> I get corrupted script files error or the mod does not work 1. A few things you must check before any troubleshoting: 1.1. Required game version is 2.1+ 1.2. Make sure that you have the latest red4ext and redscript at least, this is critical 1.3. Make sure that new logs are being created in Cyberpunk 2077\r6\logs each time when you run the game 1.4. If you have red4ext, redscript and cybercmd installed then remove cybercmd. You must have red4ext or cybercmd, not both at the same time (and check r6/config folder for any old cybercmd leftovers). 1.5. Check that your Cyberpunk 2077\r6\cache\modded folder is empty, if you don't have that folder - create it (and leave empty) 1.6. Validate your game files integrity 1.7. Run your game from Cyberpunk2077.exe directly, with no launchers, mod managers or redmod involved. It is recommended to enable redmod only when you get to the point where your redscript mods work with no issues. 2. Then first and most important rule - read the logs. 2.1. Check your Cyberpunk 2077\red4ext\logs\red4ext.log file to make sure that you don't have outdated red4ext plugins, if you see any warning started with "Could not load plugin" it means that related mod is outdated so remove/update it. 2.2. Check your Cyberpunk 2077\r6\logs\redscript_rCURRENT.log file, lines starting with ERROR usually can highlight the broken mod. If you see "Symbol with this name is already defined" error it means that you have either broken base scripts files (validating the game files integrity should fix that) or some mod installed twice (so browse through your log and check if you have installed some other copies of that file which throws an error to the log). 3. If you are using Vortex then make sure that you have REDMod Autoconversion feature disabled before installing any mods. 4. Try to delete everything inside Cyberpunk 2077\r6\cache\modded folder if you have it and verify your game files integrity one more time 5. If you have any issues running redscript based mods then also check your game installation path, if it contains any non-english characters your mods might not work properly.
Здравствуйте! я не знала где и как лучше об этом написать, поэтому решила так. Я сейчас хочу сделать несколько простых модов на замену текстур... Просто никак не могу откопать текстуру тела Ви... Я в общем хотела спросить, можете ли вы помочь мне с этим? Просто я как-то даже не знаю других мододелов по Киберпанку, которые говорят по русски, а мой английский очень плох... Заранее спасибо за уделённое время!
Приветствую, текстуры/модели не то чтобы прям мой профиль, так что не уверен смогу ли много чем помочь Я бы взял какой-то другой мод который меняет ту же текстуру и посмотрел в WolvenKit какие там затрагиваются файлы (это можно сделать в окне Asset Browser поставив галочку Mod Browser)
Thank you for all your work. Not sure how this happened for sure, but I have an issue. I toggled the option to see all metro locations and all of a sudden every single map icon is marked!
I tried putting off, reloading, removing the mod... still even loading a much earlier save, all map icons are showing.... any idea how to get it back to just what I have discovered? Pretty much kills my immersion :(
That's weird, never heard about anything like that The only thing you can do is to find and earlier save I think (you probably have to disable that option again before loading it)
Awesome mod! It really is impressive, and thank you again for another wonderful contribution to Cyberpunk modding community.
I'm not sure if I've got another conflicting mod somewhere (tried disabling all of the obvious potential conflicts with no results) but I'm getting: "LocKey#XXXXX" instead of the appropriate Stop Names)
Example: "LocKey#95277" (Eisenhower Street)
This is true on all the stop names, both in the widget, and on the window UI (which is awesome!). Also, the size and opacity of the widget aren't adjustable on my end.
Might have to try chunking my mod pack down to dial in a potential conflicting mod causer. Will update if I find something, but as of right now all I can think is this is doing it to itself.
Looks like this happens when you have some very outdated mod(s) in your Cyberpunk 2077\archive\pc\mod\ which overwrite onscreens.json file with an older version which does not contains that lockeys. Perhaps it's something like phone messages overhaul etc.
Hey, I have yet to do any testing or mod reconfiguring so it may very well have nothing to do with this great mod.
Radioport (base game not other mod) seems to be broken when on the metro now, works fine before and after the cutscene for getting on/off the train, but when on- I can only hold to select a new station, then it snaps back to 'no station'. Tapping for on/off does nothing either.
Are there any files that might mess with this? It's the only mod I have that I think would, thought Id ask just in case you could save me some time.
Awesome mod execution all in all and thanks so much!
What an awesome little mod, as well as the 20 other mods of yours I’m using. Thanks so much for your contribution to the Cyberpunk 2077 modding scene and its impact on the gameplay experience!
88 comments
> I get corrupted script files error or the mod does not work
1. A few things you must check before any troubleshoting:
1.1. Required game version is 2.1+
1.2. Make sure that you have the latest red4ext and redscript at least, this is critical
1.3. Make sure that new logs are being created in Cyberpunk 2077\r6\logs each time when you run the game
1.4. If you have red4ext, redscript and cybercmd installed then remove cybercmd. You must have red4ext or cybercmd, not both at the same time (and check r6/config folder for any old cybercmd leftovers).
1.5. Check that your Cyberpunk 2077\r6\cache\modded folder is empty, if you don't have that folder - create it (and leave empty)
1.6. Validate your game files integrity
1.7. Run your game from Cyberpunk2077.exe directly, with no launchers, mod managers or redmod involved. It is recommended to enable redmod only when you get to the point where your redscript mods work with no issues.
2. Then first and most important rule - read the logs.
2.1. Check your Cyberpunk 2077\red4ext\logs\red4ext.log file to make sure that you don't have outdated red4ext plugins, if you see any warning started with "Could not load plugin" it means that related mod is outdated so remove/update it.
2.2. Check your Cyberpunk 2077\r6\logs\redscript_rCURRENT.log file, lines starting with ERROR usually can highlight the broken mod. If you see "Symbol with this name is already defined" error it means that you have either broken base scripts files (validating the game files integrity should fix that) or some mod installed twice (so browse through your log and check if you have installed some other copies of that file which throws an error to the log).
3. If you are using Vortex then make sure that you have REDMod Autoconversion feature disabled before installing any mods.
4. Try to delete everything inside Cyberpunk 2077\r6\cache\modded folder if you have it and verify your game files integrity one more time
5. If you have any issues running redscript based mods then also check your game installation path, if it contains any non-english characters your mods might not work properly.
To get help with other issues join #mod-troubleshooting channel in Cyberpunk 2077 Modding Discord
I tried putting off, reloading, removing the mod... still even loading a much earlier save, all map icons are showing.... any idea how to get it back to just what I have discovered? Pretty much kills my immersion :(
I'm not sure if I've got another conflicting mod somewhere (tried disabling all of the obvious potential conflicts with no results) but I'm getting:
"LocKey#XXXXX" instead of the appropriate Stop Names)
Example:
"LocKey#95277" (Eisenhower Street)
This is true on all the stop names, both in the widget, and on the window UI (which is awesome!).
Also, the size and opacity of the widget aren't adjustable on my end.
Might have to try chunking my mod pack down to dial in a potential conflicting mod causer. Will update if I find something, but as of right now all I can think is this is doing it to itself.
Radioport (base game not other mod) seems to be broken when on the metro now, works fine before and after the cutscene for getting on/off the train, but when on- I can only hold to select a new station, then it snaps back to 'no station'. Tapping for on/off does nothing either.
Are there any files that might mess with this? It's the only mod I have that I think would, thought Id ask just in case you could save me some time.
Awesome mod execution all in all and thanks so much!