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xdebugger21

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xdebugger21

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71 comments

  1. Locked
    Sticky
    im not sure why but the one i got from the atelier shop is a white variant and it cant be upgraded or modded (xmod variant) since my mods are orange and they are higher level than the gun itself ... i got your divided we stand mod and that one works perfectly
    1. xdebugger21
      xdebugger21
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      Thank you for reporting choom. I tested and I confirm that the XMOD2 has issue. For now, it is better to buy at Wilson's or Blackmarket vendor. Must be a glitch with virtual atelier.

      If you want to dismantle the weapon, go to TweakDB Editor.

      Enter Items.Silverhand_3516_XMOD2
      Expand -> gamedataWeaponItem_Record
      Expand -> Items.Silverhand_3516_XMOD2
      Expand -> Items.Silverhand_3516_XMOD2.tags
      Click EDIT -> Delete "IconicWeapon"
      Press Save, reload the game and now you can dismantle the xmod2 variant
  2. cskim67
    cskim67
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    Thank you for the great mod! I have another question  is there a way to add mods (modifications) to weapons added with this one? I'm not sure what part I should modify.
    I installed a mod that allows adding mods to weapons, but it seems like it’s not working, so I’m asking for help
  3. danbot358
    danbot358
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    i did everything the description said but im still not seeing it in game at the vendors and i cant spawn it into my inventory. is there a way to fix this.
    1. xdebugger21
      xdebugger21
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      No need to update this mod. What you need to do is update all the required mods to the latest version.
    2. EskeranLuka
      EskeranLuka
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      I'm not seeing the items either. Wonder if a new save is needed?
  4. Jeran21
    Jeran21
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    Love the additions but the Tech Malorian is kind of hard to use bolts with together with sandy/kerenzikov because there's no visual charge indicator. It's hard to just rely on muscle memory when I'm using different levels of time dilation
  5. danbot358
    danbot358
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    mod doesn't work for me i put all the files in the right locations. i went to the vendors and tried adding it into my inventory but it didn't work. I'm wondering if its because the mod is not compatible with 2.13
    1. xdebugger21
      xdebugger21
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      No need to update this mod. What you need to do is update all the required mods to the latest version.
  6. GeneralHavek
    GeneralHavek
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    Love the mod as it allows you to use the Malorian sooner than normal. Would it at all be possible to get an optional file for a craftable version?
  7. Yhwach1234
    Yhwach1234
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    i cant spawn it in with console commands even if I already installed the mod
  8. Tuvka
    Tuvka
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    Good day bro. I wanted to ask if the mods, yours and https://www.nexusmods.com/cyberpunk2077/mods/9213, conflict with each other?
  9. Tauriz
    Tauriz
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    My game refuses to launch now without this mod for some reason. Not really a problem 'cause i can just keep it but i wonder how the hell it wouldn't even launch after i remove it, really weird.
    1. xdebugger21
      xdebugger21
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      Try this trick if it works. Delete the r6/cache/modded folder, rerun the game and let the game make a new modded folder.
    2. Tauriz
      Tauriz
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      Isn't it going to affect other mods too? I have a shitton installed and rather keep yours if that's the case. It's not like i lose anything by keeping it installed so why bother, right?
    3. xdebugger21
      xdebugger21
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      It's just a cache so there should be no problem. It's up to you choom. :)
    4. Tauriz
      Tauriz
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      Didn't work, also if using this trick one should probably delete the contents of the folder, not the folder itself. At least if launching the game with REDprelauncher, it gave me some error and suggested to launch without mods. Then i tried to keep the folder, deleted the contents, disabled your mod and launched the game, which crashed like before. Put everything back as it was, enabled your mod and it works again. It's more than likely my own fault with all the mods i installed so whatever i guess. Thanks for suggestion tho.
    5. Tauriz
      Tauriz
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      Ok so now i'm sure it's not the mod's fault, but the game's. Or some other mod, 'cause today i deleted some vehicle mod, tried to launch the game and it started crashing on launch just like when i deleted Malorian. After i restarted my PC the game launches again, it's odd af...
  10. shawndustin
    shawndustin
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    Great mod! Is there any way to change the crosshair? I want it to be the default one so that I could use the dot crosshair custom for it. Thanks.
    1. xdebugger21
      xdebugger21
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      Open the yaml file via notepad++ and search for all lines with "crosshair",  you can delete that line or just put # at the start of the line to disable the code.

      #crosshair: Crosshairs.Hex
  11. iriemk
    iriemk
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    @xdebugger21: Just ran into something curious...I bought the explosive variant from Wilson, and realized it looked like tier 5 (golden background) and showed tier 5, but when I went into the upgrade tab it started consuming tier 1, 2, 3, 4 compos before it finally upgraded to tier 5+. But not Tier 5++, after 5+ it consumed tier 1 compos endlessly, but wouldn't upgrade any. Any ideas about that?
    1. xdebugger21
      xdebugger21
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      There should be no issue buying from Wilson. The issue is when buying it on Virtual Atelier which is a known issue according to the author.