Is MANDATORY for this mod that the requirements are UPDATED, I make use of several new capabilities from those mods and without them updated, this mod will show errors such as (but not limited to):
- Items disappearing - Items not working - Items unable to be upgraded - Errors in the description - Items not appearing on Ripperdocs - Crashes upon installing the cyberware All those bugs happens only and exclusively because the requirements AREN'T UPDATED.
>>PLEASE CHECK THAT ALL THE REQUIREMENTS ARE INSTALLED AND UPDATED BEFORE DOING A BUG REPORT<<
This is a really simple mod, it shouldn't break unless CDPR changes the internal names of Sandevistan or if a mod removes them or changes the same data as me (none at this moment). I've uploaded all Optional Editions I can think right now so while I'm still open for suggestions and ideas, I consider this mod finished unless a bug is reported.
Thank you all of you for downloading this mod, it's my first one but hopefully it won't be my last one.
May cyberwopss protect your game from crashes and save corruption.
____________________________________
Note: I've changed the filepath for this mod, since I was already refactoring the files. Now they are nested into a nice folder called "SandevistanFirmwareUpdate" instead to be left alone in the main Tweak folder. This will make manual removal easily in case you don't want to use this mod anymore.
You need to remove the older files, located in: - r6\tweaks\sandyFWU.yaml (Main File and the other 2 Upgrade Editions)
Hi vanaukas your cyberware mods look amazing, I'm going to include them in my next playthrough!
Is there any chance you could do something similar to your Sandevistan Firmware Upgrade for Optical Camo? At the moment, all Optical Camo enhancing mods appear to be broken and I think almost everyone wants to use it to play a bit like in Ghost in the Shell, not the way it's in vanilla. So I'd imagine a Firmware Upgrade and/or a new Optical Camo that offers the following features, without getting too OP: - can reactivate on cooldown on high tier models, like your Sandevistan Firmware Upgrade - cooldown time goes down more compared to vanilla on higher models - active camo time goes up significantly compared to vanilla on higher models -- to compensate, this new model of camo could lose the armor bonus of the vanilla camo - compatibility with Custom Quickslots mod and CyberwareEx
What's your opinion on vanilla Optical Camo and are you interested in creating your own? I'd be very happy to play with a vanaukas camo :)
Thanks for your answer! I hope you get back to it eventually, because right now, there is neither a (fully working) mod to enhance the vanilla camo, nor a different modded camo available, especially not at the level of your cyberware mods.
Because I need records that are accesible in Phsntom Liberty (T5++ versions). Without Phantom Liberty you can only reach T5+.
I have no idea about your question. You can try tho, worse case scenario will be a crash ok startup or ripperdocs, I can't test without Phantom Liberty.
I don't know about that mod, but it should work, weird. Is working for the other tier of Qiant? What about the other brand models? I ahven't been able to play the update 2.12, maybe something changed so I need to check out. I'll check it out later on my end, but it would help if you could send me the link of the mod you've mentioned.
Full disclaimer I haven't grabbed this mod. Only reason being that I already use the Apogee sandy! But if I didn't already use that Operating System I'd be grabbing this mod in a flash.
I just wanted to thank the author for something unrelated. vanaukas spent a great deal of their personal time helping me over in the community discord server. They stuck with me, and helped me iterate and re-iterate a particular mod I wanted to create for myself. In the end vanaukas taught me a huge deal about how .yaml files work, the proper way to code them, and even made several ones on their end to help me. They succeeded!
So, while I can't endorse this mod myself, if you're reading this and enjoy this mod, please do endorse it! They certainly deserve that, at the very least :)
No, it means the recharge bar on the sandevistan icon doesn't need to be full for the Sandevistan to be used again, just like the Militech Apogee and Militech Falcon. If you run out of charge, you can activate it again, but it'll deactivate inmediatly since it doesn't have charge to keep running.
So, to resume, the vanilla behavior is: - Regular sandevistan: Cannot be activated if the recharge bar is not full - Iconic sandevistan: Can be activated even if the recharge bar is not full. This is the behavior my mod gives to regular sandevistan.
Also I just realized this explanation also may be confusing, bsically:
You have a sandevistan charge determined by duration and the recharge time of the Sandevistan is determined by cooldown (how much it takes to the bar to be filled up).
On regular Sandevistan, if the charge is not 100% you can't activate the Sandevistan, even at 99%.
Iconic Sandevistan on the other hand, can be activated with any amount of charge, but it'll last less time active since the charge is not full. For exmaple, if you activate the sandevistan at 10% of the charge, it'll last about 10% of the duration (actually a little less since sandevistan also have an "activation charge drain", so spamming sandevistan makes the charge to run out faster).
