Downloaded the mod after finding out my game stopped autosaving back at the hotel, before setting up the ambush... Lost 2 hours of my life on that, and thank god this mod still works in the latest build (v2.21). Just to note for anyone downloading, remove the mod manually or disable it on Vortex outside of the mission: it seems the HUD minimap breaks, as during the mission the minimap gets disabled and never came back "normal" for me. Didn't corrupt my save at all, but it can get a bit annoying not being able to use it.
Hey Modder, first time posting to any mod... i really enjoyed CP and that mission was a total oddball. I didnt expect it at all and there is a reason i dont play games like alien isolation. I just cannot... last time i tried a similar game i got nightmares for weeks and just no thank you. The fact that the Point of no Return is so far back and with the saving system CDPR set up it overwrote my save on the mission choosing point 8h back... so i had only one save just before the convoy and had to decide "abandon PL or abandon the whole run"... your mod allows me to finish the games DLC. Thank you so much.
look up an tutorial for mods. Or just install vortex, follow the steps and when youre downloading things click on the popup after clicking on slow download. Theres even a step by step tut in vortex
in this comments section: a whole bunch of people that apparently had this mod downloaded into their game files against their will...
not every mod is gonna be for every person, if you don't see a point to it or don't appreciate it, just move on with your day? myself as a person that doesn't play horror games because of a heart condition, thank you modder - now I'll be able to finally go back and do Reed's path.
Humans are tribal by nature. When they see behaviors that do not adhere to their own personal viewpoint they naturally start trying to instill a sense of equilibrium by, for instance, suppressing those that fall outside their norm.
The truth is that there are a lot of different reasons for someone to get this mod, and I lack the arrogance to proclaim my own reasons as being more legitimate than anyone else's. In the end, people need to live and let live. If the mod's not for you, then move on but there's a very strong current of "I don't like how you play your game" on this site.
Lowest point of DLC for me, they failed to sell this thing as super dangerous. Its a f*#@ing maintenance robot, old model at that, my tech shotgun should eat this thing for breakfast
Well in the case of Cyberpunk being old actually makes it more dangerous, given this was a pre crash robot being used by a beyond the blackwall AI not to mention it was an experimental unit designed to work under conditions (like the moons surface) that would be lethal for humans for a super secret Militech project at that. It was not a janitor model like a lot of people seem to think like.
Yes, it really doesn't even make sense that V can't deal with an old maintenance robot using a tier 5++ fully charged Satara shotgun or a tier 5+ EMP grenade, not even stagger / stun it for a bit so they can escape if detected and cornered. I can swallow the fact Cerberus is completely immune to quickhacks since it's infected by the Blackwall AI, but being fully immune to a tech shotgun blast in the face or an EMP grenade? I don't buy it.
The worst thing is that the game doesn't even give any foreshadowing before the mission that allows you to prepare for a mandatory stealth section where you play against a robot version of the alien from Alien: Isolation, otherwise at least I'd go to a ripper beforehand to equip optical camo and lynx paws. I hear they don't make you fully indetectable but they help. Alas, I didn't have them equipped.
If I was CDPR and wanted to bring a horror section with an unkillable enemy stalking V that late into the game, it would be more reasonable to make Cerberus behave like Mr. X in RE2 / Nemesis in RE3 - you can fight and knock it out for a minute or two if you're cornered, but it would come back. Or make it an optional fixer gig with a not so long stealth segment.
if you read the notes spread inside the cynosure factory youll find out that this thing has a bodyarmor that is near indesructable hence why your shotgun isnt doing s#*! to it it has some lore behind it you can read it also on the fandom wiki https://cyberpunk.fandom.com/wiki/Militech_Cerberus
im scared of that section and straight forward will not be playing it again i played it once at night and completed that one mission after 4 hours of playtime just cause i spend most of that time hiding in a small room to not get jumped by that robot
Will this ever get an update to work with the current build of the game? Still haven't been able to complete the game because of this part and I discovered the mod too late.
I'm not well versed in programming like that guy that brute forced some code, so I don't know how to implement it myself
So after installing this mod I loaded up my save during it so I could just skip all of it and not be scared to death and when I got to the ending with the robot catching us near the core and looking into so mi's memories my game crashes everytime I load the save and replay it from the most recent part is there any fix to this?
