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DankMagicianGirl

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DankMagicianGirl

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30 comments

  1. Xaliber13
    Xaliber13
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    DankMagicianGirl, I hope you're alright, and would love to see an update version you spoke of. Last online is on March 2024. Take care.
  2. MissingMeshTV
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    Loving having a variation of the old Scissors mod back in my game. One small oddity I've noticed is that some (not all) enemy netrunners will t-pose when performing a trace action on me. Its almost like they're missing an animation or idle state when performing the trace action, becuase if I break the trace they stop the t-posing. 
    1. xenon4ever
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      Having the same issue too.
    2. DmgCntrl
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      Are either of you two using Enemies of Night City as well? Issa known issue in that mod that can sometimes cause T-Posing. D:
    3. MissingMeshTV
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      No, I'm not using that. There seems to be an animation that netrunners use while tracking. They will crouch behind cover, and seem to use a deck or tablet. IIRC one cause of T-posing can be an NPC not having access to an animation the game thinks they should be using. The situations I've seen this in makes me think the NPC doesn't/can't access the netrunner animation, but that's just a wild guess. 
    4. xenon4ever
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      I am also not using Enemies of Night City.
    5. DankMagicianGirl
      DankMagicianGirl
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      Yeah, that's an issue I overlooked when making this, it's cause of this mod :s
      I've had a new version that's more compatible with other mods and fixes a buncha things nearly finished for weeks now, but I need to just fix up a few bits before putting it out into the world. soon (tm)
    6. MissingMeshTV
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      OK, thanks for the info! Looking forward to the update!
    7. Borakdag
      Borakdag
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      looking forward to it!
    8. DmgCntrl
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      Wonderful! Thanks!!
    9. UberMcTuber
      UberMcTuber
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      did you ever come out with that update?
    10. DonProtein
      DonProtein
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      Any update? 👀
      Thanks for the mod!
    11. dorkasaurusrex
      dorkasaurusrex
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      +1 update request
    12. AliRenegade
      AliRenegade
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      Fancy releasing that update?
    13. Vexqul
      Vexqul
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      bro died 
  3. Halderonn
    Halderonn
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    I'd love to see this mod compatible with "enemies of night city"
    1. SpiderMonkey314
      SpiderMonkey314
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      +++
  4. Elenear
    Elenear
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    Amazing to see a new variant of the old Sciccors mod! Any chance for an alt version where T3 hackers still attack you, but without the kill hack?
  5. crazycoconut247
    crazycoconut247
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    Does this work with 2.11 and Enemies of Night City?
  6. Aldo23flores
    Aldo23flores
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    Great work with the mod!!!! Will you make this mod compatible with Enemies of Night City? Together, both of these mods will make the perfect playthrough. I love the mod!!!!
  7. EvilBBQ
    EvilBBQ
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    Thanks for making this! Finally, there's a point to taking those anti-netrunner perks.
  8. 0mn0
    0mn0
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    [2023-12-25 13:32:01.282] [warning] ArchetypeData.GenericRangedT2_inline2.abilities refers to a non-existent record or flat.
    1. DankMagicianGirl
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      Huh, I hadn't noticed that error there till now.
      I'm not certain why this occurs, as the two inlines do exist and adding to them works correctly. I've seen it with another TweakXL .yaml mod, too. I'll see if I can figure it out, but it doesn't seem to actually break anything.
  9. Tailsthefox101
    Tailsthefox101
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    Heya there!

    Any idea if this would play well with a crazy person like myself using Enemies of Night City on 2.1?
    1. DankMagicianGirl
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      Hey there, had a quick look.
      Unfortunately it seems like it's creating new "ArchetypeData" entries for all the enemies in the game, and replacing their original ones.
      This mod adds quickhack abilities to the original ArchetypeData entries, which means (I believe) no enemies will get to use them, since EONC is replacing the original ones to do their own things.
      Even if some enemies stayed the same, I imagine that the behaviours this mod changes would either also be overridden, or if they're not it could likely introduce bugs to how enemies behave.

      Apologies! But that's a super cool mod by the looks of it, thanks for pointing it out to me!
      If I get around to making a larger and more robust version of this mod, I'll see if it's possible to make a patch with EONC. But don't hold your breath lol
    2. DankMagicianGirl
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      Wait hold on I did the thing where I say things before fully checking!

      EONC doesn't change the archetype data of every enemy using GenericRangedT2/3, so some enemies will still become netrunners from this mod in way that shouldn't interfere with EONC's function.
      EONC overrides WeaponHandlingComposite entirely, so the changes I've made to that behaviour shouldn't be present at all. This means that the enemies this mod changes will only hack from in cover (like scissor's mod), not out of cover.

      !! Important tho - you'll have to modify /bin/x64/plugins/cyber_engine_tweaks/mods/Average Hackers Lazy Rebuild/init.lua make sure the (lazy) hack action I inserted is one step higher up the list, because of EONC's changes.
      Basically just open up /bin/x64/plugins/cyber_engine_tweaks/mods/Average Hackers Lazy Rebuild/init.lua and change the number 5 to 4 in each "table.insert(tempCoverBehaviorNodes, 5,". Leave everything else alone, including the "table.insert(tempWeaponHandlingBehaviorNodes, 4," entries.

      I can't see any obvious issues anywhere else so I'd say tentatively yes, they'll work okay together as of EONC's current version, but this mod will touch fewer enemies than without EONC installed and won't let them hack out of cover.

      (I'm off to go install EONC now, thanks lol)
    3. viperc48
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      Interesting way of doing things :) Unfortunately I don't think ENC is very compatible because it completely replaces the ability groups that are used in the archetype data, as well as the coverbehavior and weaponhandling composites. There's only a few faction archetypedata that haven't been replaced. The coverbehavior composite might still work though.  Also, I believe the game uses GenericArchetype.WeaponHandlingComposite instead of ItemHandling.WeaponHandlingComposite. Good work though!

      -ENC dev
    4. DankMagicianGirl
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      Ah nevermind, viperc48 is entirely correct and this mod likely won't do much/anything with ENC, I did a dumb. Many thanks!
  10. StygianEmperor
    StygianEmperor
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    expert cover image.