Hi, to my understanding in 1,2 they disabled that movement glitch, but there is mod that restores it. If this mod is scripted hotkey key sequance, in theory, it should work right? Idk modding too much, but seemed that was issue, havent tested it, but just idea, and that way you can fix this mod, or add other mod to requiments.
Thanks for the tip. Currently I'm not planning on doing anything about it. Besides there are a few other better mods that accomplish similar results now. I may revisit it again in the future, but no promises.
I don't know how to do that. This script basically just executes keystrokes with perfect timing. It cannot change the game mechanics itself. Thank you for your suggestion though, it's a good idea and I hope someone knows how to do it. :)
It can be easily done with save editor. Open CyberCAT save editor, choose one of your equipped items, add a new constant, set it to additive, Stat: HasDodgeAir and value: 1
Wow! Thanks! :) I haven't tried the save editor yet, but that is very good to know! I suppose it can add other constants too? I'll have to read about it and check it out. Thank you for sharing! :)
I didn't think the Save Editor would be that useful but it's really nice.
Better than picking an item, is that in the Save Editor GUI here, if you go to Player Stats > Edit Additional Stats, you can add the same kind of data, which sticks to you more than the cyberware themselves.
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https://www.nexusmods.com/cyberpunk2077/mods/2271
Gl, and dont know if this fix it, just idea :)
Edit:typos
Better than picking an item, is that in the Save Editor GUI here, if you go to Player Stats > Edit Additional Stats, you can add the same kind of data, which sticks to you more than the cyberware themselves.