im not sure why but the one i got from the atelier shop is a white variant and it cant be upgraded or modded (xmod variant) since my mods are orange and they are higher level than the gun itself ... i got your divided we stand mod and that one works perfectly
Thank you for reporting choom. I tested and I confirm that the XMOD2 has issue. For now, it is better to buy at Wilson's or Blackmarket vendor. Must be a glitch with virtual atelier.
If you want to dismantle the weapon, go to TweakDB Editor.
Enter Items.Silverhand_3516_XMOD2 Expand -> gamedataWeaponItem_Record Expand -> Items.Silverhand_3516_XMOD2 Expand -> Items.Silverhand_3516_XMOD2.tags Click EDIT -> Delete "IconicWeapon" Press Save, reload the game and now you can dismantle the xmod2 variant
Thank you for the great mod! I have another question is there a way to add mods (modifications) to weapons added with this one? I'm not sure what part I should modify. I installed a mod that allows adding mods to weapons, but it seems like it’s not working, so I’m asking for help
i did everything the description said but im still not seeing it in game at the vendors and i cant spawn it into my inventory. is there a way to fix this.
Love the additions but the Tech Malorian is kind of hard to use bolts with together with sandy/kerenzikov because there's no visual charge indicator. It's hard to just rely on muscle memory when I'm using different levels of time dilation
mod doesn't work for me i put all the files in the right locations. i went to the vendors and tried adding it into my inventory but it didn't work. I'm wondering if its because the mod is not compatible with 2.13
My game refuses to launch now without this mod for some reason. Not really a problem 'cause i can just keep it but i wonder how the hell it wouldn't even launch after i remove it, really weird.
Isn't it going to affect other mods too? I have a shitton installed and rather keep yours if that's the case. It's not like i lose anything by keeping it installed so why bother, right?
Didn't work, also if using this trick one should probably delete the contents of the folder, not the folder itself. At least if launching the game with REDprelauncher, it gave me some error and suggested to launch without mods. Then i tried to keep the folder, deleted the contents, disabled your mod and launched the game, which crashed like before. Put everything back as it was, enabled your mod and it works again. It's more than likely my own fault with all the mods i installed so whatever i guess. Thanks for suggestion tho.
Ok so now i'm sure it's not the mod's fault, but the game's. Or some other mod, 'cause today i deleted some vehicle mod, tried to launch the game and it started crashing on launch just like when i deleted Malorian. After i restarted my PC the game launches again, it's odd af...
Open the yaml file via notepad++ and search for all lines with "crosshair", you can delete that line or just put # at the start of the line to disable the code.
@xdebugger21: Just ran into something curious...I bought the explosive variant from Wilson, and realized it looked like tier 5 (golden background) and showed tier 5, but when I went into the upgrade tab it started consuming tier 1, 2, 3, 4 compos before it finally upgraded to tier 5+. But not Tier 5++, after 5+ it consumed tier 1 compos endlessly, but wouldn't upgrade any. Any ideas about that?
71 comments
If you want to dismantle the weapon, go to TweakDB Editor.
Enter Items.Silverhand_3516_XMOD2
Expand -> gamedataWeaponItem_Record
Expand -> Items.Silverhand_3516_XMOD2
Expand -> Items.Silverhand_3516_XMOD2.tags
Click EDIT -> Delete "IconicWeapon"
Press Save, reload the game and now you can dismantle the xmod2 variant
I installed a mod that allows adding mods to weapons, but it seems like it’s not working, so I’m asking for help
#crosshair: Crosshairs.Hex