Disables autosaves entirely without breaking Phantom Liberty story progression... Now with an optional "Adaptive Autosaving" version...
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Changelogs
Version adapt-ini-1.0
Added "Adaptive Autosaving - Addon Ini Tweaks" file, which limits the number of autosave slots and increases the minimum distance the player must move before triggering an autosave (after triggering one prior)...
Version adapt-1.0
Added "Adaptive Autosaving" file, which disables autsaving when the game launches, then enables whenever a quest objective is updated (and keeps them enabled for 5 minutes before disabling again)... Do not mix this with the main version of the mod, as it will not function with it (the main file disables the autosave system, which is necessary to be able to autosave at all)...
Note that CET is required for the "Adaptive Autosaving" mod version... The main file and the "Addon Ini Tweaks" have no requirements... EDIT: The "Adaptive Autosaving" file has been moved to "Old Versions" and is no longer supported... A new replacement is coming soon and will be available on it's own mod page (for best results, I suggest to use along with this mod still)...
Uninstallation:
Delete the "#NoMoreAutosaves.archive" file from your [CP77>archive>pc>mod] folder
Notes about the main file:
This completely disables autosaves, so you will need to manually save your game...
I have tested this on 3 different new games starting at Phantom Liberty and made it at least to the point that you meet the president all 3 times, and up to the point that you meet Reed once, and so far have not ran into any issues with progression (or any autosaves)...
This edits the"game_systems_startup.csv" file and will be incompatible with any other mods that also edit this file (I doubt that any other mods edit this, as everything else I've tried to change in the file resulted in the game crashing to desktop on launch)...