Please let me know if the above explanations are useful
That will depend on the version you get, but Main File is designed around mid/late game (mostly mid), but you can get the All Tiers version for early game if you want. Is powerful, but not broken as fast cooldown or more time dilation strenght, the "activation drain" they have by default helps a lot with balance.
Hope you cna find the version that better suits you :)
Should be compatible with any mod, including mods that changes the time dilation strength, cooldown, recharge time, duration, cyberware cost or associated effects/abilities, but only for the Sandevistan of the list provided in the "Upgraded Sandevistan" section.
33 comments
Is MANDATORY for this mod that the requirements are UPDATED, I make use of several new capabilities from those mods and without them updated, this mod will show errors such as (but not limited to):
- Items disappearing
- Items not working
- Items unable to be upgraded
- Errors in the description
- Items not appearing on Ripperdocs
- Crashes upon installing the cyberware
All those bugs happens only and exclusively because the requirements AREN'T UPDATED.
>>PLEASE CHECK THAT ALL THE REQUIREMENTS ARE INSTALLED AND UPDATED BEFORE DOING A BUG REPORT<<
This is a really simple mod, it shouldn't break unless CDPR changes the internal names of Sandevistan or if a mod removes them or changes the same data as me (none at this moment). I've uploaded all Optional Editions I can think right now so while I'm still open for suggestions and ideas, I consider this mod finished unless a bug is reported.
Thank you all of you for downloading this mod, it's my first one but hopefully it won't be my last one.
May cyberwopss protect your game from crashes and save corruption.
Note: I've changed the filepath for this mod, since I was already refactoring the files. Now they are nested into a nice folder called "SandevistanFirmwareUpdate" instead to be left alone in the main Tweak folder. This will make manual removal easily in case you don't want to use this mod anymore.
You need to remove the older files, located in:
- r6\tweaks\sandyFWU.yaml (Main File and the other 2 Upgrade Editions)
- r6\tweaks\sandyFWD.yaml (Optional Downgrade File)
Sorry for the inconvenience!
Here are the mods I have installed with vortex.
EDIT : It's because 30 is too fast, what is 30 exactly ? % or X ? Because maybe it's 30x and not 30%.
Is there any chance you could do something similar to your Sandevistan Firmware Upgrade for Optical Camo?
At the moment, all Optical Camo enhancing mods appear to be broken and I think almost everyone wants to use it to play a bit like in Ghost in the Shell, not the way it's in vanilla. So I'd imagine a Firmware Upgrade and/or a new Optical Camo that offers the following features, without getting too OP:
- can reactivate on cooldown on high tier models, like your Sandevistan Firmware Upgrade
- cooldown time goes down more compared to vanilla on higher models
- active camo time goes up significantly compared to vanilla on higher models
-- to compensate, this new model of camo could lose the armor bonus of the vanilla camo
- compatibility with Custom Quickslots mod and CyberwareEx
What's your opinion on vanilla Optical Camo and are you interested in creating your own? I'd be very happy to play with a vanaukas camo :)
I have no idea about your question. You can try tho, worse case scenario will be a crash ok startup or ripperdocs, I can't test without Phantom Liberty.
I just wanted to thank the author for something unrelated.
vanaukas spent a great deal of their personal time helping me over in the community discord server. They stuck with me, and helped me iterate and re-iterate a particular mod I wanted to create for myself. In the end vanaukas taught me a huge deal about how .yaml files work, the proper way to code them, and even made several ones on their end to help me. They succeeded!
So, while I can't endorse this mod myself, if you're reading this and enjoy this mod, please do endorse it! They certainly deserve that, at the very least :)
Have a wonderful day!
Glad to help, I hope you use the knowledge gained to try and make your own mod!
So, to resume, the vanilla behavior is:
- Regular sandevistan: Cannot be activated if the recharge bar is not full
- Iconic sandevistan: Can be activated even if the recharge bar is not full. This is the behavior my mod gives to regular sandevistan.
You have a sandevistan charge determined by duration and the recharge time of the Sandevistan is determined by cooldown (how much it takes to the bar to be filled up).
On regular Sandevistan, if the charge is not 100% you can't activate the Sandevistan, even at 99%.
Iconic Sandevistan on the other hand, can be activated with any amount of charge, but it'll last less time active since the charge is not full. For exmaple, if you activate the sandevistan at 10% of the charge, it'll last about 10% of the duration (actually a little less since sandevistan also have an "activation charge drain", so spamming sandevistan makes the charge to run out faster).
Please let me know if the above explanations are useful
Hope you cna find the version that better suits you :)
Added explanation to the description, let me kow if it's clear or not please