Hi there, is it possible to remove outlined-border of wanted stars, 'specially the hidden/empty stars?
With Limited Hud I always find the beginning of Wanted status to be a bother, 'cause you only have like 1-2 active stars, while on top of them there always will be those 1-4 ugly empty square borders for no reason other than make it ugly.
I can check but it's probably a lot easier to remove the square borders on all of them altogether. It could produce a cleaner look. I'll upload this version for you to try within the hour.
I see it now. Unfortunately the only time I really get any stars is when I am collecting bounty for the NCPD and the NCPD shoots me in the back for it.
Hi, can you please tell me how to change the color of icons? I asked in discord and was told something about map gradient, but I'm new to modding for cyberpunk and didn't understand anything. I think I figured out how to change the icon itself, but its color.... After all, in wolvenkit if you view the xbm textures, there icons are all white. If I figured it out, I could help you with mods for e3 reconstruction or something like that. I know it may seem silly since I don't have much knowledge, but I really want to do it. I love modding, creating. I'm as ready as you are. To work on this all day and night. I just need a little enlightenment on this. Although I already have experience in modding, including texturing.
Hey, I have an icon pack ready to go and will add a colour scheme as a separate download for you to play with. As for widget colouring in general I wrote some tips for you.
You usually need the inkstyle instead of the xbm. The map pins are contained in mappins.inkstyle. Also sometimes the widgets themselves are tinted in a number of ways:
Inkstyle
Inkstyle is the main way I recommend, the widget usually has it's own inkstyle file but there are also overall inkstyle files. I recommend first trying to change the inkstyle file like I have here and don't add anything else to the mod to help with compatibility (not to break other mods).
TintColor
In the inkwidget you have to find the correct child, (they're often named quite well but sometimes it's through trial and error), once you've found it, it may have a tint under tintColor. You don't get a colour picker for this so you have to figure out the colour palette. The colours are in hdr rgba struct (0,0,0,0) so 1,0,0,0 would be black and 1,1,1,1 would be white and (the alpha value goes from 0 to 1). I made a little utility to preview the colours more on this later.
PropertyManager
In that same node you may note PropertyManager, sometimes this is affecting the colour also, often used for the game to change things based on a certain variable or event, you can check if that field is bold to know if it's been modified, same goes for UserData and Effects.
That should get you started, this is all self taught through experimentation. You have the passion so I know with enough persistence you will get where you want to go. I hope you find this useful.
Oh it's unfortunate you had to separate all addons, hope it can be sorted!
Thank you for including my feedback! but I think you misread it a bit, I meant white as in within the PE3Redux theme, that scheme has a blueish white and red, not literally white, but it's really good nonetheless! I also meant it for the minimap buildings on the P3 theme.
E3 theme (blue building outlines, should be same color as the clock's)
No one even contacted me it was simply pulled. But it's my own bad for not asking to collab and the overriding of assets got out of hand to support compatibility for everyone it wasn't meant to cause any harm and it did help pe3 but it is what it is, it's all good.
My apologies, I had your request in my head from memory as the page is gone I couldn't refer back. I'll certainly have a go at new colour scheme for the minimaps tomorrow.
12 comments
With Limited Hud I always find the beginning of Wanted status to be a bother, 'cause you only have like 1-2 active stars, while on top of them there always will be those 1-4 ugly empty square borders for no reason other than make it ugly.
Thanks
You usually need the inkstyle instead of the xbm. The map pins are contained in mappins.inkstyle. Also sometimes the widgets themselves are tinted in a number of ways:
Inkstyle
Inkstyle is the main way I recommend, the widget usually has it's own inkstyle file but there are also overall inkstyle files. I recommend first trying to change the inkstyle file like I have here and don't add anything else to the mod to help with compatibility (not to break other mods).
TintColor
In the inkwidget you have to find the correct child, (they're often named quite well but sometimes it's through trial and error), once you've found it, it may have a tint under tintColor. You don't get a colour picker for this so you have to figure out the colour palette. The colours are in hdr rgba struct (0,0,0,0) so 1,0,0,0 would be black and 1,1,1,1 would be white and (the alpha value goes from 0 to 1). I made a little utility to preview the colours more on this later.
PropertyManager
In that same node you may note PropertyManager, sometimes this is affecting the colour also, often used for the game to change things based on a certain variable or event, you can check if that field is bold to know if it's been modified, same goes for UserData and Effects.
That should get you started, this is all self taught through experimentation. You have the passion so I know with enough persistence you will get where you want to go. I hope you find this useful.
Thank you for including my feedback! but I think you misread it a bit, I meant white as in within the PE3Redux theme, that scheme has a blueish white and red, not literally white, but it's really good nonetheless! I also meant it for the minimap buildings on the P3 theme.
E3 theme (blue building outlines, should be same color as the clock's)
My apologies, I had your request in my head from memory as the page is gone I couldn't refer back. I'll certainly have a go at new colour scheme for the minimaps tomorrow.