Cyberpunk 2077
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TheManualEnhancer

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TheManualEnhancer

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36 comments

  1. jimbe4mXL
    jimbe4mXL
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    Fantastic :) <3 Thank you so much. Tho, how about enabling autosaves for the final mission? Is it possible? No autosave means i cant bring the gear from final mission back to the main game :)
  2. kcd88
    kcd88
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    This mod works perfectly on the current version of the game (2.12). I've always hoped for a mod like this that would solve the progression problems of Phantom Liberty once the hateful automatic saves were deactivated, God bless you!
  3. MrCerdo333
    MrCerdo333
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    hi and thxs for the mod,I only want to no have autosaves but no want to brake any quest or similar in game and in dlc,only have instaled :NoMoreAutossaves-PhantomLibertyCompatible.zip ¿need the other mod :Adaptive Autosaving?
    1. TheManualEnhancer
      TheManualEnhancer
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      If you don't want autosaves at all and only wish to use manual saves, this mod is all you need :)
    2. MrCerdo333
      MrCerdo333
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      Thks is only that I need :),to non brake game and no have autosave that f*#@ most times while driving and similar.
      And thks again for this kinds of mods that really do best gameplay.
  4. ErMonito
    ErMonito
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    In "Adaptive Autosaving - Only Enabled For Questing" can it be configured so that it does not delete after 5 minutes? If yes, what would it be like? Inside the file delete this line: yes = Cron.After(300, function()? Or replace 300 with -1 or what would it be like?
    1. TheManualEnhancer
      TheManualEnhancer
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      Are you trying to disable autosaves entirely, or is 5 minutes with autosaves on not long enough for you? If you're trying to disable them entirely, you should just use the main file... But yeah, increasing that Cron timer would increase the time before disabling after they get enabled by hitting a quest objective... You don't want to set it to -1, though... The value is seconds... 300 seconds is 5 minutes... Put it to 600 for 10 minutes...
    2. ErMonito
      ErMonito
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      Thanks for the info. It works for me.
  5. Daemonjax
    Daemonjax
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    I don't understand -- how is this different than editing/creating an ini file and adding these two lines to it:
    [SaveConfig]
    AutoSaveEnabled = false

    Is doing it that way bugged somehow and I never noticed?
    1. TheManualEnhancer
      TheManualEnhancer
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      Do you have Phantom Liberty (and have you played through it with that)? Disabling autosaves with the ini method breaks certain quests in PL... It makes it so your objectives don't update when you reach them... One is near the start of PL when you need to turn on the power and call the elevator to go down to the car park... It usually won't update the objective when you get to the power switch, and that means it never gives you the prompt to actually flip the switch...
  6. Gn3xus
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    It's a pity your Adaptive Autosaving mod doesn't work with 2.12 (worked well enough with prior versions) but this one does work without a flaw.
    Thanks a lot.
    1. AgentChaos
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      Yep I'm still on 2.12 and adaptive autosave doesn't work. I got loads of them still.
  7. danarreichi
    danarreichi
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    Hey, is it possible to save the game without stutter? maybe like trigger it from CET every X minutes.
    1. duendecat
      duendecat
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      This is almost certainly because the game takes a screenshot each time it saves, the actual process of writing to disk shouldn't cause any stuttering or lag. If someone wrote a mod that re-used a pre-rendered blank square each time then that should have the effect that you're looking for.
  8. XGLX
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    was it this mod or some other, where when certain conditions were met, and only then it would autosave? For example: not sprinting, not in combat, gun holstered then after a minute or so if conditions where met it would save? Was that this mod or?
  9. dmiitryx
    dmiitryx
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    Thanks for the mod, it helps me since I use mods
    FreeFly (Noclip)
    Let There Be Flight

    And the game saves when I'm in the air, when loading the game all scripts are disabled and I fall, this mod solved my problem. And often the game is saved simply when driving around the city.
  10. sgtGiggsy
    sgtGiggsy
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    Not to complain, or anything, I'm genuinely curious: why would you want to turn off autosave? What bad does it do to you?
    1. YokaiDealer
      YokaiDealer
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      Even on a high end rig the autosave pretty much always causes the game to hitch and drop frames for a moment. Small thing but when you're anal about saving (thanks for the PTSD, Bethesda stability™) the function is essentially useless anyway.
    2. ALaz502
      ALaz502
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      When you're trying to do a cool cinematic video showcasing a visual mod, or just record cyberpunk content, the auto save stutter that happens sucks. Especially when you're driving. 

      And it happens on EVERY rig, even people's NASA supercomputer RTX4090 PCs. 
    3. HardyPilgrim
      HardyPilgrim
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      Can confirm. I play on a 4090, and the damn autosave causes stutters every time. It's super annoying! 
    4. patotroy99
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      because it causes stupid stutters and drops when driving or just in general and auto saves every bloody 5 seconds it feels like.

      meaning your getting drops all the time, even on my 4090 tuned beast, completely kills immersion when driving, this mod is a god send can finally enjoy driving around at high speeds.

      besides us older people manually save all the time anyway, if you know anything about old rpgs it is to save save save. don't need auto save 
    5. Raider4Life
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      For me it's about extra difficulty, semi-ironman.