This page was last updated on 15 December 2024, 2:22PM
Changelogs
Version 1.2.6
Correct a bug causing health reduction to be applied twice when exceeding cyber capacity (only when setting costs to something different from 0)
Version 1.2.5
Correct a bug causing unexpected costs for Integumentary System and Skeleton with the perk "All Things Cyber" rank 2.
Version 1.2.4
Correct a bug setting the cyberware costs to 0 if the logs were activated, no matter what value was chosen during the installation.
Version 1.2.3
Add installer for mod manager download. It will let you configure the mod.
It is now possible to choose a multiplier (between 0% and 100%) for cyberware costs.
Version 1.1.0
Add Mod Manager download
Version 1.0.3
Correct a bug causing the fury trigger chance to be 100% no matter which value was set in the init file. Now, it properly uses the given value (default 5%)
Correct a bug causing the fury duration, fury crit chance and fury crit damage to stay at the default game values even if they were changed in the init file. Now, it properly uses the given values (default 12s, 30%, 50%)
Version 1.0.2
Correct a typo that was making the crit chance and crit damage bonus of the fury 10 times lower.
Version 1.0.1
Add a missing flat change I had forgotten. It should work now !