don't know how far down the collar you need to go, it may be worth just hacking geometry off until you can see your cut in FPP when you look straight down, weapon holstered. If that happens, you have gone too far."
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I really like the dress, any chance for a EBB refit
still an amazing outfit, very cool and detailed, and definitly recogniseable as Commanders Dress <3
EDIT: Found a potential solution when googling around for this issue:
"What they can do to fix it:
Load it via a custom appearance resource (.app) with separate definitions for FPP and TPP. Each will load a skinnedMeshComponents - 1 to the full garment mesh for TPP, the other an edited copy of that mesh for FPP with the collar submesh hidden (e.g. in renderChunks array of
the mesh - find relevant submesh, change LOD mask = 1 to 0).
If the mesh is not subdivided in a way that allows for simple, clean masking like this, split the collar geometry into a new submesh or simply delete collar geometry entirely. Hiding is more elegant but if you don't know how far down the collar you need to go, it may be worth just hacking geometry off until you can see your cut in FPP when you look straight down, weapon holstered. If that happens, you have gone too far."