This mod does not work as it should.. I see it all the time(menu before i load the save, inventory. map etc.). It is always on top, but collapsed/closed and if i try to expand/open it, it closes/collapses back automatically.
This tiny AutoHotKey script automatically converts the Navmod clipboard data into a Cyber Engine Tweaks (CET) teleport command, for ease of saving locations and teleporting to them later on. Like:
Navmod copies coordinates to the clipboard x: -1225.933 y: 904.974 z: 5.995
But when you hit Ctrl-V to paste them, you automatically get the CET teleport command instead: Game.TeleportPlayerToPosition(-1225.933, 904.974, 5.995)
I like the mod. Coordinates are stuck on the left side of the screen. How does the coordinates window move to the minimap like your picture? How do I press the to clipboard button?
Thank you, very useful, I hope we could get CdProjekt's Red tools for NevMeshes, (idles, paths, animations triggers), I think a lot of stuff could be solved by Modders, and even improved by them, helping Developers to improve this game, fix Bugs, etc (like in Bethesda's Games)
PD: I just remember that for NavMod, NavMesh, etc...
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Navmod copies coordinates to the clipboard
x: -1225.933 y: 904.974 z: 5.995
But when you hit Ctrl-V to paste them, you automatically get the CET teleport command instead:
Game.TeleportPlayerToPosition(-1225.933, 904.974, 5.995)
doClipChange(clipType) {
if (WinActive("ahk_class W2ViewportClass") && (clipType = 1) && (InStr(clipboard, "x: ") = 1)) {
arr := StrSplit(clipboard, " ")
clipboard := "Game.TeleportPlayerToPosition(" arr[2] ", " arr[4] ", " arr[6] ") "
}
}
OnClipboardChange("doClipChange")
n.b.: The script ignores clipboard changes outside of Cyberpunk.
How does the coordinates window move to the minimap like your picture?
How do I press the to clipboard button?
PD: I just remember that for NavMod, NavMesh, etc...
Cheers