I got mine to work by brute forcing the same code used on this mod on other characters that has cerberus on its name. Try and see if it works for you by editing the YAML file from this mod and adding these in: Character.q305_cerberus_robot_fake: baseAttitudeGroup: friendly reactionPreset: ReactionPresets.NoReaction sensePreset: Senses.Relaxed alertedSensesPreset: Relaxed combatSensesPreset: Relaxed relaxedSensesPreset: Relaxed
i dont understand what this means. on other characters that have cereberus in their name ? what characters have cerberus in their name other than cerberus lol.... i just got to this part hoping to use one of these mods to remove the robot. and i guess they dont work now. this sucks. doing this part once was enough
could be the cerebus used in the cutscene's or the deactivated one idk i am not that well versed in coding but that seems like only ones i can think of
Dude, THANK YOU. I knew there was a reason I put off upgrading to 2.11 until I finished PL. Hopefully you can get this fixed for the latest version.
I *want* to love this mission. Conceptually I think it's great - the idea of Blackwall AI is ripe for horror opportunities that fit right in with the CP2077 universe - and the art design is awesome. The whole environment is clearly the same game world, while also being clearly a different time period. They did a great job.
But this was just way too far out of left field, and way too big a genre shift *way too late* in the game. I think if this mission had been a side quest slotted in alongside Bloody Ritual, people would be *raving* about it. But gating the main story behind a huge genre change like this was a really poor move on CDPR's part. Alien: Isolation is the best game I will never, *ever* finish, and for the same reason I installed this mod. My blood pressure just couldn't take it. I love horror movies; I do not love being an active participant.
49 comments
not every mod is gonna be for every person, if you don't see a point to it or don't appreciate it, just move on with your day? myself as a person that doesn't play horror games because of a heart condition, thank you modder - now I'll be able to finally go back and do Reed's path.
The truth is that there are a lot of different reasons for someone to get this mod, and I lack the arrogance to proclaim my own reasons as being more legitimate than anyone else's. In the end, people need to live and let live. If the mod's not for you, then move on but there's a very strong current of "I don't like how you play your game" on this site.
Lowest point of DLC for me, they failed to sell this thing as super dangerous. Its a f*#@ing maintenance robot, old model at that, my tech shotgun should eat this thing for breakfast
Yes, it really doesn't even make sense that V can't deal with an old maintenance robot using a tier 5++ fully charged Satara shotgun or a tier 5+ EMP grenade, not even stagger / stun it for a bit so they can escape if detected and cornered. I can swallow the fact Cerberus is completely immune to quickhacks since it's infected by the Blackwall AI, but being fully immune to a tech shotgun blast in the face or an EMP grenade? I don't buy it.
The worst thing is that the game doesn't even give any foreshadowing before the mission that allows you to prepare for a mandatory stealth section where you play against a robot version of the alien from Alien: Isolation, otherwise at least I'd go to a ripper beforehand to equip optical camo and lynx paws. I hear they don't make you fully indetectable but they help. Alas, I didn't have them equipped.
If I was CDPR and wanted to bring a horror section with an unkillable enemy stalking V that late into the game, it would be more reasonable to make Cerberus behave like Mr. X in RE2 / Nemesis in RE3 - you can fight and knock it out for a minute or two if you're cornered, but it would come back. Or make it an optional fixer gig with a not so long stealth segment.
https://cyberpunk.fandom.com/wiki/Militech_Cerberus
im scared of that section and straight forward will not be playing it again i played it once at night and completed that one mission after 4 hours of playtime just cause i spend most of that time hiding in a small room to not get jumped by that robot
Still haven't been able to complete the game because of this part and I discovered the mod too late.
I'm not well versed in programming like that guy that brute forced some code, so I don't know how to implement it myself
Character.q305_cerberus_robot_fake:
baseAttitudeGroup: friendly
reactionPreset: ReactionPresets.NoReaction
sensePreset: Senses.Relaxed
alertedSensesPreset: Relaxed
combatSensesPreset: Relaxed
relaxedSensesPreset: Relaxed
Character.q305_cerberus_robot_TEST:
baseAttitudeGroup: friendly
reactionPreset: ReactionPresets.NoReaction
sensePreset: Senses.Relaxed
alertedSensesPreset: Relaxed
combatSensesPreset: Relaxed
relaxedSensesPreset: Relaxed
I *want* to love this mission. Conceptually I think it's great - the idea of Blackwall AI is ripe for horror opportunities that fit right in with the CP2077 universe - and the art design is awesome. The whole environment is clearly the same game world, while also being clearly a different time period. They did a great job.
But this was just way too far out of left field, and way too big a genre shift *way too late* in the game. I think if this mission had been a side quest slotted in alongside Bloody Ritual, people would be *raving* about it. But gating the main story behind a huge genre change like this was a really poor move on CDPR's part. Alien: Isolation is the best game I will never, *ever* finish, and for the same reason I installed this mod. My blood pressure just couldn't take it. I love horror movies; I do not love being an active participant.
Anyway, rant over. Thanks for making this mod.